Passing items between heroes?

By Sean_68333, in Imperial Assault Campaign

In a couple of the campaign games I've played the question of passing items between heroes has come up. Is there a rule on this that I've missed; I can't seem to find anything?

For example, we played "A Simple Task" and one player wanted to pass the drugs to another player.

In another scenario, players wanted to pass an item they picked up from one of the supply crates.

We ruled that you could pass an item to another with an action but couldn't take an item as your action. I'd love to hear if a rule exists and if not how others handle this.

Thanks,

Sean

you can't trade items between heroes during the mission.

RRG page 15 "Before deploying heroes to a mission, players may freely give any of their item cards to other heroes. Item cards cannot be traded while resolving a mission"

What if it is an item that you didn't have when the mission started? Like a healing item acquired from a crate?

supply cards cannot be traded. it's everything in the rules.

Good to know. Thank you very much.

I was wondering, can a hero pass any initial gear or class-related item ? For example, Mak has a new weapon, can he pass his starting wapon to Fenn or Gaarkhan ?

I was wondering, can a hero pass any initial gear or class-related item ? For example, Mak has a new weapon, can he pass his starting wapon to Fenn or Gaarkhan ?

No. It is specifically from his class deck and as such only usable by him.

Good to know. Thanks.

I was wondering, can a hero pass any initial gear or class-related item ? For example, Mak has a new weapon, can he pass his starting wapon to Fenn or Gaarkhan ?

No. It is specifically from his class deck and as such only usable by him.

Where are you getting that rule from? The rules say some Class cards are Item cards and says Item cards can be traded. Item Cards RRG p. 15. Can you point out where it says Class cards that are Item cards can't be traded?

I was wondering, can a hero pass any initial gear or class-related item ? For example, Mak has a new weapon, can he pass his starting wapon to Fenn or Gaarkhan ?

No. It is specifically from his class deck and as such only usable by him.

Where are you getting that rule from? The rules say some Class cards are Item cards and says Item cards can be traded. Item Cards RRG p. 15. Can you point out where it says Class cards that are Item cards can't be traded?

Darn my memory! I was certain there was a mention in the "class cards" section but you seem to be right. Nothing seems to prevent starting item trading. I stand corrected!

I could not find it either, but i bet this would be something that would be FAQ'ed, or maybe the class cards say "specific hero only" on them and we're not seeing them on the cards.

It doesnt make much sense to see Gaarkhan using Diala's lightsaber.

Edited by Fizz

I could not find it either, but i bet this would be something that would be FAQ'ed, or maybe the class cards say "specific hero only" on them and we're not seeing them on the cards.

It doesnt make much sense to see Gaarkhan using Diala's lightsaber.

Well Diala doesn't have a lightsaber. She starts with a Plasteel Staff. She can receive Shu Yen's Lightsaber as a Reward card. That's a little nit picky. Although it raises another point. Shu Yen's lightsaber is also a Reward card that is an Item card, unlike say the Life Debt Reward card. So could the lightsaber be traded, but not the life debt?

I'm really fine with it either way. I just know the Rebel players in my group will want to know the answer. I'd be inclined to say that they could trade starting items or Reward cards that are items. But, I'd be perfectly fine if the FAQ said that starting items could not be traded and that reward cards that are given to specific individuals by the mission reward section cannot be traded.

I was mostly just curious if I had missed some rule, which I may have; we just can't find it right this second.

page 22 of the rules reference guide under reward cards

• Heroes cannot give their Reward cards to other heroes, and cannot sell Reward cards.

Hello all,

Regarding Class Cards that are Items, the Rebel Upgrade Stage section of the RRG (page 21) states "Once purchased, (a hero) retains the cards for the remainder of the campaign." This seems to indicate that item Class Cards are not meant to be traded. You could argue that the starting item is not "purchased", but I don't believe that to be the intent of the rule. Thoughts?

- Digs

Heroes can trade item cards between them, at the start of each mission.

Page 15 of the RRG :

''Before deploying heroes to a mission, players may freely give

any of their Item cards to other heroes. Item cards cannot be
traded while resolving a mission.''
Since we don't seem to find any info about starting class item, I'm beginning to think that heroes can trade their starting gear between them. I don't remember clearly but I think there is a ruling against that in Descent. At the same time, there is a lot of differences between the two games.
Gladly a FAQ about that.

I don't think the rule about purchased class cards applies for a couple of reasons. The most obvious being that the rules specifically allow you to sell your starting items.

Edited by cparadis

I just realized that in the rule book treats use explicitly class cards or item card. Different keyword, different ruling ? That would invalidate trading initial gear between hero. What do you think about that ?

Edit : bad wording corrected

Edited by Mad Malade

I don't think the rule about purchased class cards applies for a couple of reasons. The most obvious being that the rules specifically allow you to sell your starting items.

A very valid point, thanks cparadis!

Resolved regarding starting items!

