Arvel Crynyd + Intimidation + ???? for squad choice

By ctsparky, in X-Wing

I'm new.

So don't shoot me yet.

But considering the use of using this A wing pilot as a great blocker with some great synergy what would you build with this pilot?

Is this a possible way the really prevent the hit and run tactics of a MF + Engine upgrade?

Also imagine a mini swarm behind him so that you can get some great hits off of the target?

Why am I wrong?

What Else would you do?

Oh, I'll shoot you (unless arvel's bumped into my ship...)

THe problem with intimidation Arvel is that he's the one guy you want blocking out of a multitude of A-wings. You could probably make this work to your advantage by playing mind-games on the opponent, but it seems highly situational and Gemmer is generally more flexible (Even in a blocking role, where he becomes a mini phantom) and 1 point cheaper.

For a 2ndary EPT, I believe it's hard to top Predator on the likes of GEmmer (it's amazing how potent and annoying he is for 23 points) but Arvel might enjoy PTL more to set up for better blocks (boost) while still maintaining some defensive or offensive tech (since he does not get the bonus agility)

For a 2ndary EPT, I believe it's hard to top Predator on the likes of GEmmer (it's amazing how potent and annoying he is for 23 points) but Arvel might enjoy PTL more to set up for better blocks (boost) while still maintaining some defensive or offensive tech (since he does not get the bonus agility)

Arvel doesn't get a secondary elite talent, because he doesn't start with an elite talent slot.

As an EPT for Arvel, I think Daredevil is the better choice. You can't boost if you overlap the other ship, but you can Daredevil into it. The problem with Arvel ability always been that he moves at PS6. So, with Daredevil, you'll be able to ram the generic and against the highest PS, it's the guessing game as usual.

As for the rest of the team, I think Dutch could be fun because he can give you a TL and ionize the targets so you can block them again next turn. Garven is always a good wingman for Dutch and a B-Wing to had some fire power and armor.It even makes you use all the fighters from the movie! A-Y-X-B

Arvel + Chardaan + Title/Daredevil

Dutch + Ion Cannon turret

Garven

Blue Squadron Pilot

EDIT: Alternatively, if you still prefer Arvel with Intimidation, you could replace Garven by Hobbie with R3-A2. Dutch and Hobbie set the place by ionizing and stressing the target for Arvel moving in next turn for the block and intimidation. Should actually be very fun to fly.

Arvel + Chardaan + Title/Intimidation

Dutch + Ion Cannon turret

Hobbie + R3-A2

Blue Squadron Pilot

Edited by Red Castle

For a 2ndary EPT, I believe it's hard to top Predator on the likes of GEmmer (it's amazing how potent and annoying he is for 23 points) but Arvel might enjoy PTL more to set up for better blocks (boost) while still maintaining some defensive or offensive tech (since he does not get the bonus agility)

Arvel doesn't get a secondary elite talent, because he doesn't start with an elite talent slot.

Ah right, there's that caveat

the man put the death blow on an super star destroyer , he **** well better get an innate EPT somewhere down the line :angry:

but that's kind of the problem between intimidation Arvel and predator Gemmer. Intimidation Arvel only works in one situation (bumped with another ship), Predator Gemmer is constantly reaping the rewards of predator so long as he has a shot, and his ability has a much wider range of effect (range 1 of any enemy ship, not just the one that's shooting you)

If you're still crazy enough to try it, though, I'd recommend loading up some intelligence agents in the squad. B-wings are nice little carriers for this crew, especially since they can barrel-roll into the most infuriating positions possible, and they'll give arvel the intel he needs to boost into the proper blocking position.

Option 2 is ion. You don't need an int agent to tell where ioned ships are going...

I could see title Ion y-wings benefiting particularly from this set-up because their two attacks will trigger 2 sets of green dice, so hitting an intimidated target will reap quite a bit of benefit.

