Common misconceptions

By PhantomFO, in X-Wing

Curious what kind of common mistakes you guys have seen, especially among newer players?

I've seen two different new players recently who sustained a crit like Weapon Malfunction or Damaged Sensor Array and were leaving the crit in place. After noticing it and asking them, they said thought they would have suffer extra damage to fix it. The card says to roll an attack die and fix it based on the hit/crit results, and they didn't realize that this was just a mechanic to give them a 50/50 chance at the roll and that they would not actually suffer damage from the result.

Most common thing I see is people thinking that a Focus token only changes one <focus> result.

Turning in the wrong direction with a ship that's coming towards the player!

I've certainly done it...

OK, more of an error but in the same league!

Edited by Hedgehogmech

The idea that the defender doesn't get to roll dice against ion weapons is a pretty common one, in my experience.

For the longest time I didn't realize that some missiles don't require you to spend the target lock to fire them, just to maintain one. I have finally *knock on wood* broken myself of the habit of dialing the wrong direction maneuver of my own ships that are facing me.

The idea that the defender doesn't get to roll dice against ion weapons is a pretty common one, in my experience.

The one that i see is multiple obstructions don't equal more dicd (just the one bonus)

The idea that the defender doesn't get to roll dice against ion weapons is a pretty common one, in my experience.

Never mind, I got it.

[Edited] Because I didn't read :)

Edited by Ken at Sunrise

Don't they still roll dice?

Yes they do, if you roll well you can stop the ion effect from triggering at all. I suppose some people get confused because the dice are canceled or something.

I see people forgetting that you don't get the extra evade dice at range 3 against secondary weapons. I know I forgot that a bunch when I was new.

For the longest time I didn't realize that some missiles don't require you to spend the target lock to fire them, just to maintain one. I have finally *knock on wood* broken myself of the habit of dialing the wrong direction maneuver of my own ships that are facing me.

Ha! I thought I was the only one with this problem.

Many people in my area has gotten the ranges for asteroid placement wrong. They often think that asteroids can be placed at range one from the edges and range two from any other asteroid.

Not understanding the meaning of "hit" is the most common, I think.

The difference between agility and defense dice (for things like exposed decimators at range 3), is another.

There seems to be constant confusion on the difference between tokens and the actions you take to get them. Never understood why.

For the longest time I didn't realize that some missiles don't require you to spend the target lock to fire them, just to maintain one. I have finally *knock on wood* broken myself of the habit of dialing the wrong direction maneuver of my own ships that are facing me.

Yeah, I've seen a lot of people make the same mistake as the TL with Proton Rockets. They thought they needed to spend the focus to fire the missile.

I've started to build a habit of turning the dial upside down when my ships are facing me, just to make certain that the maneuver on the dial is the one I want to make. I've sent myself into the weeds too many times.

A common one lately is people thinking they can reroll focus results with lonewolf.

Another noob mistake I've made is leaving my card box at home.

edit: yep, I'm an idiot.

Reading ftw

Edited by nathankc

Most common mistake I've seen/made is thinking that "suffers damage" is the same as "deal a damage card".

"suffer damage" can be mitigated by spending a shield token. But "deal a damage card" means that your hull has been hit.

Another relatively common mistake is thinking that various effects can ignore Shields.

This is to say they the difference between suffering a [boom] or [kaboom] result and the much rarer being dealt a damage card. How many have lost ships when Vader reached out and crushed the pilot despite the ship still having shield tokens to deal with.

Ordnance vs. Ordinance.

Forgetting on going effect crits.

Trying to use PTL to trigger an action not on your action bar (or EI to trigger one that is on it, though that one is less common)

Thinking R2-F2 action is worth something. Thinking Expose action is worth something.

Trying to put a second stress token on someone due to Mara Jade.

Here's a new one that I made myself on Vassal once:

You can still be hit by Feedback Array when in base contact. The card specifies that you can use it in the place of an attack, but it's not an attack itself and can be used against anyone in range 1.

Forgetting effects caused by critical damage. Always put a crit marker on ships with face up damage cards (exception for direct hit)

Forgetting actions and forgetting that stress and overlaps cancels actions.

Rolling defense dice at the same time as attack dice. Something nearly every new player I see does.

The attacker using dice modifiers on attack dice before the defender modifies attack dice. This is wrong.

Also, the attacker has to modify defense dice before the defender mods his defense dice. Page 11,12 rule book.

  • Target locks go away between rounds

one misconception I recently saw was thinking that if you took 2 hits and 1 crit and had one shield left, you could cancel the crit first with the shield and only get 2 hits on your hull.