It doesn't seem like any of the upcoming units include any new Command cards, but I was thinking about on BGG and thought I'd repost it here. Given that maintaining the balance between the standard formation Command cards and more specific special Command cards is important, I was thinking that hybrid Command cards might add some diversity to them without tipping that too much - things like:
"order sections 1/0/1 and 1 Cavalry unit"
"order sections 2/2/2 and you cannot play a Lore card until your next turn"
or Commands that are more viable for different situations:
"order 1 unit and 3 units that are Stunned, Poisoned, or Bleeding, reducing the Lore cost to remove that status by 1"
"order 1 Legend unit and 3 weak units"
"order all units in 1 section, but deal 1 damage to all of them before the Move step"
Anybody else have any ideas? In my imagined Command card deck expansion, it also includes more two more 5 pt Victory tokens - we end up with ties past 16 points that take a few turns to break often enough that it would be useful.