Edited by ficklegreendice

For a 2ndary EPT, I believe it's hard to top Predator on the likes of GEmmer (it's amazing how potent and annoying he is for 23 points) but Arvel might enjoy PTL more to set up for better blocks (boost) while still maintaining some defensive or offensive tech (since he does not get the bonus agility)

Arvel doesn't get a secondary elite talent, because he doesn't start with an elite talent slot.

Ah right, there's that caveat

the man put the death blow on an super star destroyer , he **** well better get an innate EPT somewhere down the line :angry:

but that's kind of the problem between intimidation Arvel and predator Gemmer. Intimidation Arvel only works in one situation (bumped with another ship), Predator Gemmer is constantly reaping the rewards of predator so long as he has a shot, and his ability has a much wider range of effect (range 1 of any enemy ship, not just the one that's shooting you)

If you're still crazy enough to try it, though, I'd recommend loading up some intelligence agents in the squad. B-wings are nice little carriers for this crew, especially since they can barrel-roll into the most infuriating positions possible, and they'll give arvel the intel he needs to boost into the proper blocking position.

Option 2 is ion. You don't need an int agent to tell where ioned ships are going...

I could see title Ion y-wings benefiting particularly from this set-up because their two attacks will trigger 2 sets of green dice, so hitting an intimidated target will reap quite a bit of benefit.

But bumping is a tactic that comes up in almost any game. The idea isn't Just to use Arvel for himself, but as the lead of a group of pilots that can take advantage of it. Like Corran Horn, or someone that can put a proton rocket in the face of the enemy.

It is like tagging that enemy and then gang firing while he is down. Yeah Arvel won't last more than one ship, but I'd trade arvel for a 43, or 58, or higher point ship like a Millennium Falcon.

Right now there are a bunch of 2 ship builds, and if you take the one out quickly then the other has to deal with the remaining 3 quarters of your force.

Intimidation on Arvel sounds like a great idea. I really wanted to use it in my squad for Nationals because it fit perfectly but unfortunately was released till after. Regrettably I haven't gone back to see how it would do with Intimidation. I ran him with Proton rockets, the main strategy behind that was to bump someone get my actions from dutch garven and blast faces. What i loved about having dutch and garven in my list was the synergy action economy and everyone was PS6. I had a lot of fun running Arvel and confusing the crap out of people, Unfortunately I rarely got to use Arvels ability and yea it would be great against the falcon but good luck doing that consecutively. Now In my list with Blount and Ion Pulse. you very well could if you lined it up nicely. Best bet is to give it a try and use a bunch of different options to see what you like best. Tweak and re test to see what suits your play style, my list orginally started out with tarn blount dutch and garven and later i added arvel, i didn't even build the list around him, it all just fit. I also went through plenty of upgrades and combos for both Blount and Arvel. So the moral of the story is Don't knock it till you try it.

But bumping is a tactic that comes up in almost any game. The idea isn't Just to use Arvel for himself, but as the lead of a group of pilots that can take advantage of it. Like Corran Horn, or someone that can put a proton rocket in the face of the enemy.

It is like tagging that enemy and then gang firing while he is down. Yeah Arvel won't last more than one ship, but I'd trade arvel for a 43, or 58, or higher point ship like a Millennium Falcon.

Right now there are a bunch of 2 ship builds, and if you take the one out quickly then the other has to deal with the remaining 3 quarters of your force.

I've gathered that much, but here's the deal:

bumping comes up in every game, but what guarantee do you have that the enemy will bump into Arvel specifically?

If bumping is not guarantee for a ship built specifically to bump, why would you not be better off with Predator Gemmer?

If you can get the strategy working, Arvel would be deadly effective at enabling your squad to down fatties or the oncoming Vader/Soontir, but you have to get it working. Therein lies the rub.

A squad built for ion control is probably best suited to help him help them, but otherwise I don't think it's worth investing in what may well end up being a 23 point proto-type pilot.

