Stay on Target . this is the story..

By Keffisch, in X-Wing

..about how a much complained about card became a dead card.

Joking aside,

Given all the rage against the card when it was first announced - how come it isn't being used more?

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Has anyone found & used any successful combos with SoT ?

I have yet to find a place for it in my lists.

Edit: added card art

Edited by Keffisch

Posted this a while back, I can see IG-88D having some use of stay on target

IG-88D Movement options

All the options you get with Stay on Target (when selecting a 3 speed manuever)

The Tiles marked with "D" are options where you might change the direction you are facing as well.

It gets quite insane!

IG_88_D_2.png

I used it with a couple black squads to reign terror on a couple low PS phantoms a while back.. where ever they went, I had them in my arc..

After that used them again with BSPs against a couple other lists.. not as effective against higher PS lists.. thought of putting it on Fel, and Phennir just for fun..

I like it because it gives you options. If your opponent goes where you were thinking, but maybe too far, you can change up a little to get where you need to.. or if you pull a bonehead move like not remember which way you're turned and dial the opposite turn, you can take the stress and get the other direction going. I dont follow the idea that only "people who cant fly well would use that". When I fly certain ships, I'm trying to get more bang for my buck. Sometimes after an opponent moves you see something that you can take advantage of andnits nice to be able to actuallt make it happen, instead of just going with your dialed move.

It makes your ship even more versatile....

Edited by oneway

Keyan Farlander with Stay on Target, Advanced Sensor, B wing/E2, and Navigator is INCREDIBLE! The whole dial becomes available. Even the K-turn. All you do is let everything thats under 7 pilot skill move, do your action before you reveal your dial, and change your dial to what ever you like. The only down side is if you don't line up a shot you are unable to remove your stress and cannot use Stay on Target the next turn.

Keyan farlander can make the most use of it with his abilities. The only problem is that you have to ensure Farlander has a chance to attack each turn using this ability.

The trick is to 2k at each maneuver so if you need to adjust course (which will more likely be the case) you can and it will be no different from actually doing a 2K. Combine it with advanced sensors and you always get your action. Combined it with E2 Katan and you get a focus after each attack to make the most out of that 1 agility die.

However like with most EPTs it is competing for a single upgrade slot that has a lot of good upgrade cards such as VI and PTL. I don't think there will ever be an EPT that competes directly with those 2 cards but if they do woe power creep.

I think PtL and VI are situational, they are only good on certain pilots... not everyone benefits from the use. Low PS cant always make it high enough to be viable, and Push on some pilots is ridiculous due to non stress relieving moves.. not everyone is like me and flies with a stress token for 2 or 3 rounds throwing the opponent off. If I'm in a good position to tail and shoot, that's what I do... and fly through that ball of exploding parts.. hehe

I've had success with it on Wedge since he can run an R2 beside it to recover quickly enough, and he doesn't always need actions anyway.

Otherwise it's kind of wierd because the ships that could really use it (Y-wings) have to sacrifice their astromech slot which means no R2, without which they're AWFUL at clearing stress.

Kind of fun on Arvel, though he REALLY needs a base EPT slot to run SoT+Intimidation.

SoT works wonders with Navigator as mentioned. It also is quite strong with AdvS + Boost.

Boosting before moving changes the angle of your attack combined with SoT depending on the dial can drastically change it further. Depending on your PS that means you can position to better block higher PS, avoid being blocked, or setup a stronger follow-up position the next round.

It's a matter of not playing the Statistics (percentages in regards to attacking / defending) and playing positional (arc dodging / tracking). If you manage to get into position to attack without being attacked; even unmodified and stressed you're in a stronger position.

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It's quite the points sink but my favorite use of SoT is

Corran Horn + SoT, AdvS, Engine, R2D2 (48).

He's a regenerative double-tapping headache flying around the board. And then there's the other 52pts you've got to worry about.

I will interested to see if Mandalorian Mercs with SoT and Outlaw Tech get any mileage. They won't be able do it every turn, but it does give them some nice options for 39 points.

