Career Training in Character Creation
Great stuff, Thanks!
This is really good. Thanks.
Is this something you created?
Very interesting. Skills as features is something I considered early on. And your critical table is also something I've discussed in expanding the Destroy the Brain feature/ability. It adds more narrative to the dice. Nice consolidation though.
Is this something you created?
Very interesting. Skills as features is something I considered early on. And your critical table is also something I've discussed in expanding the Destroy the Brain feature/ability. It adds more narrative to the dice. Nice consolidation though.
I thought the Destroy the brain feature was good, but they didn't expand on the mechanic enough. I incorporated that mechanic with the "2 extra stress"; a trained athletics (thrown attack) coordination (ranged attack) or tactics (melee attack) test will deal 3 stress to a zombie, filling one tier of stress and generally killing the zombie outright (unless you're fighting a particularly strong zombie with multiple tiers). Also applicable to Speech if your GM uses intimidation to apply social or mental stress.
Should be noted that Career Skills aren't features; Career Training by itself just introduces the Critical Success mechanic with specific actions associated with the skill. As well, the +Career Training feature can be taken to gain a positive die with all trained skills to further improve your tests in these areas.
Edited by SydonisI realize that you are not making them features. Early on I was discussing things like a feature such as Military Training which could be taken under multiple characteristics. It could also be broken down if one so chooses too, but I like a more general approach so that skills are more ubiquitous.
The "critical" factor I intend to use just in general as I like the aspects of Star Wars dice and their advantages.
I realize that you are not making them features. Early on I was discussing things like a feature such as Military Training which could be taken under multiple characteristics. It could also be broken down if one so chooses too, but I like a more general approach so that skills are more ubiquitous.
The "critical" factor I intend to use just in general as I like the aspects of Star Wars dice and their advantages.
Agreed, I like skills that cover multiple actions. This game is also very general and simple, hence only 10 versatile skills versus the 20+ Specific skills in Star Wars and DND (except 4e).
This I think would be really handy in situations where as a GM you don't know the players personally and/or in situations where players decide to create and play fictional characters. Good job.