Blade_merc:
Well proton rockets are not even affected by this, so I don't understand what you mean about that. As for Assault missiles you pay 5 freaking points for a chance to hit an do one damage to other possible ships within range 1. It's almost the cost of heavy laser, no issue here accept that now they are worth their points. Homing missiles don't need a fix, keeping your target lock after firing is how they are, and still a good card. Versus ships with free evade tokens like the deci and han or other ships likely to use them. I have used homing missiles on my Z-swarm on just one ship, so I can get by 3po and han's evade to do some serious damage early on.
I don't understand any of your points about them being over powered and not fixed. They are not overpowered and really the ones you mentioned have no issues with this change that I can see.
You have to explain better why it's so overpowered. Because I don't see it.
Well, I never said anything about proton rockets when replying to you...
If you can't see why keeping a TL to modify attacks with any missile/torpedo (which is almost the same as the benefit of a homing missile) would be bad, I dunno man.
Concussion Missiles that don't need to spend TL to fire and turn a blank to a hit for 4 points. Homing missile for 5 points. Who would ever take a homing missile at that point? Concussion becomes decisively better.
Assault missiles that do not have to spend TL to fire? That's crazy good. Again, makes homing missile completely pointless. Why ever take a homing missile for the same points when assault missiles have the same benefit AND splash damage?
And Jonus. Why ever take Jonus in a ordnance-heavy list? Your idea completely screws over his usefulness.