4 Autothrusting Sabers that always stay on target should not be disregarded.

They still need the PS to fully benefit from SoT though?

They still need the PS to fully benefit from SoT though?

Kind of. It's definitely list-dependent, but you can buy up to 4-5 PS with various ships and use them to stay completely out of arc of most of the usual 1-3 generics. Heck, GSP+SoT+Intimidation works decently well vs the AGI 3 prevalent in most swarms.

Keyan, Wedge and Arvel are the 3 ships that I could see using this card, but I hardly play rebels so I have yet to give this card a try.

I could see it work in a scum list paired with a Outlaw Tech, maybe on Kath to get the most of her rear arc or Boba to get into range 1. But I'm waiting for Scum to release to really take the time to see what are their options and see if there is something better. It will be like christmas!

Likewise I've used it on keyan with a HLC to great effect, you can slow cruise forwards making sure you're always pointing at a target sniping away.... and he thrives on the stress.

I used to use PTL for focus plus TL every turn but prefer now to be able to change direction

A fave list is the above Keyan backed by Nera with regular and advanced proton torps and MF as a 'flank defence'. Anything that gets behind or out of keyans arc *will* be in range of nera and take a hit.

A single dagger squadron rounds of the list as an 'interferance' and i push him forwards hoping that less switched on players will target him first giving keyan and nera more time to work HLC magic

For my part, I would still prefer a PtL Keyan with Jan crew: gives you a Evade, TL or Barrel Roll and stress/focus every turn.

I rarely feel the need to reposition after commiting to a move, especially since most ship hard to pin down move after PS7 anyway, so it might be useful from time to time, but I'll prefer the consistancy of PtL that will be useful against any build.

I think i've tried to convince myself on SoT being a worthy succesor. It *works* but i think i liked the killer blow that focus and TL gave you.

Tended to one shot a lot of Ties and Tie/in if you can pick on the ones that *didnt* evade or cant because they've k turned.

I just like to vary it up

I caught myself playing the same bwing and a wing lists over and over again. usually high PS, PTL lists that relied on either tanking or not being hit but its a bit boring taking PTL *every* time.

Like todays game i'm taking Tycho with PTL and prockets (no brainer) but instead of green squadron arc dodging buddies im taking procket laden prototypes instead as i've found the '4 chaardan refit but hyper mobile and outmanouvre' list i usually do just lackijng in red dice, i usually win but it takes ages.... flank attack, disengage, repostion, flank attack ad nauseum.

I've only played it once or twice, but I've really enjoyed Stay on Target with Porkins and R5-D8. Why does everyone complain about the X-wing? It's not maneuverable enough anymore with all these barrel rolls and boosts. So, Porkins is PS 7, which isn't the highest, but isn't the worst, either. I'm hoping that the PS war dies down a bit once S&V comes out. This will make Porkins better with the high PS.

OK....so what's it do? It allows him to switch is move. He can change from a bank to a turn, or even change directions completely. What's the cost? A stress...but a stress he can remove. Oh, but he will take damage! It will happen. The odds are that it will happen at the worst time. Look at the numbers. If he removes a stress, there is only an 11% chance that he will have damage on him after removing that stress. There are only 3 hits on the red die (crits don't count), which means the chances of him taking damage isn't great. Still, if he does, he has a 5/8 chance of rolling an eyeball or evade to remove the stress. The chances of him taking any damage is only 11%. Also, he's got a greater than 50% chance to change his move and still get an action. That's pretty hard core.

What about Stay On Target with an R2 Astromech? Would that mean that you can change from a sharp 2 turn one direction to a sharp 2 turn the other direction and it's still a green maneuver? That's pretty cool.

anyone who can stack int agent with an ept deserves to at least consider sot

Unfortunately, Keyan gets the undoubted most use out of it thanks to his ship & ability. Only phantoms get close with their system and crew slot, but no one's using it because it blocks acd.

