small X-wing hack I discovered..

By Wayne Argabright, in X-Wing

First of all, Hacking at its most basic does not even require a computer. Hackers actually predate the Personal Computer. Hacking means using something in an unintended way, to gain a benefit for yourself that you should not be able to get otherwise.

Second the term life-hack has apparently replaced the term we used to use, common sense. Or finding the easy way to do something. Of course most people use life hack to mean finding a much more difficult but creative way to achieve a goal.

And lastly - the act of playing HackeySack - "Hey man lets go Hack!"

Major kudos to you for getting hacky sack on the X-Wing forums. Hacky sack was all I did during lunch at high school. Good times.

And lastly - the act of playing HackeySack - "Hey man lets go Hack!"

Major kudos to you for getting hacky sack on the X-Wing forums. Hacky sack was all I did during lunch at high school. Good times.

I heard a life Hack - the next time you are at the doctor to get your infected leg hacked off, and you find out that your doctor is just a medical hack who couldn't hack it in med school, pull out your hackey sack and hack away in front of him! When he is distracted , punch him in the gut and he'll hack up his lunch. Then change your name to Hack.

Edited by Crabbok

You would still need the blue target lock token to represent that the ship has a target lock. There are some cards that remove blue target lock tokens. Of course a red one cannot be in play if a blue one is not in play.

I've found it easiest to put the blue target lock in the rear slot for the number on the ship base.

You would still need the blue target lock token to represent that the ship has a target lock. There are some cards that remove blue target lock tokens. Of course a red one cannot be in play if a blue one is not in play.

I don't think he was suggesting otherwise, just commenting that if the 2 TL tokens also match the ship ID number it makes it easier to keep track what tokens go with what ship.

I've found it easiest to put the blue target lock in the rear slot for the number on the ship base.

I thought of that also, but considering the frequency of which you spend them and re-acquire them, that adds up to alot of extra base maniuplation, and unnecessary bumping.

I've found it easiest to put the blue target lock in the rear slot for the number on the ship base.

I thought of that also, but considering the frequency of which you spend them and re-acquire them, that adds up to alot of extra base maniuplation, and unnecessary bumping.

I've seen several people that just leave the blue token on their ships permanently and just add and remove the red one as needed. Not a fan myself, but it is better than noticing 3 TL tokens 6" away from any ship and trying to figure out which ship they are supposed to be next to.

Forgottenlore that's exactly what we do (most of our group). Then you only worry about keeping track of the red target locks.

I've tried this method with the blue token in the slot and it does help to keep the table clear of clutter. Plus I'm always moving ships and forgetting to take any tokens with it.

The method of putting them on the cards is just a recipe for disaster.

Possibly a good idea. I'm just afraid that a new group who isn't used to it may get confused, thinking that your ships have a traget lock on places that they actually don't.