We have now dipped pretty deep into the EU. And I was getting worried that we might be coming close to exhausting what we can do with this flight path system.
Are you serious? We've just about covered the most basic possibilities, both in terms of EU content and mechanics.
EU-wise we're just about up to the post-Endor period, we still have the next 40 years to go, and that's assuming FFG never stray into prequel or Old Republic territory. We have dozens of different races and factions that haven't seen content for yet. Chiss. Hapans. Yuuzhan Vong (shutupshutupshutup). Yevetha. Ssi-Ruuk. And that's just the generic "big bads", not any of the custom unique ships. We've still got literally dozens of pilots available for the Rebels/New Republic alone in Rogue/Wraith squadrons and New Jedi Order, and you can make up as many Imperial ones as you need.
Regarding game mechanics there is still a lot of unexplored territory, from list writing to dial options to upgrade cards. How about allowing certain factions to play with each other? Having two dials for one ship representing different flight modes or power usages? A new type of token? The list goes on. I just came up with those in 30 seconds, I'm sure people who work on it 8 hours a day, 5 days a week have better ideas.
We've barely started walking down the path, I think it's a bit premature to worry about where it's going to end. ![]()