If you are a rebel player, stop reading now. This information is for Empire players only.
Many bothans will die, if you steal this information.
So, I'm looking a the mission "High Moon" and I have come to the realization that it is ENTIRELY POSSIBLE for the rebels to win this mission in a single activation. Granted, this would involve careful planning, and a plausible Imperial mistake, but it is entirely possible.
Here is what would need to happen:
Rebel Turn:
Activate Jyn.
--Spend 2 strain to move towards comlink
--Action 1: Interact with comlink.
>Game effect: Deploy Szark and other models.
>Game effect: Jyn tests (eyeball) and passes. Gets a free shot off on Szark deals damage at least *4 damage.
--Action 2: Jyn attacks Szark, deals at least *3 damage.
Imperial activation:
--Activate Szark
>Game effect: Jyn interupts: Uses Fast Draw, deals at least *3 damage, kills Szark.
Mission win: Rebels.
*Szark gets bonus health equal to threat level x2. This would put Szark at 10 health (base 6 +4) at Threat Level 2. We assume that Jyn's damage output will increase with the threat level, as at threat level 5, Szark will have 16 health, and Jyn should be able to deal 16 damage in three attacks that late in the campaign.
The mistake here would be that the Imperial player would want to activate Szark first to get the healing chance as well as getting him out of LOS. However, being in Jyn's LOS allows her to Fast Draw him, giving her the possible kill shot she needs to end the mission.
A better first activation in this case would be to activate the E-Web, and move him north a couple squares to block LOS to Szark, allowing him a chance to escape and heal.
Please keep comments inside spoiler tags. The rebels do not need this information.
Edited by Fizz