Goofy 4 bomber list

By ParaGoomba Slayer, in X-Wing Squad Lists

Jonus + proximity mine

Scimitar + proton bomb + cluster missiles x3

I doubt you could actually hit a phantom with a proton bomb because it can move wherever the hell it wants to, but it's worth a try. Jonus boosted missiles might be able to put some hurt on something, although against a dumb fat turret it's just going to boost away. So you might be better with concussion missiles.

I'm flying this tonight. Any tips?

Have you seen Darkhorse's article on Tie Bombers? I've enjoyed it quite a bit.

http://miniwarroom.blogspot.com/2014/11/darkhorses-strange-love-or-how-i.html

I would recommend you look on YouTube for the "Rule of 11" video. This list is all about the approach. You will want to get it just right. So far, I've found that I like to take two 1's on the approach. After that, I usually speed my ships forward, but it depends on what the other guy does.

I've not tried Proton Bombs, but if you drop them to Seismic, you can probably get a Homing Missile in on Jonus.

If you face a Phantom and Decimator, use your missiles on the Phantom. You will actually be able to hit the other with your pea shooters, but not the reverse.

Watch out for flankers, like Corran Horn. I hate him....

Jonus + proximity mine

Scimitar + proton bomb + cluster missiles x3

I doubt you could actually hit a phantom with a proton bomb because it can move wherever the hell it wants to, but it's worth a try. Jonus boosted missiles might be able to put some hurt on something, although against a dumb fat turret it's just going to boost away. So you might be better with concussion missiles.

I'm flying this tonight. Any tips?

Go there with a positive attitude would be my tip for you. ;)

But I would suggest replacing the Proton Bombs with Proximity Mines, removing the mines on Jonus and giving each Scimitar a Ion Pulse Missiles.

Ionize your target with the missile and then go drop the mine where it will be next turn, that's for Phantom.

For the Big base ship, ionize it and then bring all your bomber close for 6 3 dice attack with rerolls with your cluster missiles. Dodge this!

The proton bombs are there for the potential direct hit one shot potential. Missiles and target locks would be wasted on the phantom, it will simply dodge all of your arcs.

Most things when hit by 3 proton bombs die. 3 seismics is just 3 shields.

The proton bombs are there for the potential direct hit one shot potential. Missiles and target locks would be wasted on the phantom, it will simply dodge all of your arcs.

Most things when hit by 3 proton bombs die. 3 seismics is just 3 shields.

So, you're telling me that with 3 ships, all covering different angles, you will never get a shot against a Phantom during 2-3 turn? That it's not even worth a try?

But, at the same time, you are considering spending 15 pts for 3 Proton Bombs that you'll drop at PS2.... If the Phantom player you are facing is oh so good enough to dodge all your 3 Bombers arc all game long... I don't think your Proton Bombs will be that much of a threat...

At this point, I would just consider rage quitting and playing another game...

Good point on the bombs not being good against phantoms. So sweet, this list is crap against everything in the meta now.

So I went to the Tuesday casual X-Wing day today. One person was fat chewy +3 z's, another fat chewy and fat corran, a fat decimator and phantom, and another player with double doughnut. I paired up with the double doughnut player as he was the first to be ready. And people think the meta is fine LOL.

Bombs were a complete waste, it's almost impossible to land one on a ship that can large ship barrel roll and/or boost.

Missiles did alright, got two of them off. Hyper mobility kind of ruined formation flying so the jonus bonus is rather meh because it's probably better to fly out of formation with these. It is nice on clusters, almost makes ordnance useful. Almost. With FFG's dumb refusal to errata anything ordnance will never be good. Flechettes and ion pulse are the only decently priced ones, prockets are okay too.

This list would be good against something like XXBB or a lot of the other pre-wave 4 lists. I don't know, every time I try to fly bombers I'll happen to be matched against the one player with a list that is immune to whatever ordnance I'm running. Once I built a list around rhymer and apt's. My opponent just happened to have carnor jax. >_> I make a list based around bombs and my opponent has large ships that can barrel roll. >_> That can happen with any list, but when you go out of your way to make a list that approaches decent with something as already finicky as ordnance and your opponent happens to fly a list that nullifies it it's a tad bit irritating.

Well, back to flying swarms and stacking 8 target locks on everyone's fat turret.

I've seen bombers do well, but with a couple of comments:

  1. Bombs aren't bad but are situational. You may go a whole game without having a good opportunity to drop them. As a result, seismic charges are probably a better call - they're much cheaper and you won't miss not using them.
  2. As noted, 4 bombers is probably better than 3 with Jonus as you can afford to break formation.
  3. The only two missiles I'd really look at for bombers are Fletchette Torpedoes (because cheap) and Assault Missiles (because crowd control).
  4. If going bomber heavy, munitions failsafes are genuinely worth the cost.

One person I know has a good track record with 4 Gamma Squadron Bombers, with Assault Missiles, Seismic Charges and Munitions Failsafes.

I know what you mean about getting scissors-paper-stone lists, by the way. The problem with experimenting is that you tend to find yourself designing a list to win the last game you played....

Jonus + proximity mine

Scimitar + proton bomb + cluster missiles x3

I doubt you could actually hit a phantom with a proton bomb because it can move wherever the hell it wants to, but it's worth a try. Jonus boosted missiles might be able to put some hurt on something, although against a dumb fat turret it's just going to boost away. So you might be better with concussion missiles.

I'm flying this tonight. Any tips?

As for tips, try to slow start them so you can target lock in round 2.. which means move 1 or 2 straight then turn 2 move 3.. it should get you in TL range. It works for me... I fly more bombers than most of my friends do, I guess I have a knack for them and setting bombs and prox mines in the right places.

depending on the list I'm up against I will fly a loose formation, or spread out.. if there is a big ship.. formation for a heavy alpha strike, lots of small bases, try to fly spread out, maybe try to get a double team on a couple heavy hitters.. a first engagement loss sometimes throws your opponents game off, or the loss of a essential part of their list... if you're moving first, it may take you a turn or two to get in range of your target, but always focus down something crucial and you can ruin their day.

Just some thoughts...

Edited by oneway

I currently have two bombers in my list without any missiles or bombs and they are very good, I love that ship.

In the current meta, if I had the points left for some ordnance, I would go for the Ion Pulse Missiles. It's only 3 dice, but you don't spend your TL when firing them so you can actually modifiy your roll if needed. And it gives 2 Ion Tokens so even the big base will get ionised.

For a full Bomber team against the current meta, I would seriously consider something like this:

Jonus + Ion Pulse Missiles + Homing Missiles

Scimitar + Ion Pulse Missiles + Cluster Missiles

Scimitar + Ion Pulse Missiles + Cluster Missiles

Scimitar + Ion Pulse Missiles + Cluster Missiles

Ionize the big ship first turn, then close in with the Cluster Missiles, that's potentially 6 3 dice attacks with 2 rerolls and 1 4 dice attack with rerolls going the way of the big ship, 22 dice total... he should be crippled after that if not already dead.