Last we played, one of my players kept wanting to knock opponents prone. She has a Performer/Infiltrator, so she's a light melee combatant. I pointed out the Knockdown Talent on the Infiltrator spec sheet. I also told her that some weapons, not many, have the Knockdown quality.
With Knockdown Talent, it takes a Triumph to put an opponent prone. (Plus additional Triumphs for larger Silhouettes.)
With Knockdown Quality, it takes 2 Advantages to put an opponent prone. (Plus additional Advantages for larger Silhouettes.)
I would like anyone to have the opportunity to knock an opponent prone. I suppose I could simply say you can do that by spending 2 Triumphs, but I think that's very expensive.
So I'm thinking, as a house rule, making the Knockdown Talent cost the same as the Quality: 2 Advantages. And allowing anyone to spend a single Triumph to knock an opponent prone.
Is this a bad idea?