We played the game at our local club today and there were a few sticking points I would like to ask about:
Smoke Grenades: They seem very, very, too over powerful, and here are some questions;
- Are we correct in our understanding that ALL paths shared by the circle the grenade lands in are filled with smoke? So if I land a smoke grenade in a circle with three colors then all three paths are smoked? Seems like an awful lot of smoke!
- Do smoke grenades last for the entire game? If so, it seems a bit silly that a character with two or three well placed smoke grenades can smoke up the entire board for the entire game, and the character with the Night Goggles will be super powered.
- Is there any limit to the distance you can throw a smoke grenade? or any circle on your path
Combat Sequence: Is there any sort of 'opportunity fire' rules we are over looking. It seems like characters who move into the open are sitting ducks for any and all attackers. Is there any kind of rule that allows you to fire your weapon during your opponent's move?
Action: Can you search a crate, drop a weapon (to clear a slot) and pick up a weapon in one action? Can you pick up a weapon and fire it in the same action?
There will be more questions, but for now I'd like to get back to my club members with these answers.