Do most folks here focus on tournament play?

By bmwrider, in X-Wing

second one is more controverial... we allow ships to remain in play if the start and end of the move stays on table even if the arc traveled goes off table... but it does cause stress.

Uh... that's the tournament rule, but without the stress.

yeah and we felt it merrited stress :)

Because reasons?

*shrug*

That's the beauty of home games. You can play however you and your friend wants. That said, those house rules etc... shouldn't have any impact on the vast majority of discussions on this board. House rules are a.) not as clearly playtested b.) not codified even within one meta and c.) not universal.

Certain builds are already stigmatized you don't bring a fat Han list to a friendly game without fair warning same goes for the phantom.

Endlessly facing the same list may be something you have to do but I don't see many people saying it's a fun thing to do.

When there's no stakes your free to use any wacky build you like and laugh about it when it dies horribly, in competitive play there are simply boxes you must tick to stand a chance.

Winning is fun but it's not everything to everyone.

Nobody is saying that local games can't be talked about, or that non-competitive lists can't be discussed. Just clarify your goals first and things should be fine. Everyone is able to be involved in that discussion.

But to imply that competitive players don't want "fun" is very disingenuous. They want fun, have a certain idea of fun, and enjoy playing that way with other like minded individuals. That one doesn't like it is irrelevant. Insisting that "fun" players don't bring "Fat Han" is as non-sensical as insisting that all players must bring "Fat Han."

Ironically, it seems that in this situation the "fun" player value winning more than the competitive player. To have "fun," fictional "stakes" need to be removed. The possibility of losing these rewards (bragging rights or even alt art etc...) removes the "fun" for this imagined player, but it does not necessarily do so for all players. Some can still find fun while trying to win and losing, or by trying to win and winning. They can bring a "wacky" build to the tournament and enjoy everything immensely. Winning is not everything to this player.
The competitive player who plays the sharpest, strongest list may just enjoy building sharp, strong lists. There is a skill in making lists that work together and then in flying them in such a way that reflects one's skill and it can be fun. Defining all fun as specifically variety or freedom from consequence is very limiting and imposes a viewpoint about the game as rigid as the supposed competitive viewpoint. Both are valid and can be tremendous fun, even as both can be limiting. The key seems to be to settle style in your local group, working out what works best through individual preference and conversation. On these boards, however, we can only discuss what is or is not legal. Personal preference is valid, but the game as written is what must be discussed.

Because if ending a turn with 1mm of your ship base outside the edge *destroys* you then surely having to pull such a tight manouvre to stay in the battle area (and temporarily leaving it) is stressful to.

But house rule, its how mark and i play it at his house. I dont play that rule against my wife as she prefers the standard rules and its about having a game you *both* enjoy playing

...its about having a game you *both* enjoy playing

I can't argue with that.

Honestly I would call the HWK fairly useless well severely overpriced at least for a 1 attack ship with 1 defense and weak shields. IF the HWK was HALF its current price it would be more in line with reality.

OP, I don't do tournements. Few local but Id venture 99% of the folks that visist this site do not do serious tournaments.

100 point games are common and tournament standard. But my group doesn't experience many of the issues timed players do. Timed 60 or 75 minute games are very different IMO.

A very serious issue IMO as well is FFG focus on timed tournament play and making the game revolve around that. Ships like the falcon play very differently in a regular, casual, untimed game. Strategies for all the ships are different in untimed games.

I really wish FFG would focus on the 99% casual players.

Edited by Tokyogriz

My two cents worth...

In my experience most people I play with are tournament players. We love the competitive aspects of this game and all of the tactical depth about it. I even started a podcast to discuss all of the great tactics and combos found in this game.

Now that being said, that is not all there is to this game. It truly can be and is really designed to be a casual game. There is no reason whatsoever to ever have to take this game to that level.

However if you are a competitive person who loves tactics, I can not recommend it highly enough!

Honestly I would call the HWK fairly useless well severely overpriced at least for a 1 attack ship with 1 defense and weak shields. IF the HWK was HALF its current price it would be more in line with reality.

I'm going to assume that you're either kidding or haven't actually thought about what that would mean.Concerning the latter, let's start with a swarm list containing seven Ion Cannon Turrets and build out from there.

I think it's also important to note that folks don't bring the HWK for the statline, anyways, they bring it for the special abilities.

But to imply that competitive players don't want "fun" is very disingenuous.

Except i didn't i mealy said the main objective to competitive play is winning and i stand by that, you can absolutely have fun while playing to win but you are less likely to enjoy a defeat as it has real consequences where loss in a casual game tends not to.

It's assumed if your playing any game your doing so because you enjoy it, if you don't you'll stop playing sell your stuff and move on typically.

You seem to be reading into something i never intended or even wrote.

The HWK has two evade dice, not one :)

I don't play to win, that's just a bonus if it happens. My FLGS record is abysmal, but I've also never touched any 'meta' lists. I actually avoid those purposely.

I honestly dont care if i lose or win if the game is fun and cool or amazing stuff happens.

I'd rather lose a game with some nailbiting moments and 'will i make it' manouvres that scrape in by milimetres or that in one turn i perfectly 'second guessed' my oppopent than win any number of games that are dull or boring or against someone who is treating it like a maths exercise with bits of paper and plastic :)

Like the other day I had phantom perfectly execute a decloak move to get a drop on Marks ship... open up with all five glorious red dice... and get five blanks! Saved the game for him and we were both like 'noooo way' thats the luckiest pilot ever (on one hull point left as well). Stuff like that makes games for me, not neccesarily winning them. That shared experience where you both do some cool moves and the game *plays like a movie*.

Just my view, its all about the narrative for me.

