Alt Rules for Combat, Talents, Experience etc...

By nobble, in Star Wars: Edge of the Empire RPG

Yep, always remember that, without using this as an excuse, the game focus more on "cinematic action" than realism, and even sometimes, simulate some concrete scenes from SW universe.

I totally agree, and many times simulation = less fun.

It just itches me :P Specially knowing that out there, there are many rpg systems without soak mechanics that work wonderfully... Ok, I promise I won't bring this topic back until... March ;)

My problem with the plot armour concept is that wookies and other high brawn races seem to have not just lots more plot armour than anyone else, they last longer as well

Brawn not only grants wound threshold but also soak... It's a double dip, win win

It is possible for someone to unload a blaster pistol into the chest of a woodie and that wookie stand there ignoring them .. Playing with his yo yo (exaggerated? Me? No!)

I'm intrigued Ghostofman, in what way 'over my head'?

Doc, the weasel.. Yes dice are swingy hence me using parry and duck talents

So the big musclebound tough guy shouldn't bit able to take more damage the the small mousy guy why?

My problem with the plot armour concept is that wookies and other high brawn races seem to have not just lots more plot armour than anyone else, they last longer as well

Brawn not only grants wound threshold but also soak... It's a double dip, win win

It is possible for someone to unload a blaster pistol into the chest of a woodie and that wookie stand there ignoring them .. Playing with his yo yo (exaggerated? Me? No!)

I'm intrigued Ghostofman, in what way 'over my head'?

Doc, the weasel.. Yes dice are swingy hence me using parry and duck talents

So the big musclebound tough guy shouldn't bit able to take more damage the the small mousy guy why?

Because they don't in the movie, will be his answer I'm sure.

So the big musclebound tough guy shouldn't bit able to take more damage the the small mousy guy why?

But he does, he has more wounds.

My problem with the plot armour concept is that wookies and other high brawn races seem to have not just lots more plot armour than anyone else, they last longer as well

Brawn not only grants wound threshold but also soak... It's a double dip, win win

It is possible for someone to unload a blaster pistol into the chest of a woodie and that wookie stand there ignoring them .. Playing with his yo yo (exaggerated? Me? No!)

I'm intrigued Ghostofman, in what way 'over my head'?

Doc, the weasel.. Yes dice are swingy hence me using parry and duck talents

So the big musclebound tough guy shouldn't bit able to take more damage the the small mousy guy why?

Because they don't in the movie, will be his answer I'm sure.

that is a little mean ... but I'd have to echo Yepesnopes.. they do they have more wound threshold..

what you are advocating is the strong tough guy should be able to take significantly more damage than the small mousey guy... and yes they should.. but how much is that

So a human with Wound threshold of 15 and brawn of 2 could take 8 normal wookie punches (normal being 1 success, from a wookie with 3 brawn)

A Bothan (soak 1, same wnd threshold) could only take 5.. but a wookie could take 20+.. more wnd threshold and soak of 3

The whole thing gets worse with higher brawn.. a soak 4 or 5 wookie could take normal hits from the brawn 3 wookie until the cows come home..

The issue is because damage comparatively is so low, small changes to brawn have bigger impacts than if there was more damage and higher wnd thresholds...

If we for instance doubled all soak from armour, soak from talents and brawn has a lesser impact, as long as we also upped the damage weapons do, doubling perhaps.. doing this would lessen the impact of a high brawn stat, and perhaps get brawn to where it should be.. it should have some effect on damage soak, but it currently has too much.. while would this idea may be a better system (after balancing) would require a lot more changing of the system and this is not what I want.. I want a simple change that doesn't invalidate other parts of the system...

Though it may not seem it to some I am trying small changes to improve the system (imho)

Interesting... have you tested so far about double Soak values from armors? Thanks to that you can add more variables from armors. Now difference from a "heavy clothes" (probably still 1) and a ST armor (about 4 or more) would be a bit more... reallistic. If you ignore that they are made from paper or silk XDDD

Also, do you use values from 0 or, have you considered a base Soak value like:

- "Weak species" 0-1

- "Mid species" 2-3

- "Heavy species" 4-5

Another question would be, have you considered to separate Soak/Damage types? For example, Soak from Brawn can be applied against Bludgeoning damage. My old wu-shu master have natural protection just with his body muscle armor XDD

Edited by Josep Maria

My problem with the plot armour concept is that wookies and other high brawn races seem to have not just lots more plot armour than anyone else, they last longer as well

Brawn not only grants wound threshold but also soak... It's a double dip, win win

It is possible for someone to unload a blaster pistol into the chest of a woodie and that wookie stand there ignoring them .. Playing with his yo yo (exaggerated? Me? No!)

I'm intrigued Ghostofman, in what way 'over my head'?

Doc, the weasel.. Yes dice are swingy hence me using parry and duck talents

So the big musclebound tough guy shouldn't bit able to take more damage the the small mousy guy why?
Because they don't in the movie, will be his answer I'm sure.

that is a little mean ... but I'd have to echo Yepesnopes.. they do they have more wound threshold..

what you are advocating is the strong tough guy should be able to take significantly more damage than the small mousey guy... and yes they should.. but how much is that

So a human with Wound threshold of 15 and brawn of 2 could take 8 normal wookie punches (normal being 1 success, from a wookie with 3 brawn)

A Bothan (soak 1, same wnd threshold) could only take 5.. but a wookie could take 20+.. more wnd threshold and soak of 3

The whole thing gets worse with higher brawn.. a soak 4 or 5 wookie could take normal hits from the brawn 3 wookie until the cows come home..

The issue is because damage comparatively is so low, small changes to brawn have bigger impacts than if there was more damage and higher wnd thresholds...

If we for instance doubled all soak from armour, soak from talents and brawn has a lesser impact, as long as we also upped the damage weapons do, doubling perhaps.. doing this would lessen the impact of a high brawn stat, and perhaps get brawn to where it should be.. it should have some effect on damage soak, but it currently has too much.. while would this idea may be a better system (after balancing) would require a lot more changing of the system and this is not what I want.. I want a simple change that doesn't invalidate other parts of the system...

Though it may not seem it to some I am trying small changes to improve the system (imho)

You also add each uncanceled success as damage. I've done 13 damage with a base 6 damage pistol before.

Edited by rowdyoctopus

So I've had my first play test of these rules...

first opinion is .. needs more playtesting

but my feeling of the system went from, do not want to play this system any more, at the start of the session, to mmmmm I may have something here... which is a good sign.

stuff that needs work on, new armour rules need more looking at.. .talent trees still need work... possible reworking of the Natural (skill) talents to run from Destiny points instead of once a session...

Combat flowed just as quickly, which was good..

but first of all i need to run another few combats with no changes and see exactly the impact of my changes prior to changing more..

oh yeah and finially I House ruled in a good dog fighting rule system totally based on pilot skill, that needs expanding and work on

Start combat with an opposed piloting role, modified by talents and the handling of the ship you are in.

If you win you get behind the opponent, into a better position etc.. difference in successes increases the losers attack chance, difference in advantage adds set back to the attacks. a basic idea but has a few legs, also nicked DarthGM's (off of Order 66 podcast) idea of Swerve (a parry like manoeuvre) that allows ships to soak damage with system strain, this added lots to the combat... even though in the one test fight we had, it did run a little long.. a high pilot skill vs a highly talented pilot.. the talented pc won in the end.. work in progress