setting the wrong movement dial for a ship.

By Wayne Argabright, in X-Wing Rules Questions

yesterday during a tournament I made a bone head move and mixed up my Z dial with my B dial. both were doing K turns. since my opponent noticed it we resolved it by treating it like i had revealed a red maneuver and he flew me into an asteroid. which was fine in my opinion as it was MY bone headed mistake. However my other ship which i haven't moved yet or reviled I was allowed to put on the proper dial and maneuver. Did we do that right? NOTE: all my ships would have moved before his.. My opponent was very gracious and not trying to be a butt head or anything...

Now second game in tournament my opponent does the same thing to me however I have already moved one of my ships first. and one of his ships also had a stress AND the wrong dial,

opponent promptly picks up dial and changes it because of the recently discovered stress and then realizes its the wrong dial as well.. should it have been resolved in the same way? as in i get to pick his maneuver on his dial? and what about the other ship that i now know has the wrong dial? I just let him "Fix" it.. yeah i know i could have been more of a butt but since i didn't really know the proper procedure anyway and was just playing for fun...

I think this is covered in the FAQ, assuming I'm understanding your situation correctly.

If a player assigns the wrong ship dial to his ship (for example, assigning a B-wing dial to an X-wing), when he reveals the dial he must inform
his opponent of the error. If the revealed maneuver is a legal maneuver for that ship (for example, the revealed B-wing dial shows a green [ 1] maneuver, a maneuver that also appears on the X-wing ship dial), it is executed as normal. If the revealed maneuver is not a legal maneuver for that ship (For example the B-wing dial shows a red [ 1] maneuver,a maneuver that does not appear on the X-wing ship dial), the player’s opponent chooses which legal maneuver from that ship’s actual dial that ship will perform.

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I think in the second situation, it was too late to alter the dial, but it was kind of you to let him change it.

Edited by AlexW

On a side note, we play with the house rule that once the dial is set and placed face down .. You're done. No changes.

We also play by placing the dials above the cards as opposed to near the ships. Not sure why, it just seems easier for us.

On a side note, we play with the house rule that once the dial is set and placed face down .. You're done. No changes.

We also play by placing the dials above the cards as opposed to near the ships. Not sure why, it just seems easier for us.

Edited by AlexW

We play to a similar standard as well, but the rules state you are allowed to check dials, so just because you've placed a dial facedown, doesn't mean it's now set in stone and can't be checked or changed. Once all the dials are done, both players confirm and then we move onto activations. But like AlexW said, once that first dial is flipped, you're in the next phase.

I've tried playing with dials on the cards and I just don't like that. I much prefer dials on the ships. When I flip it, I do the maneuver then remove the dial to the card. That way it's easy to see who is yet to activate just by looking at the board. That's my preference and during the last tournament I ran, that was what I asked the players to do as well (note "asked" not instructed). We've all been playing that way ever since, so it seems to be the preferred method here.

I like the idea of placing the dial on the cards after you have moved that ship.. on a side note for myself I even color coded the sides of my B wing dial Blue and the Z orange just so i would get them mixed up and i still did!! it also helps to let me know that's MY dial and not the other persons ship... also not related but stumbled on to this the other day i have after market target lock tokens that use numbers so its very handy to keep those numbers assigned to the numbers i give each ship. that way you know ship 17 uses number 17 TL token etc..

I like the idea of placing the dial on the cards after you have moved that ship.. on a side note for myself I even color coded the sides of my B wing dial Blue and the Z orange just so i would get them mixed up and i still did!! it also helps to let me know that's MY dial and not the other persons ship... also not related but stumbled on to this the other day i have after market target lock tokens that use numbers so its very handy to keep those numbers assigned to the numbers i give each ship. that way you know ship 17 uses number 17 TL token etc..

I've found that by leaving the dials on the table until they're flipped and then removing them to the appropriate card it definitely helps reduce planning errors. I also try something similar to you with the target locks. I've got a good selection of regular ones so if I'm fielding Vader and Whisper (w/FCS) Vader always gets the 'V' lock and Whisper the 'W' lock. Same goes for any other pilots. For squadron pilots I try to keep the locks in sequence A, B, C, etc and at the other end of the alphabet from whatever else is in play. Haven't had a mix up yet.

I was the opponent in the first game, but I think the question that we didn't know how to resolve was for the second ship.

He'd revealed the Z95 dial for a B-wing with a 3 K turn on it. I picked the maneuver to fly the B-wing onto an asteroid.

But at this point, he had a 2 K turn set for a Z95. It seems like according to the rules that I would also get to pick a maneuver for that Z95. (And it could have gone either way, as they were all the same pilot skill.) Should I have picked both maneuvers to follow tournament rules? He just did the 3 K turn for the Z95.

I was the opponent in the first game, but I think the question that we didn't know how to resolve was for the second ship.

He'd revealed the Z95 dial for a B-wing with a 3 K turn on it. I picked the maneuver to fly the B-wing onto an asteroid.

But at this point, he had a 2 K turn set for a Z95. It seems like according to the rules that I would also get to pick a maneuver for that Z95. (And it could have gone either way, as they were all the same pilot skill.) Should I have picked both maneuvers to follow tournament rules? He just did the 3 K turn for the Z95.

I think you're right, that you could have placed both.

As both maneuvers weren't possible on the correct dial, you were entitled to reset both dials. Just unlucky for him.

In a friendly game, if I hadn't done anything with my ships yet, I would almost certainly have let the opponent change their mind. Even if I had done stuff with my ships, I would likely have been okay with a maneuver 'swap': the B does a 2k and the Z does a 3k, since they were both K-turns.

Anything more than that though, or if I were in a tournament situation, I would probably have to choose on a case-by-case basis. To use extreme examples: "You've been playing one month, and this is something like your fifth game ever? Sure, go ahead and fix it, mistakes happen. Just be careful about that from now on okay?" vs "You've been playing since the original release, fly only the most competitive lists, and have spent the past two rounds glaring at me impatiently after the twenty seconds it took you to set your own dials? Yeah, I'm choosing your maneuvers bud." : )

Edited by IndyPendant

Side note: this reminds me of a couple of amusing personal stories:

When I first started playing, I had bought Rebel Aces, and was flying my new ships; something like my third game ever. Our local, super-experienced X-Wing expert perked his head up when I flipped my B-Wing dial and announced I was doing "that 3 full turn thing". He comes over saying B-Wings can't do that, and examining my dials informs me I had put my B-Wing movement side on my A-Wing top, and vice versa. I was so embarrassed, but everyone involved just chuckled over it, he fixed the dials for me, and we moved on.

The very next week, I encountered my first Lambda Shuttle. I aim two of my ships straight at it, knowing it goes first. It doesn't move. My eyes widen and my jaw drops as my ships ram into it. "It can do that?!? That thing's awesome!!!" (I noticed, but didn't entirely understand until a few months later, the oddly amused look my opponent gave me...: )

Edited by IndyPendant