As a new (to X-Wing) player I like both types of posts & playstyles. I find the tournament posts help my understanding of the game. And I'm okay with playing tournaments depending on the personality of the players. I'm encouraged to see the tournament community, at least on-line, seems pretty cool. Regardless of what we play we all try to stay casual and relax. I have enough stress in my day job, I don't like it to enter my game time.

I come from heroclix and there was a time I really enjoyed tournaments. They were mostly local shop but then they started to do big prize tournaments. That brought in people from all over the area. That's great in theory but, at least in our area, the local players that would roam from store to store were often...distasteful. Not all mind you, but several were just unpleasant to be around. Sure, I'd beat them but playing them just wasn't fun. So my friends & I would play local shop OP events, casual games and home games. My time is valuable and I just chose not to be around the unpleasant people. Then heroclix rules & balance started to just get ridiculous and we all moved away from the game.

Now we've found x-wing and are loving it. We're looking into OP stuff for our store as we don't see much, if any, in our local area. If we do we'll go to tournaments and we'll know what to expect. But for our casual games we're just going to have fun, run thematic lists as well as competitive lists and see how things go. In general we lean towards thematic games but all of us can go competitive if we want.

The key that we've discovered is just communicate with each other. If somebody wants to play a certain game, or run a certain type of build, then we let each other know. That way everybody has the chance to build the same way and nobody's surprised. It's worked well and we avoid issues with people running curb stomp lists when somebody else is running the Great Lakes Avengers (jumping back to clix days). We play to win, but we try to do it on an even playing field.

I play competitively, but I don't have time to practice enough to be top-tier. I love tournaments, and attend them as often as time permits. Most of the games I play at game nights and in my free time are by standard tournament rules.

However, I get bored with it every now and then, usually when I'm in a losing slump (hey, I like to win!). And it's then that I pull out some scenarios and just enjoy the Star Wars experience. It's really a great game no matter how you play it!

I don't make a distinction between competitive play and casual play. I have fun both in tournaments and my weekly game nights and aim to offer my opponent a fun and challenging game either way.

I play what I want to play, and play it as well as I can no matter the setting. But I've got an originality complex and can't bring myself to take a ship try that people roll their eyes about, but I bear no ill will towards those that do. It's a welcome challenge and experience I'll need to improve my game.

But I honestly believe that the most detrimental thing you can do is label another player as either competitive or casual. You're taking the possibility of common ground out of the equation.

I think you (and this is a general you, not aimed at anyone in particular) lose the right to refer to yourself as a "for fun" player if you're creating distance between yourself and your opponent based entirely on the list they brought. You could've had fun but instead put up an artificial barrier and resigned both of you to an awkward hour or two.

Sadly though TFG is always there no matter the game system, stoke gw store early 00`s there was a slave player who was infamous his warhammer list was 33 jezails a gun that minced even the toughest infantry and a pair of lightning cannons, he'd sit on a hill never moving and just annihilate you as you marched across the board, it was never a fun game playing him.

Got a friend called max and he's a power gamer he got into 40k during 5th went straight to grey knights, started wfb went straight to ogres, he plays magic and has spent hundreds on the strongest decks, really nice person but you don't want to play competitive games against him.

We've all run into such people and they will suck the fun out of any game.

I play to win, but I play what interests me, regardless of power. Specifically, I like interesting mechanics.

I feel lucky that the 4 of us that are showing up every week at our game night are casual players. Most of us are going to the Store Championship and we have our tournament lists, but we tend to not play them on our weeknights. In fact, I can't wait for the tournament to be over to get to some other ideas I have for a 4 person scenario or another Epic game.

Our group goes back and forth. When tournaments are coming up we practice timed competitive lists, but they still have a casual feel to them as we let people take back actionsmoves to help learn how to better fly their lists. Then there are also league nights where we play scenarios, hunger games, and the race rules.

Personally, I would qualify myself as a casual player that can hold his own against the competitive crowd. haha

Ok everyone is talking about why they play so I will add this, I only play for fun, the other day at the game store we finished our game and my buddy was packing up when a kid watching asked a few questions and rather than explain I told him to pick a few ships and try it, I built a weak list and gave him the win, he caught on and ran straight to the SW display and grabbed the basic set.

I enjoyed that as much as the game before it, watching him succumb to the dark side just made me smile (he played an interceptor and a few ties)

I've found if you play Star Wars music while you game, you also get people interested.

I do both, not a lot of either. I enjoy both, but probably have more fun with the casual scene. Getting in some more games now that I have learned the ropes with vassal.

Competitive play means min maxing taking the most powerful builds you can and generally tipping the advantage your way as much as you can because the objective is winning.

Casual is not running the meta but builds you like, you tend to have more freedom in the lists you can run because you won't constantly be running into phantom and Han lists., The objective is more about fun than winning.

Neither play style is invalid but they offer different attitudes, where a casual game may allow take backs or doing actions you forgot a competitive game is much less forgiving.

Can I not be "casually competitive"?? I try to max out what I can when building lists but there are some ships that I just won't touch and some ships (I think you know which ones!!) that I will always fly because they are so much fun.... not because they are overpowered (I know a lot will disagree!) but because I love how they fly.

I like to play to win, but I like hard-fought battles more. An easy win against a newbie opponent is "meh" but a close fight against a tactically brilliant opponent/squad is much more enjoyable even if I lose.

I like to play to win, but I like playing "my style" and seeing if that works and gives me a win. If there is a "guaranteed win" meta list but it isn't what I like flying, then pass.

1.) Considering that the super Phantom is the #1 problem with this game, no, I cannot.

Bwahahaahahhahahahaha.... You're funny. I'm sure you know it's not the Phantom that's the problem but your dice.

I enjoyed that as much as the game before it, watching him succumb to the dark side just made me smile (he played an interceptor and a few ties)

The master would be proud of you. :lol: