Hello all,
Here are 2.5 versions of the same list. The characteristics I am thinking about are: ease of understand, funness, and total sheer power from maneuverabilityPS or extra ship.
I have a few questions I want you to specifically consider:
Which list is most powerful?
- Is having a 3rd 2dice ship with boost better or the better positioning from Jake and Tycho for earlier Procket shots?
- Hull on Roark (or another upgrade) or 3 pts to upgrade Z to A?
For a first time player, which list is more fun?
Is the 3A list easier and funner to play against another casual list?
Or is the ease and power of having a ton of abilities from the 2As more fun?
I'm not considering dropping Swarm Tactics for now because that's the fun idea here. I also see it as theoretically as powerful giving everyone PS12 versus getting one or two copies of Predator or Outmaneuver.
I think this list has enough firepower to kill a Decimator + Phantom. Or Fat Han. Yes or no?
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Roark 3A -
I expect this to be the easier one for new players. Also expected more power from a maneuverable extra ship. It also looks like more fun to me.
Can chain to 3 ships, either all 3 As or the two Greens and back to Roark if close.
Also PS1 can be a blocker.
Roark 2A -
PS 7 and 8, more maneuverability. Tycho has full dial. Roark gets a little more protection.
Is there any other upgrade than Hull to consider? A crew? Jan Ors?
In my games, Roark can die very quickly if focused for a turn.
If Roark goes down in this list, the two As can still fight quite hard.
Having 2 Swarm Tactics gives more maneuvering options. I feel like taking one out for an offensive EPT might make it hard to really utilize. Also, I do like possibly passing it back to Roark to catch a Phantom himself. As I have no built in Phantom protection without that.
Roark 3A version 2:
Sacrifices Autothrusters. Do I need those to keep PS3 Awings alive until they can blast a Procket?
I also lose Hull on Roark.
I gain a Green with PTL and the ability to chain PS12 to all 4 ships.