After a little debate with myself, I ended up buying IA and absolutely love it. However, I almost feel let down, seeing as how it came with far fewer minis than descent.
Not wanting to wait for later expansions, I've decided to dig out my huge collection of the WotC SW minis and create homebrew rules for them. This is the first batch: Scout Troopers, Heavy Troopers, and Jump Troopers.
Note: I realize that the model I'm using for the Jump Troopers is actual a Dark Trooper based on what was in the Battlefront games, but as A) The actual Dark Trooper Project droids were much larger than a human, and B) I also have all three phases of the Dark Trooper droids in proper scale, which I'll be writing rules for later, I felt that the Imperials having a regular stormtrooper armed with a jet pack would be a neat addition.
So, here we go:
Imperial Scout Troopers
Scout Troopers (3 figures per group)
(Trooper-Scout)
1 Surge: Gain 1 movement point
1 Surge: +1 Accuracy
Agile: After an attack targeting you is resolved, gain 2 movement points. Limit once per round.
Health: 3 Speed:4 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Yellow Die
Elite Scout Troopers (3 figures per group)
1 Surge: Gain 2 movement points
1 Surge: +1 Accuracy, +1 Damage
Agile: After an attack targeting you is resolved, gain 2 movement points. Limit once per round.
Cunning: While defending, apply +1 block to the defense results for each evade result.
Health: 4 Speed: 4 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Yellow Die
Imperial Heavy Weapons Stormtroopers
Heavy Troopers (2 figures per group)
(Trooper- Heavy Weapon)
+3 Accuracy
1 Surge: +1 Damage
Heavy Weapon: During your activation, your movement points are halved if you attack.
Assault: You can perform multiple attacks each activation.
Health: 3 Speed: 4 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Red Die
Elite Heavy Troopers (2 figures per group)
(Trooper- Heavy Weapon)
+3 Accuracy
1 Surge: +2 Damage
1 Surge: +1 Accuracy, +1 Damage
Heavy Weapon: During your activation, your movement points are halved if you attack.
Assault: You can perform multiple attacks each activation.
Health: 5 Speed: 4 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Red Die
Imperial Jump Troopers
Jump Troopers (2 figures per group)
(Trooper)
1 Surge: +1 Damage
1 Surge: Pierce 1
Jet Pack: You may ignore figures and the effects of terrain while moving. You must end your movement in an empty space, following normal movement rules. Cannot be used while occupying an Interior Tile
Scattergun: While attacking, if you are adjacent to the target, add +1 Damage to the attack.
Health: 3 Speed: 5 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Green Die
Elite Jump Troopers (2 figures per group)
(Trooper)
1 Surge: +2 Damage
1 Surge: Pierce 2
Jet Pack: You may ignore figures and the effects of terrain while moving. You must end your movement in an empty space, following the normal movement rules. Cannot be used why occupying an Interior Tile.
(Action) Strafe: You may move up to your speed. Then you perform one attack targeting each figure that you moved over. Each figure rolls defense dice separately. For this attack you are considered to be adjacent to the targeted figures. Your Scattergun ability does not apply to this attack.
Scattergun: While attacking, if you are adjacent to the target, add +1 Damage to the attack.
Health: 5 Speed: 6 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Green Die
Imperial Navy Troopers
Navy Troopers (3 figures per group)
(Trooper)
1 Surge: +1 Damage
1 Surge: +2 Accuracy
Aim: If you have not exited your space during this activation, apply +1 Damage and +2 Accuracy to your attack results.
Health: 3 Speed: 4 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Green Die
Elite Navy Troopers (3 figures per group)
(Trooper)
1 Surge: +2 Damage
1 Surge: +3 Accuracy
Aim: If you have not exited your space during this activation, apply +1 Damage and +2 Accuracy to your attack results.
Health: 5 Speed: 4 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Green Die
Imperial Shock Troopers
Shock Troopers (2 figures per group)
(Trooper- Heavy Weapon)
Blast 1
1 Surge: Pierce 1
Heavy Weapon: During your activation, your movement points are halved if you attack.
Health: 3 Speed: 4 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Red Die
Elite Shock Troopers (2 figures per group)
(Trooper- Heavy Weapon)
Blast 2
1 Surge: Pierce 2
1 Surge: +1 Damage
Heavy Weapon: During your activation, your movement points are halved if you attack.
Shrapnel: Your Blast ability affects figures up to 2 spaces away from the target space.
