For over a year I've been playing the X-wing game, both at a casual en competitive level. I really love the game, allowing me to field my favorite ships from the SW universe. Although FFG has done very well without my advice so far, I would like to share with you and them a wish-list: which for me would make a great game a truly awesome game.
1) Make ordnance more interesting.
When choosing between upgrade cards one has only a limited amount of points to spend. Usually you want those points spend as effectively as possible, and this makes one prefer upgrades that can be used more than once; a cannon, an EPT such as predator, advanced sensors, you name it.
I therefore seldom pick torpedoes or missiles as a first upgrade for a ship. I would wish FFG makes torpedoes or missiles more tempting compared to those other upgrades.
There already have been seen interesting post on how to make ordnance work. Here just my 2 cts.
Given that torpedoes were used against large and huge ships, and were able to negate shields (think about the DS trench run):
Torpedoes: Crits rolled against a large ship can ignore shields
Given that missiles are actually very difficult to evade (you were target locked for Yoda's-sake!)
Missiles: The defender cannot spend focus tokens to modify defense dice
2) Make the phantom more fun (!) to play
Don't get me wrong. I love the concept and ever since the phantom spoiler, I knew I had to have one. That said, having played it and played against it I do think it is overpowered. Whisper/Echo + VI + ACD, is not fun to play and not fun to play against. This makes that combination to be extremely dominant in the competitive meta, and despised casually.
Quick and easy fixes: Ban the ACD OR use the 1 templates when decloaking & you cannot decloak when stressed
3) Give a little more love to the bomber and the defender
Two ships I love but the named pilots of the bomber are not very interesting, and as argued above, missiles seem an ineffective use of points. The defender is overpriced (needs a chardaan refit) and an evasion action via a title (3 agility and no evade option is kinda weird).
4) Let's have rogues!
A cheap X-wing (24/25 points), with an EPT, comparable to the Royal Guard pilot.
5) Y-wing should have a crew slot
The BTL-A4 (used in the attack on the Death Star) had no crewslot and its turret was fixed. However, the normal Y-wing did have a crewslot. As we can see from the S&V expansion, the Y-wing was loved because of its customizability, a title allowing for a crewslot would therefore be logical.
6) Shuttles
See those big guns at the rear of the Lambda? Apparently they can only be used when you fly against the shuttle. This is weird. A small rear firing arc (45 degrees) would be good flavor-wise, and would be worth paying a few extra points for. Furthermore, I'm waiting for a shuttle tydirium title and pilot card, allowing one shuttle to be fielded by the rebel player.
Tell me about your wish-lists!