After blunders at two Store Championships, I'm going back to the drawing board. I'm tempted to run my tournament-winning 6 TIE swarm at the next SC, but I'm feeling like larger may serve me better. 7 or even 8 may be the way.
The issue is, I have no real experience with tight formation flying. My 6 TIE swarm consisted of Black Squadron Pilots spamming Predator and I ran them in quite a loose formation. A 7 TIE Howl-swarm or an 8 Academies+Obsidians swarm could really benefit from a tight formation. Thing is, I can't make a pinwheel work to save my life. I find it very frustrating and it seems like others have no issue at all making it work and that makes it even more frustrating. I gave up on the pinwheel last summer and adopted the Predator spam swarm because it could be flown loosely. Now that I'm trying to come back to the pinwheel, I've found nothing's changed. It either sucks and doesn't work as advertised or I just don't know what I'm doing (and as much as it pains me to say, I suspect the latter).
I tried running a few maneuvers last night on my table and again, I had little luck avoiding bumps. I move my ships very accurately and have been setting up exactly as described here:
http://teamcovenant.com/klutz/2014/04/29/understanding-the-pinwheel-formation/
I'm thinking now that I don't understand the fundamentals of how to run it. Last night it seemed like I could hard turn all day long, but as soon as I started doing banks, everything started to break down and bump. I was always under the impression that banks were kosher and a pinwheel could be maintained flying banks, but I'm thinking now that's not the case. Is the main premise hard turn as much as you like, get one bank in, and then you're finished as far as the pinwheel is concerned? My problem may be I'm trying to make the formation do something it just can't do.
Thoughts?

