2x Tie Advanced + Carnor Jax

By jdubs, in X-Wing Squad Lists

Please let me know what you think and how I can improve the list :) Just bought 2 T/A so I'd really like to use both of them if possible. I have 2 TA, 1 Tie, 1 Base, 1 Lambda, 1 Aces. Thanks!

VADERIFFIC

100 points

PILOTS

Darth Vader (36)
TIE Advanced (29), TIE/x1 (0), Outmaneuver (3), Engine Upgrade (4), Accuracy Corrector (3)

Maarek Stele (35)
TIE Advanced (27), TIE/x1 (0), Cluster Missiles (4), Marksmanship (3), Advanced Targeting Computer (5)

Carnor Jax (29)
TIE Interceptor (26), Push the Limit (3)

View: http://xwing-builder.co.uk/view/188279/vaderiffic
Tweak: http://xwing-builder.co.uk/build/188279

Vader really needs the ATC as well, drop the clusters to Procks and add ATC to Vader...

Otherwise, I have a similar list, I run predator on Vader and Maarek, it gets them the rerolls they cant have from the target lock.. outmaneuver could be interesting though. I've also never run Marksmanship on Maarek as until recently I haven't used him much. With ATC he is more viable.

Actually, the Accuracy Corrector works perfectly fine. It's cheaper, and gives you effectively the same damage output. Yes, it's not a critical, but it's also not action-dependent - meaning vader can joust at people with focus/evade every turn, or barrel roll/boost to dodge arcs of fire.

Maarek Stele, on the other hand - I'd drop Marksmanship and the Cluster missiles. With only one action, you can't target lock and trigger marksmanship in one turn. You also can't use the advanced targeting computer off secondary weapons.

Carnor Jax...yeah. He's just an elite PTL interceptor and doesn't need much to be awesome.

If you're looking to take ordnance with ATC the best options are IMP, PRockets, or HM because all 3 don't spend the token required to trigger them, and leaving it for follow up ATC attacks.

Actually, the Accuracy Corrector works perfectly fine. It's cheaper, and gives you effectively the same damage output. Yes, it's not a critical, but it's also not action-dependent - meaning vader can joust at people with focus/evade every turn, or barrel roll/boost to dodge arcs of fire.

Maarek Stele, on the other hand - I'd drop Marksmanship and the Cluster missiles. With only one action, you can't target lock and trigger marksmanship in one turn. You also can't use the advanced targeting computer off secondary weapons.

Carnor Jax...yeah. He's just an elite PTL interceptor and doesn't need much to be awesome.

What about just adding EI to Maarek, then he can do both? Otherwise what would you suggest for an alternative EPT for maarek?

If you're looking to take ordnance with ATC the best options are IMP, PRockets, or HM because all 3 don't spend the token required to trigger them, and leaving it for follow up ATC attacks.

Thanks for the advice!

Alright guys, I made a couple changes, let me know what you think now :) This will be the list that I take this Friday night! If it helps, it seems the other people I play against tend to play 3 ship rebel builds or an imperial build with a deci involved. Thanks again for your help, you rock.

Sorry, I forgot to post the list LOL :)

[uNNAMED SQUADRON]

Click to change squadron details

100 points

PILOTS

Maarek Stele (31)
TIE Advanced (27), TIE/x1 (0), Predator (3), Advanced Targeting Computer (5)

Darth Vader (40)
TIE Advanced (29), TIE/x1 (0), Proton Rockets (3), Predator (3), Engine Upgrade (4), Advanced Targeting Computer (5)

Carnor Jax (29)
TIE Interceptor (26), Push the Limit (3)

Edited by jdubs

Outmaneuver seems like an odd choice with accuracy correcter. Who cares what the agility is if you are planning on cancelling dice anyway. Gotta find a way for ATC or switch out to another EPT. I think calculation will be amazing on Vader when wave 6 drops.

Outmaneuver seems like an odd choice with accuracy correcter. Who cares what the agility is if you are planning on cancelling dice anyway. Gotta find a way for ATC or switch out to another EPT. I think calculation will be amazing on Vader when wave 6 drops.

Wait...Are you saying with AC they can't use defense dice??? I thought it just meant cancel all attack dice rolls, then the defender still rolls. If it prevents defense dice...wow that's insane!

Outmaneuver seems like an odd choice with accuracy correcter. Who cares what the agility is if you are planning on cancelling dice anyway. Gotta find a way for ATC or switch out to another EPT. I think calculation will be amazing on Vader when wave 6 drops.

Wait...Are you saying with AC they can't use defense dice??? I thought it just meant cancel all attack dice rolls, then the defender still rolls. If it prevents defense dice...wow that's insane!

That is apparently what I was saying... because I am dumb. Sorry. Got so used to the idea of ATC on Vader, I completely misread how AC works.

Actually, the Accuracy Corrector works perfectly fine. It's cheaper, and gives you effectively the same damage output. Yes, it's not a critical, but it's also not action-dependent - meaning vader can joust at people with focus/evade every turn, or barrel roll/boost to dodge arcs of fire.

Maarek Stele, on the other hand - I'd drop Marksmanship and the Cluster missiles. With only one action, you can't target lock and trigger marksmanship in one turn. You also can't use the advanced targeting computer off secondary weapons.

Carnor Jax...yeah. He's just an elite PTL interceptor and doesn't need much to be awesome.

What about just adding EI to Maarek, then he can do both? Otherwise what would you suggest for an alternative EPT for maarek?

You can indeed. I have problems with it, though:

  1. You're getting bloody expensive. That's 6 points of upgrades - Heavy Laser Cannon territory. Granted, it's **** effective - neeting you a hit and two criticals on most shots.
  2. Most of the time, if you land two damage to a fighter's hull, one of which is a Maarek Steel draw-three-pick-one critical, it's generally either dead or might as well be. If only one strikes the hull (because the other was evaded or taken on a shield), it doesn't matter if hit two of three was a damage or a critical. Obviously on something like a VT-49 Decimator, it's awesome.
  3. A TIE Advanced has a dial which looks more like the X-wing's than it does most imperial ships. Shedding stress isn't easy. To be honest, this is my main objection; I don't like any Imperial fighter being stuck stressed, especially the Advanced, which is more likely to need to Koiogran than a fighter or interceptor.

I don't object to giving the man Marksmanship - it's a good talent and he can use it more than most people. It was more the issue that pairing an Advanced Targeting Computer with missiles seems a waste.

If you really wanted to, I'd take Ion Pulse Missiles. Homing Missiles are a 4-dice attack, but they're VERY expensive for that attack because they assume you've got a target lock to spend.

If I wanted Maarek Stele with TIE x1 and an Advanced Targeting Computer, my thoughts for an elite pilot talent:

  1. Veteran Instincts - Because that puts him on the same pilot skill as Vader. Getting a Target Lock is a lot easier as pliot skills above 8, and shooting first with a guy who's almost garuanteed to cause a really annoying critical hit (munitions failure, blinded pilot, etc, etc) strikes me as a good idea. It also means he and Vader can manouvre in either order, which is good in a furball to prevent collisions.
  2. Predator - because you can't spend the target lock, get a reroll another way. When you're only rolling 2 dice, a 1 die reroll is generally more than good enough.
  3. Ruthlessness - I wouldn't take it on a basic advanced, because the odds of hitting with a 2 dice attack are low. With an advanced targeting computer thrown into the mix, you're much more likely to hit. A small squad with tough(ish) fighters can afford one or two collateral hits if worst comes to worst. I wouldn't recommend it for your squad, though, because Carnor Jax is fragile and likely to be lurking at range 1 of people.