Has Super-Dash actually won anything yet?

By Sixter, in X-Wing

When Wave 5 came out the 58 point triple-action Dash was the talk of town (Super-Dash). It´s a hobby of mine (I´m probably not alone) to skim through tournament results and I´m pretty sure I haven´t seen a Super-Dash list ending up actually winning a single event.

Is Super-Dash seriously overrated or is the best support for him not out there yet?

Super-Dash is very powerful but have some big troubles against high PS and high maneuvrability ship, so I can see why it has trouble in tournaments. You are bound to face a bad match-up where your opponent will keep himself in your range 1 ring.

That's why the supporting cast is so important: he can't win a game alone and needs good flying skill.

I think is much less boring than Fat Han both to fly and to fly against as he still needs to be flown properly and to be supported with care.

Edited by LouisCypher

I got 3rd at a tournament and didn't lose a ship all swiss. Lost my first ship top 8 and got knocked out top 4, feel i could have won but I have never had 6 rounds of x-wing with 1 brake so I made some stupid mistakes that lost me the game.

Edited by Imperial Rebel

I won our tournament with super dash and 3 talas

Though yo be fair it was small, only three rounds

First game was against

Fel

Krassis w/ hlc

3 academy

Next

Chewy

Rookie

Wedge

Third

Howlrunner

Backstabber

5 academy

Don't remember what was on them anymore, but it was a beast.

I've done well with Dash and Jan non tournament.

Beaten numerous whisper builds

last tournament I went to 1st place went to Dash + PTL + Kyle + HLC + Outrider and two Golds with Ion. seemed to do really well to me. 16 player tournament.

yknow, i think it was definitely overstated. its a good ship though.

tried it myself. WOW GREEN DICE SUCK.

Went to try 16 hull no green dice. way better.

yknow, i think it was definitely overstated. its a good ship though.

tried it myself. WOW GREEN DICE SUCK.

Went to try 16 hull no green dice. way better.

Super Dash is all about mobility, not green dice. The trick with him is getting out of sight with a boost and barrel roll combo with a large base, which cover a LOT of ground, while also getting a focus by clearing the PtL stress thanks to Kyle.

When up against lower PS ship, Dash has no problem dodging their arc but once he start facing higher PS ships, especially those that can modify their course during activation, he have a lot more trouble. He's kinda the opposite of the other turrets: He's good against the swarms but bad against the Elite, while the Decimator and Falcon are good against the elite but not so much against the swarms.

Super Dash beat me after Corran horn double tapped wes for two perfect shots and I managed to roll a total of four blanks <_<

I'm with Blail here, **** green dice. If they aren't screwing me over, they're rolling constant 2 and 3 evades for my opponents.

Otherwise eh, I never felt Dash was a problem (ito boredom had when playing versus) like the other fatties. He's got a lower PS or he has to trade hilarious action efficiency for the oh-so-covetted PS 9, and that blindspot makes him require much more skill to play/counter.

He also makes the 2nd most ideal target for Stress Wes' R3-A2 and token smacking, falling just short of Whisper.

Edited by ficklegreendice

yknow, i think it was definitely overstated. its a good ship though.

tried it myself. WOW GREEN DICE SUCK.

Went to try 16 hull no green dice. way better.

Super Dash is all about mobility, not green dice. The trick with him is getting out of sight with a boost and barrel roll combo with a large base, which cover a LOT of ground, while also getting a focus by clearing the PtL stress thanks to Kyle.

When up against lower PS ship, Dash has no problem dodging their arc but once he start facing higher PS ships, especially those that can modify their course during activation, he have a lot more trouble. He's kinda the opposite of the other turrets: He's good against the swarms but bad against the Elite, while the Decimator and Falcon are good against the elite but not so much against the swarms.

He can even have some trouble with the swarms if he gets surrounded or they break formation to block him.

Extreme example here, in the final of a local Store Championship:

But keep in mind both of these players were 5-1 in Swiss and thus far undefeated in the playoffs until the final. James is one hell of a Dash player, but he flew into a dangerous place, was surrounded, and hammered. It happens after a long day of gaming.

Edited by Engine25

yknow, i think it was definitely overstated. its a good ship though.

tried it myself. WOW GREEN DICE SUCK.

Went to try 16 hull no green dice. way better.

Super Dash is all about mobility, not green dice. The trick with him is getting out of sight with a boost and barrel roll combo with a large base, which cover a LOT of ground, while also getting a focus by clearing the PtL stress thanks to Kyle.

When up against lower PS ship, Dash has no problem dodging their arc but once he start facing higher PS ships, especially those that can modify their course during activation, he have a lot more trouble. He's kinda the opposite of the other turrets: He's good against the swarms but bad against the Elite, while the Decimator and Falcon are good against the elite but not so much against the swarms.

He can even have some trouble with the swarms if he gets surrounded or they break formation to block him.

Yeah, I saw this match live and was glad to see a build without turret get the first place, like yesterday. Thanks for the streaming by the way.

True, if the swarm player knows what he's doing, Dash will have trouble. But if I were playing Dash, I would still prefer going against a swarm that act before than an Elite. I would also consider switching Kyle for Nien Nunb to get the hell out in case I'm surrounded.

yknow, i think it was definitely overstated. its a good ship though.

tried it myself. WOW GREEN DICE SUCK.

Went to try 16 hull no green dice. way better.

Super Dash is all about mobility, not green dice. The trick with him is getting out of sight with a boost and barrel roll combo with a large base, which cover a LOT of ground, while also getting a focus by clearing the PtL stress thanks to Kyle.

When up against lower PS ship, Dash has no problem dodging their arc but once he start facing higher PS ships, especially those that can modify their course during activation, he have a lot more trouble. He's kinda the opposite of the other turrets: He's good against the swarms but bad against the Elite, while the Decimator and Falcon are good against the elite but not so much against the swarms.

