Any cards you might want to see in future releases?

By KILODEN, in X-Wing

What I mean by this:

I would like to see a real Slicer card (character) who uses your action to roll 2 attack dice. if both dice show a hit then choose 1 enemy ship at range 1. You choose its target for this combat phase.

Or pilot upgrade : techno wiz = Action: Roll 1 defense die. If an evade is rolled you may either remove 1 face down damage card or flip a face up card face down.

these kind of things.

Turtle
EPT
3p

When defending, you may reroll 1 defence die. If the attacker's pilot skill value is "5" or greater, you may instead reroll up to 2 defence dice.

Can't be used if you have a Crew-member equiped

Edited by Fnords

Slide slip (Modification) 2 points

When manuevering, you do not have to use the nubs to align your templates as long as the entire template is flush with the base.

Edited by Bloodstripe Baron
I would like to see a real Slicer card (character) who uses your action to roll 2 attack dice. if both dice show a hit then choose 1 enemy ship at range 1. You choose its target for this combat phase.

I suppose if a faction designed ships with total computer control of all systems that could be wirelessly hijacked they've got it coming.

Turtle

EPT

3p

When defending, you may reroll 1 defence die. If the attacker's pilot skill value is "5" or greater, you may instead reroll up to 2 defence dice.

Can't be used if you have a Crew-member equiped

You called?

Personally, I really wanna see some more characters from the X-wing books. Whistler, R5-G8, Gavin, Face, etc. Possibly Erisi Dlarit (I am trying to be an imperial, after all.)

(dot) Emperor Palpatine's shuttle

Title, Lambda Class Shuttle only

Either something easy like:

"Your upgrade bar gains the EPT upgrade icon. You cannot equip this upgrade if you already have the icon or your pilot skill is "2" or lower."

-> Shuttles with EPT! YAY!

Or something special like:

"When defending, you are not hit by an attack, even if you suffer damage."

-> Sounds strange, but this would keep your Stealth Device - and Assault Missiles and stuff won't trigger even if they hit!

Edited by TheRealStarkiller

Mag Pulse Torpedoes- If this attack hits, defender rolls no attack dice in its next attack. About the only thing I remember from the Tie Fighter series that has not made it into the game.

I mostly want a damage deck upgrade that offers crits that deal with crew/astromechs, systems, etc. so that the vulnerability is shared. Otherwise, something like this:

Assassin

Crew Upgrade

Cost: 4

Action: Target an enemy ship at Range 1. Roll one attack die. On a hit or crit result, you may discard this card to force that ship to discard a Crew Upgrade of your choice.

(dot) Emperor Palpatine's shuttle

Title, Lambda Class Shuttle only

Either something easy like:

"Your upgrade bar gains the EPT upgrade icon. You cannot equip this upgrade if you already have the icon or your pilot skill is "2" or lower."

-> Shuttles with EPT! YAY!

Or something special like:

"When defending, you are not hit by an attack, even if you suffer damage."

-> Sounds strange, but this would keep your Stealth Device - and Assault Missiles and stuff won't trigger even if they hit!

I like both.

A shuttle with 2 agility would be pretty awesome.

Or pilot upgrade : techno wiz = Action: Roll 1 defense die. If an evade is rolled you may either remove 1 face down damage card or flip a face up card face down.

these kind of things.

That would be super OP on some ships.

Shadow

This ship cannot be targeted by attacks if there is a friendly ship at range one that the attacker can target, instead.

What about this?

In the video games you can fluxuate power to your systems. So how about cards that do the same.

Examples :

1) Increase attack dice by 1, but all green maneuvers become white and all white become red next manuver phase.

2) Reduce attack by 1 die to add a temperary sheild token for this combat phase.

3) Reduce attack by 1 to make all white maneuvers green and red white.

Or somthing similar

Would side slip still have you place the move template on the front of the base? I saw an optional rule someone made called "drift" where you would start between nubs, but your movement would end with the maneuver te plate only touching one nub. So you got a half base or so slide to the left or right.

Or pilot upgrade : techno wiz = Action: Roll 1 defense die. If an evade is rolled you may either remove 1 face down damage card or flip a face up card face down.

these kind of things.

That would be super OP on some ships.

Especially paired with C3-P0, who can guarantee you'll get that evade ;)

(dot)Upgraded Flight Systems

Modification, Lambda Shuttle Only

Cost 6 points

Use the VT-49 maneuver dial for all maneuvers.

On first upturned damage card assigned to this ship, discard this card and use the Lamda shuttle maneuver dial.

Just a dream.

I want to see a maneuver like the side slip, but take the 1,2, or 3 turn, place it against the side of your base like you would a barrel roll. the other end must be forward of your ship. then place the ship facing in the same direction with its nubs on both sides of the template. I think that would be a more effective side slip and easier to execute.

or what about a pilot ability that allowed for you to make 2 barrel rolls but caused stress, or go even further and you can do 1 barrel roll per agility score but for each barrel roll over 1 you receive a stress token.

a cool illicit upgrade would be a 1 use super boost ability, discard this card to perform a boost action using the 3 straight or bank. receive 1 stress token.

Buzz droids!!!!!!!

torpedoe ordnance card. attack=4 for each hit or crit, place 1 buzzdroid counter on the target ship. then negate all damage. each activation phase the target ship may perform a "shake 'em off action" roll 1 defense die per buzz droid counter. for each evade rolled remove 1 counter, you can spend focus to change dice. at the end of the attack phase roll 1 attack die per buzz droid counter on your ship and resolve any damage rolled.

(Scum only card)

I want a card that lets you reroll ANY die roll per turn, even outside of combat.

Also would like a card that lets you do a Zero-K-Turn. Essentially just spinning around.

Also would like to see a Death Lotus - something that attacks everything within range!

What about Bothan crew cards you could sacrifice to see all enemy move dials this turn before the activation phase?

that's a cool one,

T-65R [Torpedo, X-Wing only] {-1 point} Your X-wing gains a system upgrade icon on its upgrade bar.

plaidspeed.gif

plaidspeed.gif

Take a damage instead of the stress.

A damage and stress. And you can smoke if you got'em.

Killer Instincts (Imperial Only) 3pt (unique)

Attack any time during the Activation Phase, If you choose to attack during the Activation phase, you can not attack during the combat phase.