On the topic of squad choice, btw, I would some day like to try him out with 3 Ion Goldies (two with R2 astro and the title, one with R3-A2 and no title) though there are 4 points left to throw around.

Edited by ficklegreendice

I'm new.

So don't shoot me yet.

But considering the use of using this A wing pilot as a great blocker with some great synergy what would you build with this pilot?

Is this a possible way the really prevent the hit and run tactics of a MF + Engine upgrade?

Also imagine a mini swarm behind him so that you can get some great hits off of the target?

Why am I wrong?

What Else would you do?

CYLON LOVER!

CYLON LOVER!

Um.. I'd love Tricia Helfer to haunt my dreams.

Edited by ctsparky

People only seem to look at Arvel as a high-ps blocker. Really, what you're getting is a range 1 shot (which may only be three dice, but whatever), against a ship with 1 less agility thanks to Intimidation, and you can't be shot back (by that specific ship). That in this 2-ship meta we're currently in is great. I'd take not getting shot at over an action, for sure. Nothing says survivability like not being in danger

People only seem to look at Arvel as a high-ps blocker. Really, what you're getting is a range 1 shot (which may only be three dice, but whatever), against a ship with 1 less agility thanks to Intimidation, and you can't be shot back (by that specific ship). That in this 2-ship meta we're currently in is great. I'd take not getting shot at over an action, for sure. Nothing says survivability like not being in danger

It really is easier said than done. I've been threw a whole game with Arvel where I didn't cause a bump with him once. As soon as they figure out what you are trying to do with Arvel, its actually pretty difficult to block with 1 ship.

Edited by Jo Jo

People only seem to look at Arvel as a high-ps blocker. Really, what you're getting is a range 1 shot (which may only be three dice, but whatever), against a ship with 1 less agility thanks to Intimidation, and you can't be shot back (by that specific ship). That in this 2-ship meta we're currently in is great. I'd take not getting shot at over an action, for sure. Nothing says survivability like not being in danger

It really is easier said than done. I've been threw a whole game with Arvel where I didn't cause a bump with him once. As soon as they figure out what you are trying to do with Arvel, its actually pretty difficult to block with 1 ship.

Basically this

Range 1 is a lot longer than a small ship's base, making a comparison between it and Arvel's ability is a misleading. The theoretical payoff of Arvel's ability, while very attractive and not ridiculously priced (thanks to rebel aces), is not nearly as easy to replicate in practice

Edited by ficklegreendice

Although not the most competitive pilot out there, it's really fun to fly Arvel. Maybe Gemmer is better for the points, but it's no extra fun rolling an extra die. It is more fun to try to make Arvel work.

Although not the most competitive pilot out there, it's really fun to fly Arvel. Maybe Gemmer is better for the points, but it's no extra fun rolling an extra die. It is more fun to try to make Arvel work.

Try saying that after you've held up the entirety of an opponent's turn with the little red bastard

The exasperated look on their faces when they realize four dice Gemmer is the only viable target is simply priceless :lol:

Predator Gemmer's great fun. He's small, often underestimated, surprisingly deadly, and no one no one seems to want to shoot him. He's like the anti-Biggs ^_^

Intimidation on Arvel sounds like a great idea...[omitted].....Unfortunately I rarely got to use Arvels ability and yea it would be great against the falcon but good luck doing that consecutively.

I wanted to build around this tactic as well, but yes, Arvel has too many shortcomings to use this effectively.

Here's how you consistently bump:

-Advanced Sensors w/ a boost or barrel roll....oh wait, can't do that here

-Daredevil counts as a maneuver, plus A-Wings have a native boost, so there's no penalty! Great....except that burns his only EPT slot...

-VI is good to help make sure he's the bumper, not the bumpee, and ends his turn before the targeted ship can move away. Oops, same EPT problem again.

