... I just played D&D attack wing last night and it was really really fun. It added several elements (quite seamlessly) to the flight path system that actually made dog fighting system more interesting.
When I played Wizkids' Star Trek Attack wing it felt like a much less subtle version of X-wing, where ships tended to have inferior dials, fewer agility and more attack dice. Any conversation on this forum where someone is talking about something being OP makes me remember the Borg Cube that can go in any direction it wants and has 6 attack dice. Or the Voyager equipped with 10 attack dice torpedoes. I do like Star Trek Attack Wing, but I do think it is an inferior game (mostly do to poor balance).
However, I really really liked D&D Attack Wing, which if you are not familiar with, is about dragons and other fantasy creatures fighting.
It adds tons of fun things to Flight Path that I really like. For example most Dragons have breath weapon (you do have to take it as an upgrade) ranged attack, and as far as I can tell they are all area attacks. For example my red dragons breath weapon can hit everything within range 3 (there are 4 range increments in this game) but he can only do it every three rounds. While he waits for his breath weapon he has to use his melee attacks. This mixing of ranged and melee attacks makes for a very interesting game. Also different attacks have different arcs. Like my dragon's bite is forward arc up to range 2, his tail is rear arc up to range 2. I even took a wing attack that could attack only the side arcs. When I heard that dragons all had a Boba Fett range 2 tail attack I was very skeptical, but it actually really worked.
The other huge addition was the new stat of armor as a different defensive stat. Armor just cancel hits with no rolling. But lots of attacks ignore it. This adds a new way to be defensive. For example I played with a Silver Dragon with armor of 3, but it also had 0 agility. So basic attacks had real difficulty hurting this guy, but magical or breath weapon attacks that ignored armor gave him real trouble.
The last point that needs to be mentioned is just how cool it looks when you are playing. I remember before I read my first Dragonlance book, that franchise evoked awesome images dragon locked in combat high above the battlefield. That's not what those books were about, but that is what this game is.
Apart from the gushing review I do have a few small concerns. First, I am not sure that Hobgoblins, even a unit of 6 of them really belong in a game where you have multiple dragons. There are lots of units in this game besides dragons, some of them are cool, but I just can't get behind some of them (I haven't played with anything other than a wyvern) so they may be cooler than I give them credit for. My second concern has to do with the pre-painted figures. Some of them are amazing. My red dragon is seriously one of the coolest dragon figs I have ever seen. Some of the other figures just need some touch up, but some of the figs just look bad. This is partly due to the fact that fantasy figures just require more different colors and more shading than space ships do.
So what does this whole article have to do with X-wing. (Well if you read this far down you probably don't care) I was getting a little worried for X-wing as a game. We have now dipped pretty deep into the EU. And I was getting worried that we might be coming close to exhausting what we can do with this flight path system. D&D Attack wing shows that we have only scratched the surface.