Okay...I know I should have this down by now, but honestly sometimes it's hard to figure out when to use a purple die vs. when to use a setback die.
I think at least part of this is because I think of difficulties as inherently encompassing the environmental factors. If someone is slicing a computer terminal and the terminal is state-of-the-art, I'm going to say it's a hard difficulty instead of, say, average difficulty with two setback dice. It's easier to determine what needs to be a setback die in the event of, say, weather or time constraints, but after looking through the rulebook's suggestions for when to add boost and setback dice, I have to say I'm still a bit confused.
Does anyone else have some helpful advice on determining when to use a Boost or Setback die versus just raising and lowering the difficulty?
Also, I thought the Order 66 podcast had covered the issue, but I've been searching their archives and I can't find anything on the topic outside of the skill monkey episodes that cover how to interpret success, failure, and the rest.
Just a warning, I may ask some clarifying questions to answers.