So we've heard loose rumors that something is planned for the TIE Bomber, the common idea is that this will be a fix for Ordnance. Without errata-ing Ordnance in general this probably means some type of upgrade. Modifications seem the most likely as that can be used everywhere, but something that goes in Missile or Torpedo would work as well.
Here's my ideas:
Back-up Munitions - Torpedo/Missile 1pt (May go in either Torpedo or Missile slot)
When a missile or torpedo instructs you to discard that upgrade, you may instead discard this card.
this would have the effect of allowing something like a TIE Bomber or B-wing to have access to up to 4 one-off weapons without having to spend 20 points on Ordnance. It also keeps all current ordnance appropriately costed (4 pts for Proton Torpedos + 3 pts for 3 Back-Ups is 7 Pts for 4 turns of 4 Die attacks, each requiring a TL)
Ordnance Synthesizer - Modification 3pt
When a missile or torpedo weapon instructs you to discard it instead you may roll a Green Dice. On a blank result discard this upgrade.
This is potentially overpowered as it allows ships like the A-Wing to fire Prockets multiple times, but is a more general fix for ordnance (X-Wing for example wouldn't benefit off the Back-Up Munitions idea).
Targeting Computer - Modification 3pt
When an attack instructs you to spend a Target Lock as a requirement to attack ignore that.
This is better than a Fire Control System upgrade because 1) it doesn't need a system slot, and 2) you can use the Target Lock as part of the attack.
Targeting Computer (v2) - Modification 3pt
After attacking with a secondary missile or torpedo weapon you may gain a Target Lock.
This would work like Fire Control, except you can choose what to Target Lock (allowing you to set up for next turns attack on target 2).
Advanced Guidance System - Modification 5pt
When attacking with a Missile or Torpedo secondary weapon inside your firing arc you may roll two additional attack Dice.
Adds a lot of damage potential to missiles, but it is really only workable on Bombers, Y-wing and B-wing. It is balanced by its high cost, 5pts for the Mod + 4 or more points for a single missile is a lot, but a decked out Bomber with 3 missiles/torpedos + this would be death on Ion Engines.
Thoughts?
Edited by konradkurze