i want to introduce necrons into my campaign but i have no idea how to do their stats...i was thinking of maybe usuing their 40k stats and just adding a 0 or 5 on the end of them and adaptiing their gear to DH stats but if any of you have come across this i would love to hear about it.
Necrons
Using thier 40k stats with 0's on the end would be a supreme injustice to Necrons IMO. I have had acolytes with better stats than that. I would be looking at unnatural toughness and strength with a decent BS and the machine trait with a huge value. Necrons are a galactic terror that make Space Marines think twice and as such I would never put any in a Dark Heresy game, if my acolyets saw one they would run very very fast in the opposite direction and wouldnt stop until they were out of system and had then changed ships.
I am actually waiting for the Rogue Trader version of this, "I want to put my players up against Necron ships, does anyone have stats?". At which point battlefleet gothic players hand them a piece of paper saying, the Rogue Traders ship explodes, there was nothing anyone could have done.
Kaihlik
Search the forum. There were some good fan-based stat writeups of the necrons.
Remember, canon timeline says they haven't been identified as the Necrons yet, so play them up that way. Completely, utterly alien to ANYTHING humanity can imagine (even chaos), and terrifyingly lethal even with only 1-2 of them.
TheFlatline said:
I've always felt that the Necrons, like the Dark Eldar and the Tyranids, work really well in a 'survival horror' kind of game; specifically, using only a few Necron warriors, dark environs and emphasising the monotonous, implacable nature of them as foes (along with the 'just won't die' side of things) should make for a terrifying game.
i know necrons are monstorously powerful...thats why i want them im always in the market to terrify and possibly flay my players it keeps them on their feet and as for fighting a necron ship...yeah i can see why they would just go boom. it takes an entire squad of space marines breaking into the ship and planting explosives that would make an inquisitor exterminatus seem like a windy day and then getting out of their without getting vaporised.
Yeah except that in the BFG rules it is really difficult for space marines to even board Necron ships as their ships are quite the definition of overpowered. They had to change the victory point rules for Necron ship just so that other players had a chance. IIRC they have some area of effect thing that destroys ordanance markers like Thunderhawks.
Kaihlik
well in ciaphis cain it didnt sound to difficult actualy...
No but that was stil only a Jackal Raider (the second weakest necron ship and an escot that are the smallest ship class) and these marines were 1st company veterans with terminator armour with their caprain leading them.
i though there was only one type of necron ship, the monolith
They're talking about spaceships not ground tanks. Necrons have Dirge and Jackal Escort ships, the Shroud Light Cruiser (that's a kind of stealth/sensor ship), the Scythe Cruiser and rather terrifying Cairn Battleship.
ThenDoctor said:
i though there was only one type of necron ship, the monolith
These babies are what our beloved tin-heads use for space travel. A monolith would be almost as big as a pixel on that pic compared to the ship in question.
Varnias Tybalt said:
ThenDoctor said:
i though there was only one type of necron ship, the monolith
These babies are what our beloved tin-heads use for space travel. A monolith would be almost as big as a pixel on that pic compared to the ship in question.
Actually, it looks like there's a Monolith on the center aft section. Unless it's just a stylistic device. I know those ships are massive. By massive, I really mean ***MASSIVE***
Illithidelderbrain said:
Actually, it looks like there's a Monolith on the center aft section. Unless it's just a stylistic device. I know those ships are massive. By massive, I really mean ***MASSIVE***
Stylistic device I would say. It is in that pyramid looking thingy where the Sephulcre is located, which is a device that the capital Necron ships uses against the crew of enemy ships. It emits a wave of horrifying psychic energy that subjects crewmembers of non-Necron vessels to maddening visions of doom which generally cause the other vessels chain of command to break down, making the vessel easy pickings for the necron ships.
But yes, the ship is quite massive, and the aft pyramid section would probably dwarf a monolith.
Hmm, I wonder if a Cairn class Tombship could handle being struck by Abaddons Planet Killer main gun? Gotta check the rules in BFG.