Ibs might enjoy it.

I remember when the sky was falling when this was revealed. Unfortunately for this upgrade, the game has moved into a PS bidding war and most PS +8 pilots rather take another EPT. I do love Farlander with Adv. Sensors and SoT. I've picked apart a swarm with him. I find it hard to run Ibitsam now that Farlander exist. For 1 more point he can put out a lot more offense and has better action economy. In this game offense rules.

Edited by Jo Jo

I've only played it once or twice, but I've really enjoyed Stay on Target with Porkins and R5-D8. Why does everyone complain about the X-wing? It's not maneuverable enough anymore with all these barrel rolls and boosts. So, Porkins is PS 7, which isn't the highest, but isn't the worst, either. I'm hoping that the PS war dies down a bit once S&V comes out. This will make Porkins better with the high PS.

OK....so what's it do? It allows him to switch is move. He can change from a bank to a turn, or even change directions completely. What's the cost? A stress...but a stress he can remove. Oh, but he will take damage! It will happen. The odds are that it will happen at the worst time. Look at the numbers. If he removes a stress, there is only an 11% chance that he will have damage on him after removing that stress. There are only 3 hits on the red die (crits don't count), which means the chances of him taking damage isn't great. Still, if he does, he has a 5/8 chance of rolling an eyeball or evade to remove the stress. The chances of him taking any damage is only 11%. Also, he's got a greater than 50% chance to change his move and still get an action. That's pretty hard core.

What about Stay On Target with an R2 Astromech? Would that mean that you can change from a sharp 2 turn one direction to a sharp 2 turn the other direction and it's still a green maneuver? That's pretty cool.

Doesn't work. When two different effects apply, the negative one wins. Both Stay on Target and R2 Astromech modify the difficulty of your maneuver, so SoT wins.

R2 Astromech does make it easier to recover from your stress on the following round, and I like Stay On Target + R2 Astromech as a combo. But Otacon is right: if you activate SOT, there's no effect that will make that maneuver anything but red.

(Someone upthread already mentioned it, but I'm looking forward to running Stay On Target + Outlaw Tech. I think it'll work nicely on Scum Kath.)

It might also be fun on Palob for being as much of an annoying git as possible. Give him an ion, an intelligence agent, and let him block or arc dodge with impunity, knowing that facing doesn't matter. Even if unmodified ion shots don't manage to ping their targets, you'll still get to steal a token (which can be used to modify the shot, if you steal a focus)

I've only played it once or twice, but I've really enjoyed Stay on Target with Porkins and R5-D8. Why does everyone complain about the X-wing? It's not maneuverable enough anymore with all these barrel rolls and boosts. So, Porkins is PS 7, which isn't the highest, but isn't the worst, either. I'm hoping that the PS war dies down a bit once S&V comes out. This will make Porkins better with the high PS.

OK....so what's it do? It allows him to switch is move. He can change from a bank to a turn, or even change directions completely. What's the cost? A stress...but a stress he can remove. Oh, but he will take damage! It will happen. The odds are that it will happen at the worst time. Look at the numbers. If he removes a stress, there is only an 11% chance that he will have damage on him after removing that stress. There are only 3 hits on the red die (crits don't count), which means the chances of him taking damage isn't great. Still, if he does, he has a 5/8 chance of rolling an eyeball or evade to remove the stress. The chances of him taking any damage is only 11%. Also, he's got a greater than 50% chance to change his move and still get an action. That's pretty hard core.

I like the Porkins idea. I've been dabbling with him lately with VI and R3A2, which has been tremendous for giving him an actual offensive threat. The biggest challenge I'm finding with him has been in knowing when to eat the stress and when to eat it. I've had a few cases where I've cleared the stress and taken a damage when I could have taken the green move next turn, or when I've kept the stress and limited myself next turn when I should have cleared it.

R5-D8 is almost mandatory on Porkins, in my mind. It clears the damage he can take from his own ability. It also clears the damage he can take after being hit normally.