From the FAQ:

Q: Can Item cards from a Class deck or earned as a reward be traded to other heroes?

A: No.

Edited by cparadis

I was wondering, can a hero pass any initial gear or class-related item ? For example, Mak has a new weapon, can he pass his starting wapon to Fenn or Gaarkhan ?

No. It is specifically from his class deck and as such only usable by him.

Where are you getting that rule from? The rules say some Class cards are Item cards and says Item cards can be traded. Item Cards RRG p. 15. Can you point out where it says Class cards that are Item cards can't be traded?

We had a similar question come up in regard to starting items - character gets a new gun, why not give the starter gun to a hero that has none?

Searched all over the RRG and came to exactly the same conclusions all of you did (including flip-flopping based on different sections).

Turns out, it's in the LtP book, on the last inside page (p15), second column, "Item Restrictions".

TL;DR: Cannot trade during a mission, at all. Cannot trade anything from a Class or Reward deck. Other items can be traded before deploying.

- H8

PS: I must say, the fact that there are tidbits like these "hidden" in the condensed quick-start-type guide that do not appear in the "definitive" Rules Reference, is becoming my chief complaint against what is otherwise a rather clean ruleset IMO.

We allow hand offs in game. How does this sound

  • The item has to be trad-able within the rules.
  • Heroes must be in base to base contact
  • Player doing the hand off must use an Interact action

Debating having the receiver Test an Attribute to avoid a fumble. Not sure about which attribute to test... Maybe Insight?

This approach gives the Heroes the freedom to hand off items, but it costs them at least one action. Potentially, it costs them an additional action or some strain if they need to move into base to base contact.

The problem with allowing mid-game trading is that it opens up some strange shenanigans to "game the system". I know it seems reasonable to hand off certain items (a medpack or a grenade), but others get more silly: how easy is it to pass around a suit of armor? Can you juggle the heavy blaster rifle, so every character gets to fire it? How about in a 3-hero game, hero 1 activates, then 2, then 3 activates twice and hands off the rifle (and the extra activation marker) to hero 1 at the end; next round, Hero 1 activates first, giving the rebels 5 attacks with the big gun during which the Imp player only gets 1 activation...

And the biggest one is this: if there's any kind of mission (now or future) where the heroes have to carry an item to a certain place as a condition, then trading allows heroes to play the same item-juggling game to daisy chain all their moves into one big relay race over a single turn.

And yes, obviously you can make individual exceptions, one way or the other, for individual items, but the easy way to do this rules-wise is to just say no.

- H8

There is a reason this wasn't included in the game. Trading within the mission adds an unnecessary element which bogs down the speed and flow of the game. These missions are streamlined and tight, and wasting a single action can mean the difference between victory and defeat.

The heroes have plenty of freedom before the mission starts.

The problem with allowing mid-game trading is that it opens up some strange shenanigans to "game the system". I know it seems reasonable to hand off certain items (a medpack or a grenade), but others get more silly: how easy is it to pass around a suit of armor? Can you juggle the heavy blaster rifle, so every character gets to fire it? How about in a 3-hero game, hero 1 activates, then 2, then 3 activates twice and hands off the rifle (and the extra activation marker) to hero 1 at the end; next round, Hero 1 activates first, giving the rebels 5 attacks with the big gun during which the Imp player only gets 1 activation...

And the biggest one is this: if there's any kind of mission (now or future) where the heroes have to carry an item to a certain place as a condition, then trading allows heroes to play the same item-juggling game to daisy chain all their moves into one big relay race over a single turn.

And yes, obviously you can make individual exceptions, one way or the other, for individual items, but the easy way to do this rules-wise is to just say no.

- H8

This plays into part of the OP's question: the formula in "A Simple Task" . We quickly realised that passing the formula would allow the move-handoff-move relay race to the exit, which is gaming the system. We ruled the following:

1) Pick up the formula for a free action when adjacent to it's space.

2) Cannot pass the formula between heroes

3) If a Hero has to withdraw, the formula is dropped in the last space he was in. Another hero can recover it as per the initial pickup.

It worked fine.

This actually answers the OP's original question:

There are rules for retrieving tokens listed under the aptly named "Retrieving Tokens", RRG, Page 22:

(Bolded certain things that are important)

Some missions allow figures to retrieve specific tokens. A figure adjacent to or in the same space as the token can perform an interact to retrieve the token. Place the token on the figure’s base to mark that the figure is now carrying that token. The token now moves with the figure.

• A carried token cannot be retrieved by other figures, traded to other figures, or voluntarily dropped.

• If a figure is defeated, any tokens that it is carrying are dropped in its space. This includes when a hero becomes wounded or if he withdraws .

• Mission rules specify the effect and purpose of retrieving tokens.

• At the end of a mission, all carried tokens are returned to the game box.

• Retrieving a token is not claiming a token.

Edited by Fizz