-Ion Cannons can cripple ships so you know EXACTLY where they'll be...oh, but A-Wing's are too fast to consistently bump into 1 speed/ion'ed ships. Bummer

I'm not sure what FFG had in mind for him, but I think he was poorly designed. No EPT, PS6, somewhat expensive....I don't see a way of getting him to consistently work. I think the better way to use him is find a reason where PS6 is important (No idea what that reason is...) and treat his ability like a bonus.

If he was just PS 7, you could run him with VI and be able to bump into people a lot more. Sadly, being PS 8 doesn't really help too much.

I think the better way to use him is find a reason where PS6 is important (No idea what that reason is...) and treat his ability like a bonus.

All ships having the same PS could be a reason. A Dutch/Garven action economy build is not a bad place for another PS6 ship.

Ah right, there's that caveat

the man put the death blow on an super star destroyer , he **** well better get an innate EPT somewhere down the line :angry:

He put the death blow on that Super Star Destroyer by losing control of his ship and crashing into the bridge. I've heard people argue that he should have started with an EPT due to his status as the leader of Green Squadron, but just because he led the squadron doesn't mean that he was their best pilot.

Ah right, there's that caveat

the man put the death blow on an super star destroyer , he **** well better get an innate EPT somewhere down the line :angry:

He put the death blow on that Super Star Destroyer by losing control of his ship and crashing into the bridge. I've heard people argue that he should have started with an EPT due to his status as the leader of Green Squadron, but just because he led the squadron doesn't mean that he was their best pilot.

Wait, who said he lost control? I thought he took critical damage and then steered his A-wing through the bridge.

It'd be kind of silly if he echoed Piet's panic and turned the Super Star Destroyer's demise from a moment of heroic self-sacrifice into some kind of morbid, comedic moment.

Maybe his homie in the X-Wing was the last of his unit....or to take it a step further, maybe he regrouped orphaned ships into a mixed unit after losing Green Squadron, then also lost the mixed unit.

Unable to shoulder the burden of so many casualties, he YOLO'ed into the Star Destroyer bridge.

CLARIFICATION:

I believe right before he crashes, you see his ship zoom right past an exploding X-Wing. That's the homie I was referring to.

Edited by cody campbell

the man put the death blow on an super star destroyer , he **** well better get an innate EPT somewhere down the line :angry:

Ye-es... but he used his own face to do it.

That's the problem with Arvel, really. Hell of an alpha strike, but he's not really a late-game kinda guy.

the man put the death blow on an super star destroyer , he **** well better get an innate EPT somewhere down the line :angry:

Ye-es... but he used his own face to do it.

That's the problem with Arvel, really. Hell of an alpha strike, but he's not really a late-game kinda guy.

Trading a low to mid twenty point A-wing to put the finishing blow on...whatever the hell the SSD was worth (in the millions?) makes him worth far more to the Rebels in the late game than some Falcon Schmuk gunning down ties :P

I've been thinking along the same lines of Arvel and Intimidation. Plan is to run all four named A-wing pilots together, Tycho and Jake flanking independently with Arvel and Gemmer in the thick of it in close formation. Arvel bumps and drops agility, Gemmer and Arvel both hit the weakened ship. Of course, I need four A-wings to do this.

I don't think the list will be competitive but it will be fun to fly. As has already been posted, getting the bump against higher PS opponents will be the challenge with Arvel.

If you want to mess about with some Arvel builds, Try my List; Dutch ion cannon, Garven, Blount, (Ion Pulse / Assault Missile Deadeye). Arvel with Intimidation Charden Refit / Proton rockets on Arvel with Blount with Ion Pulse.

I think the Ion Pulse missiles will be better because they are far easier to get off and it really helps set up for big ship hits with Arvel as well as just wrecks phantoms.

I found the assault missiles couldn't put out enough damage even with deadeye and with the 2 ship meta builds right now it won't help much your better off running a concussion on him but than whats the point of running Blount.