So lets say I become more strict with my Acolytes, Our next session will begin the large fight in the middle of the plainsong cerimony, We just left off where kos'ke (I think thats his name) started running towards the main doors. Now the inquisitor will be giving orders and commanding, if my acolytes ***** at him and call him names what do I do? There are no imperial people to take the Acolytes down, and its in a frantic situation. How would the inqisitor (Aristarchus) React, Kill them, yell at them, ditch them, I honestly do not know.
Trouble with PC's 2
One way....
Activate a teleport beacon.
He phases out.
They have to fight.
Those that survive are then teleported out and told that the mission was infact a training mission to see if they are suitable to be trusted and that they have failed in the task.
They each receive a melta blast to the back of the head.
End of the game.
Make new characters.
Discuss before hand the tone of the game and what it means to be an acolyte in the =][= to prevent such twattery in future.
If they continue with that style of game, play something different like D&D.
The first step towards learning how to deal with the party is to realize that however awesome or impeccably laid out your plans are, they will always be thrown into the fire once your players view the situation. While I am not entirely familiar with your scenario, the main point I am trying to get across is that it is foolish to penalize your characters for not doing things as you want them done, and so having the Inquisitor react for them not following orders is something you should do LATER when the Inquisitor has such a chance. As it stands now, it seems he wants them to approach a situation one way but they are leaning another. Let them do as they want, and let them all go down in a blaze of stupid GUTS OR GLORY fanatacism or do as they were told in an interesting way.
Hell, they may even do it better than their Inquisitor expects and get some luvvans for it.
Gary_Eraklin said:
While I am not entirely familiar with your scenario,
Best go read the thread Trouble with PC's that this has sprued from.
The group are acting like general prigs and Would simply be killed or mindwiped & servitorized.
True. But if your group is BABY, tell them they are, and have a serious conversation about tone. Or leave the group?
First of all it seems your players are a little immature. How old are they? So, in reality it is a problem with the players. In the game it would depend on the Inquisitor's attitude how to react. There are many different Inquisitors in the Imperium and some might even be liberal and forgiving, most are not though. Most Inquisitors would either shoot them on the spot (especially in case of serious insubordination and presupposed the Inquisitor is at least a little martially inclined) or glare at them in anger and would sort them out later (see other thread for details).
since im guessing your in the introductory adventure in the core rule book ur going after a daemonhost/daemon thing anyways...let the daemon rip them apart...
First off, for your next session, if the troubled PC's balk at his authority or what-not but otherwise do what needs to be done, the Inquisitor could executer them latter in a more safe and controlled environment (even if it takes several sessions to get to it). If they break and run and he would be under additional attacks if he tries to stop them/shoot them, let them go. He can always have them tracked down and executed latter.
In other words, the Inquisitor should do his best to insure the mission succeeds no matter the cost. Once that is taken care of, he could have any trouble acolytes executed not only to get them out of the way but also to serve as a warning to those that remain. Heck, he should execute the worst offender just as a warning to the others once the mission is complete unless they are too great of a danger to the mission. Sure, he may not smack a character down immediately if they are still of use, but he's keeping a list, checking it twice, and eventually, punishments or rewards will be meted out.
As for the players and your game in the long run, listen to a lot of the other posters and talk to them out of game. Once their characters have been killed for the sake of preserving the story and the inquisitors integrity, let them know that this will be the fate of any character who acts in such a way. Ask them why they had their characters act in the manner they did and explain what type of game you're going for, the mood, and how acolytes should behave if they want to live linger then one session. If they do not agree with this or continue to serve as a distraction, you might want to cut them from the group.
Also, in the future, I would advise taking the Inquisitor out of the group and distancing him from them. Players can easily respect and fear a distant mysterious authority figure but, they can come to resent one which is always there being the Big Boss Man. Such an NPC has a tendency to be seen by the players as a GM's ego-trip or in-game Mary-Sue and, as such, will cause them to feel like second string add-ons to the GM's self aggrandizing storyline. This will cause frustration and resentment from the players who will usually show such by working contrary or against the perceived Mary-Sue even at the detriment of their own characters. After all, if they perceive the game to be mostly their GM stroking his or her own ego, they won't care about the game or what happens in it and may, on some level, end up working just to end the game.
Are these the same guys who had their characters commit suicide? If so, did any of them want to get rid of their characters based partially or wholly on interactions the characters had with the Inquisitor? Also, did the problems with their behavior start before or after wanting to switch characters?
Edit:
Oh, and if you are indeed running Illumination and made the psyker acolyte (aris-wateverhisnameis) the Inquisitor, you might want to abandon the story line or alter it significantly. If you made the Psyker in Illumination their Inquisitor and are running them through that right now, the disrespectful acolytes will be rewarded for their actions once the truth is reveled and everyone sees that they shouldn't have been listening to the psyker all along. If this kind of behavior is something you do not want to reinforce, you had best insure that their inquisitor was right all along and, more importantly, he is not a tool for some daemon to break into our reality -that kind of revelation will only reinforce the problem players behavior as it would prove they were right to not listen, not trust, and to disrespect him.
...which makes me wonder; have the troubled players read Illumination and are acting the way they are because they know how the story goes?
Have you actually changed the scenario to make Aristarches an Inquisitor because all he is meant to be is a Senior Agent not an actuall Inquisitor. He's basically a high up Acolyte (no where near hard enough for an Inquisitor). Continuing on form your previous comments the congregation should be angry but the attack will give your players a way to get out. After they defeat the attackers you should organise a lynch mob, these men are quite obvously heretics and not matter their subsquent actions they cannot redeem themselves to the rather fanatical congregation that makes up the population of Stern Hope. They will try and kill them, probably with fire.
Have them set the inn on fire while they are sleeping, after they have gotten everyone else out. Have the PC's wake up to thick black smoke billowing into the room and make them take toughness tests to force themselves to make actions and make them take suffocation tests. Also set a time limit before the building reaches the flash point and it becomes impossible to survive.
Finnally a quote which summs this up quite nicely "[T]he Universe is a big place, no matter what happens you will not be missed."
Kaihlik
I think Graver nicely sums up what i would have said. I think the inquisitor would just get on and make sure the mission succeeds in this kind of situation. Have the PC's punished/executed afterwards, although I haven't read Illumination so I couldn't comment on the last paragraph about the psyker acolyte dude...
The interrogator/inquisitor should be able to take any one, if not two of the acolytes straight on. If they give him any harassment, he can issue threats he's perfectly capable of making come true. He might leave them to fight it out (teleporting out, or using psychic powers to "vanish") And reappear later to blow out the kneecap of an insolent acolyte. As a warning.
Honestly, your gaming group sounds like a lost cause though. As everyone's commented in this and the previous thread, they sounds like showcases of 14 year old roleplayers at their worst, and don't really want to play. If you want to continue, well, they might be having fun mocking their inquisitor now, but how funny is it when they want to try and leave the planet? Or when they're aboard his ship, with his own guards etc. Make it quite clear they work for someone who takes crap from no-one, even if he can't enforce his will right there on the spot at that given second. He'll choose his moment.
The blacksmith turns into a platinum dragon and eats you. Its DM magic!
Really though, It sounds like your players would rather play Halo where they can T-bag the people they kill. If they screw up the mission, let them screw it up. Then have them lined up and shot when the real inquisitor gets there (An inquisitor is so far above the acolytes in power and he would have elite stormtroopers with him, if they fight just roll and tell each one that they are shot in the head)