OK, on a more serious note, I'm curious about how people handle the opening strategy in Arkham. I usually play with two to four, and often I'm playing solo.
One thing I tend to notice is that I always want to rush to grab clues and hop in a gate as soon as possible to try to keep gate openings and the doom track under control.
I find myself avoiding shopping and engaging monsters unless I have to. I get this feeling that shopping and combat waste precious time that I may not have. I know sometimes that someone will be left without much to do, especially in the midgame when when when most of the initial clues have been taken and some investigators don't have enough to seal. I personally find that with 4 investigators that there isn't a lot of time where someone has nothing to do - either s/he is getting clues, closing Gates, or managing some other crisis.
Obviously, in a game with more players there is more opportunity for this since there are more investigators to manage the crucial aspects of the game: gathering clues and sealing Gates. It's enough for me to manage 4 investigators solo. I think more might fracture my mind.
So, guys and gals, what are your thoughts on this?