X-Wing Campaign System

By Josef747, in X-Wing

Some very rough ideas for an experience/campaign system, please critique/adapt as you see fit.

Players must keep a roster of available pilots, from which they construct their squads as normal. The lowest skill pilots of any ship are always available (i.e. you have access to an infinite number of Rookie/Academy Pilots, etc).

Pilots gain 1xp for surviving a mission with ship intact, +1xp/enemy ship destroyed. Xp equal to new pilot is required to upgrade, and this xp is expended. (So a Rookie Pilot with 4xp becomes a Red Squadron Pilot and drops back to 0xp.) Generic pilots can become named pilots in this way, but obviously you can only have one of each named pilot.

Roll a red dice for each destroyed ship at the end of a game:

  • Critical = pilot killed (be careful with your named pilots!)
  • Hit = pilot misses next mission
  • Focus = pilot gains vendetta (2xp for destroying the pilot who shot them down)
  • Miss = pilot is unharmed, and can fly as normal in next mission

That's basically it - optional additional rules could include introducing new pilot abilities/upgrade slots for certain amounts of xp, although that would require more work to balance. The basic system should be pretty balanced, seeing as you construct squads in the normal way, just from a limited pool.

I'm unsure about the "focus = vendetta". It could just be the same as a miss, or perhaps something else entirely. The system introduces a small amount of bookkeeping, but my aim was to keep it to an absolute minimum.

Edited by Josef747

I'm actually using something very similar for a campaign I am using. Except for Vendetta.

Mine is CRIT KIA/MIA Note that this must be rolled for unique crews and astromechs also.

HIT misses next mission.

I may allow rescue missions to rescue MIA pilots under certain circumstances.

There is no XP or anything, just that for the campaign named pilots could lose out.

Since the campaign is consisting of stages which are about 4 engagements long... and there could easily be half a dozen stages...

I'll battle report the campaign when it starts if anyone is interested?

Here is my stores X-wing Campaign.

We as a group have been updating it as releases come out and now have 5 squads playing through it.

lots of fun!!!

http://www.boardgamegeek.com/filepage/89973/my-stores-star-wars-x-wing-campaign

FYI: We really don't even use the AI anymore, but if you want it search BGG for it.

Too bad my LibreOffice crashes while opening it :(

Here is my stores X-wing Campaign.

We as a group have been updating it as releases come out and now have 5 squads playing through it.

lots of fun!!!

http://www.boardgamegeek.com/filepage/89973/my-stores-star-wars-x-wing-campaign

FYI: We really don't even use the AI anymore, but if you want it search BGG for it.

It's a really cool system, that could do with an update to reflect the ships being in there already(i opened the V4) wouldn't work so much for my group as half of us are Imperial at hearts...

Here is mine. Very simple and tested well. Having a blast with it at our club.

Progressive Campaign Rules

Link works for me. Have you got a pdf reader?