Carnor Jax w/ Veteran Instincts, Royal Guard Tie, Auto-thrusters (29)
Soontir Fel w/ Push the Limit, Royal Guard Tie, Auto-thrusters, Stealth Device (35)
Omicron Group Pilot w/ Ion Cannon, Rebel Captive, Tactician, Engine Upgrade (33)
That leaves 3pts for either
Targeting Computer, Hull Upgrade or Stealth Device for Carnor Jax
Advanced Sensors or Enhanced Scope for Omicron Group Pilot
I suspect Darth Vader w/ VI would be better than Carnor Jax for this build, but I'm not planning on buying an £80 ship for the cards. At least Carnor has a couple of things going for him that Vader doesn't.
Another alternative is Doomshuttle + Academy Pilot instead of Control shuttle.
Why VI on Carnor Jax instead of PTL?
With no turreted ship a PS 10 pilot seems like a good idea for chasing Phantoms, Soontirs and having some chance against VI Corrans. Also allows him to shoot a Rebel Captive so Soontir doesn't get stressed. Whilst PTL does enable a potential BR/Boost combo, VI also means Carnor has a better chance of making it to R1 as opposing ships won't know for sure where to do their own BR/Boost/Decloak to and he'll be able to get the most out of his own reposition.
Against turrets Carnor will need to stay at R3 most of the time, as despite all the sky-is-falling nonsense I'm pretty sure a turret can still cream him in a couple of unlucky rounds regardless of AT.
I'm a little concerned about the amount of points I've tied up in the shuttle given its lack of manoeuvrability, even with EU. But I feel stress and ionisation will really help the Squints with their hunting, whilst providing an arc that things like the phantom will want to stay out of. Stress and Ionisation also feel like they will be extra powerful against 2 ship lists, whilst the Squint manoeuvrability should give me a good chance of outflying any non-turret, non-phantom list, even if they have better damage output and survivability.
Fat turrets will still be a pain as the control shuttle lacks the doom shuttle's damage output and the Squints are still not the ideal ship against turrets even with AT.
Any advice appreciated - I haven't flown any Squints or the Shuttle yet (still waiting to get them both), so don't know how effective this will be when it actually hits the game table.