Health: 5 Speed: 4 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Red Die
Scout Trooper on Speeder Bike
Speeder Bike Scout (1 figure per group)
(Vehicle)
Mobile
1 Surge: +2 Damage
1 Surge: +1 Accuracy
Fragile: If you end your movement in, or are forced into, blocking or impassible terrain, you are immediately defeated.
Health: 5 Speed: 6 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Green Die
Elite Speeder Bike Scout (1 figure per group)
(Vehicle)
Mobile
1 Surge: +3 Damage
1 Surge: +2 Accuracy
Fragile: If you end your movement in, or are forced into, blocking or impassible terrain, you are immediately defeated.
Health: 7 Speed: 8 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Green Die
Dark Side Marauder
Dark Side Marauder (1 figure per group)
(Force User- Brawler)
+2 Damage
1 Surge: Pierce 2
(Action) Brutality: Perform 2 attacks. Each attack must have a different target.
Assault: You can perform multiple attacks each activation.
Health: 8 Speed: 5 Defense: 1 Black Die Attack: Melee; 1 Red Die, 1 Green Die
Elite Dark Side Marauder (1 figure per group)
(Force User- Brawler)
+2 Damage
2 Surges: Pierce 4
(Action) Brutality: Perform 2 attacks. Each attack must have a different target.
Assault: You can perform multiple attacks each activation.
Foresight: While defending, you may reroll 1 defense die.
Health: 10 Speed: 6 Defense: 1 Black Die Attack: Melee; 1 Red Die, 1 Green Die
Phase 1 Dark Trooper
Phase 1 Dark Trooper (1 figure per group)
(Droid-Brawler)
+1 Block
1 Surge: +2 Damage
(Action) Ravage: You perform 2 attacks against a single target.
Health: 7 Speed: 5 Defense: 1 Black Die Attack: Melee; 1 Red Die, 1 Green Die
Elite Phase 1 Dark Trooper (1 figure per group)
(Droid-Brawler)
+2 Block
1 Surge: +3 Damage
1 Surge: Bleed
(Action) Ravage: You perform 2 attacks against a single target.
(Action) Charge: Move a number of spaces up to your speed. Then, you may perform an attack.
Health: 9 Speed: 5 Defense: 1 Black Die Attack: Melee; 1 Red Die, 1 Green Die
Phase 2 Dark Trooper
Phase 2 Dark Trooper (1 figure per group)
(Droid)
Pierce 1
1 Surge: +2 Damage
1 Surge: +1 Accuracy
Jet Pack: You may ignore figures and the effects of terrain while moving. You must end your movement in an empty space, following normal movement rules.
ACP Scattergun: While attacking, if you are adjacent to the target, apply +2 Damage to the attack results.
Health: 9 Speed: 6 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Green Die
Elite Phase 2 Dark Trooper (1 figure per group)
(Droid)
Pierce 1
1 Surge: +3 Damage
1 Surge: +1 Accuracy
Jet Pack: You may ignore figures and the effects of terrain while moving. You must end your movement in an empty space, following the normal movement rules.
ACP Scattergun: While attacking, if you are adjacent to the target, apply +2 Damage to the attack results.
Health: 11 Speed: 6 Defense: 1 Black Die Attack: Ranged; 1 Blue Die, 1 Green Die
Phase 3 Dark Trooper
Phase 3 Dark Trooper (1 figure per group)
(Droid)
Blast 2
+2 Accuracy
1 Surge: +2 Damage
1 Surge: Pierce 2
Assault: You can perform multiple attacks each activation.
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Health: 13 Speed: 5 Defense: 2 Black Dice Attack: Ranged; ? ?
General Rom Mohc (1 figure per group)
(Leader)
+1 Block
1 Surge: +2 Accuracy
Cunning: While defending, apply +1 Block to the defense results for each Dodge result.
Tactics- Dark Troopers: Choose a Dark Trooper (any variant) within line of sight of this figure. That figure may Interrupt to perform an action.
Health: 10 Speed: 4 Defense: 1 White Die Attack: Ranged; 1 Blue Die, 1 Green Die
Thoughts and feedback are always appreciated.
I plan on adding more figures as time allows; there's a ton of models from the WotC stuff that can be used, including a lot of characters and even some vehicles (TIE Crawler, anyone? Maybe the dreaded AT-AT?)
Note: Added Navy Troopers, Shock Troopers, Scouts on Speeder Bikes, and Dark Side Marauders.
Note: Added Phase 1 Dark Troopers, Phase 2 Dark Troopers, Phase 3 Dark Trooper, and General Rom Mohc.
Next to be added: Coruscant Guards, Stormtrooper Commanders, Imperial Pilots, and Dark Side Acolytes
Edited by Grumm