Let's face it, having to do two digit subtraction every time you succeed or fail greatly slows down things.
Here's a faster system:
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Calculating Degree of Success
Roll, the dice,if you succeed, take the tens digit and add one. That is your degree of success.
This produces almost identical results to the standard system.
Example:
You need a 47 or lower to succeed.
You roll a 32.
Your degree of success is 4.
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Calculating Degree of Failure, method 1
Roll the dice. If you fail, subtract the tends digit of your roll from the tens digit of your target number, then add one. that is your degree of failure.
Example:
you need a 47 or lower to succeed
You roll a 62
Your degree of failure is 3.
This makes it harder to have a degree of failure of 1. Total degrees of failure over all rolls is increased.
Example of this:
You target number is 59.
It's impossible for you to have a degree of failure of 1, since a failing roll of 60 comes out as a degree of failure of 2.
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Calculating Degree of Failure, method 2
Roll the dice. If you fail, subtract the tends digit of your roll from the tens digit of your target number. If this result is 0, then add one.
Example:
you need a 47 or lower to succeed
You roll a 48
Your degree of failure is 1.
This expands the range that can result in a degree of failure of one.
Example of this:
Your target number is 50
Any roll of 51 to 69 counts as a degree of failure of one.
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Would recommend method 2 for calculating degree of failure, so that failed tests are more forgiving.
Edited by crusher bob