So, tomorrow night I'll be running the "Fly Solo" story mission. I've skimmed over the mission a couple of times, and I plan to re-read it in detail again before game night. But I was wondering if anyone has advice on playing it.
I know the game is framed as adversarial, but I'm a lot more interested in the game being fun and exciting for everyone, rather than just trying to win at all costs. That's why I spent 3 influence on Dark Obsession, even though it's a tough mission for the Empire to win -- no matter what else happens, the players will remember facing (and in this case, surviving) the Dark Lord of the Sith.
With that in mind, what do you think make good, interesting choices for the open groups in this mission?