Convention season is starting up for me, and I'm considering running some EotE now that my "required" sessions are locked in.
Like anyone else running games at conventions, I'm always up for ideas as to what to run. Here's what I have lined up, just in case anyone else wants to offer input, offer up what they've run, or just want to give ideas for other GMs in a similar boat.
May the idea sharing commence!
==Star Wars: Rebels==
With the popularity of the show, I didn't think it would hurt to stat up the crew (not using typical player rules, but like NPCs) and put them on a zany (mis)adventure. I think this will get some attention.
==Star Wars: Episode 6.5==
In anticipation of the new movie, let the players offer some fan-theory of what sort of mischief the main characters have been up to (outside of Legends, of course). This one is a bit more freeform, but could still be rather fun.
==Clone Wars Mishaps==
This can allow players to play favored characters from The Clone Wars and run amok, either re-enacting an episode or playing along in some filler.
The only downside here is the abundance of Jedi and the (slightly) limited Force capabilities.
==Homebrew Madness=
Now that I have the "canon" out of the way, here are some other ideas.
--Ghost Ship: The players are boarding a seemingly abandoned ship (whether as a job or just because). What lies in store for them is unlimited, ranging from rebels that need help before the Empire comes back, a group of murderers that were left adrift, or an experimental droid gone haywire.
--For The Empire!: Turn the tables on what the group would expect and make them a specialized team working for the Empire. This can either be a group of Stormtroopers during the Rebellion, or an odd group like the Jokers in the Legacy era.
--Black Ops Jobs: These have always been a favorite of mine for one-shots when I have nothing better planned.
The players are hired to take care of something that needs the UTMOST secrecy. It could be smuggling important information behind enemy lines, bringing weapons (and the training for those weapons) to a group that needs them, an assassination, or stealing something like information or a ship prototype (I had a group steal a TIE Interceptor prototype in the past, for example).
These are just a few ideas. What have you all cooked up for a convention?