He can even have some trouble with the swarms if he gets surrounded or they break formation to block him.

Yeah, I saw this match live and was glad to see a build without turret get the first place, like yesterday. Thanks for the streaming by the way.

True, if the swarm player knows what he's doing, Dash will have trouble. But if I were playing Dash, I would still prefer going against a swarm that act before than an Elite. I would also consider switching Kyle for Nien Nunb to get the hell out in case I'm surrounded.

If he had taken a right bank instead of a left on Dash's last turn, he could have janked his way out, but it didn't look like he expected to be blocked by that Z down at the bottom. Both of these players are pros, and it could have gone either way.

Long tournaments get to you after six, seven, eight rounds straight.

Also, keep an eye out for more streams!

Edited by Engine25

... and he also rolled very bad with Corran.

Unlucky rolls + unlucky manoveurs led to defeat.

I got second place with Super Dash and Corran Horn. In 4 games, the only time I not only lost a ship but finished with any hull damage was against a Decimator/Phantom build. The only reason why I even lost that game was because I made a mistake and K-turned with Corran and declared the Decimator the target of an attack when I didn't realize the Decimator had Rebel Captive. Had I not done that, I feel confident I would have won the game and quite possibly the tournament.

Iacopo (winner)

Dash Rendar — YT-2400 36

Lone Wolf 2

Heavy Laser Cannon 7

Mercenary Copilot 2

Outrider 5

Corran Horn — E-Wing 35

Push the Limit 3

Advanced Sensors 3

R2-D2 4

Hull Upgrade 3

Andrea:

Lieutenant Blount — Z-95 Headhunter 17

Assault Missiles 5

Tala Squadron Pilot — Z-95 Headhunter 13

Assault Missiles 5

Munitions Failsafe 1

Tala Squadron Pilot — Z-95 Headhunter 13

Tala Squadron Pilot — Z-95 Headhunter 13

Tala Squadron Pilot — Z-95 Headhunter 13

Prototype Pilot — A-Wing 17

Proton Rockets 3

Gabriele

Krassis Trelix — Firespray-31 36

Ion Cannon 3

Rebel Captive 3

Cluster Missiles 4

"Howlrunner" — TIE Fighter 18

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Michele :

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Stealth Device 3

Colonel Vessery — TIE Defender 35

Outmaneuver 3

Stealth Device 3

Omicron Group Pilot — Lambda-Class Shuttle 21

Fire-Control System 2

Mara Jade 3

Here's top four of a tournament held in Modena, Italy on Jan 25.

30 players.

Edited by LouisCypher

Iacopo (winner)

Dash Rendar — YT-2400 36

Lone Wolf 2

Heavy Laser Cannon 7

Mercenary Copilot 2

Outrider 5

Corran Horn — E-Wing 35

Push the Limit 3

Advanced Sensors 3

R2-D2 4

Hull Upgrade 3

Andrea:

Lieutenant Blount — Z-95 Headhunter 17

Assault Missiles 5

Tala Squadron Pilot — Z-95 Headhunter 13

Assault Missiles 5

Munitions Failsafe 1

Tala Squadron Pilot — Z-95 Headhunter 13

Tala Squadron Pilot — Z-95 Headhunter 13

Tala Squadron Pilot — Z-95 Headhunter 13

Prototype Pilot — A-Wing 17

Proton Rockets 3

Gabriele

Krassis Trelix — Firespray-31 36

Ion Cannon 3

Rebel Captive 3

Cluster Missiles 4

"Howlrunner" — TIE Fighter 18

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Michele :

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Stealth Device 3

Colonel Vessery — TIE Defender 35

Outmaneuver 3

Stealth Device 3

Omicron Group Pilot — Lambda-Class Shuttle 21

Fire-Control System 2

Mara Jade 3

Here's top four of a tournament held in Modena, Italy on Jan 25.

30 players.

Now that's a different and cool top 4

I agree with much of what's been said above, but I wanted to add my two cents.

This so-called 'super' dash is a pretty good setup overall, but it obviously has a huge weakness right now. Like others have said it doesn't do well against 'aces' as I call them...higher pilot skill pilots that have some mobility (interceptors, A-wings, other things with Engine Upgrade, etc). From what I've seen on the forums, store championships, etc, people are bringing more aces out because of this kind of ship. They don't want to be left in the dust by Dash so they will include an 'ace' in their build. Another reason to choose an ace might be Phantoms, but these aren't as scary anymore with all the turrets floating around.

The sheer existence of this kind of Dash in the meta has pushed more people to include aces.

Another thing that was briefly touched on was the 'swarm' against Dash builds. I believe the swarm works well against a Dash build. Yes, the Dash might one shot a ship or two, but if you have a 6 ship rebel swarm, you will probably endure at least two attacks on most of your ships...long enough for you to get near him and mux him up via strong blocking tactics. Once dash starts PTLing he's going to be moving very slowly to start...if he doesn't use PTL to keep his mobility his attacks will suffer...and he'll be taking plenty of incoming fire.

TL;DR

Swarms can be good against this Dash

Aces can be good against this Dash

People are playing more rebel swarms

People are using more Aces

As a result, Super dash isn't coming out on top...not as well rounded once you know its weakness.

It'll be interesting to see what 'Mangler' Cannon does to this build.

Edited by Deepspace5

Yeah, but the topic is whether "Super-Dash" actually won anything yet. Whether Dash with different setups is competitive is a different question. I´m personally most interested in VI-Dash lists because I just hate the limitations of being PS7 with such an expensive ship that can´t shoot at range-1.

PTL Dash is good but by no means the skyfall ship everyone was saying he would be. He's a fairly well balanced part of the game.

Dash is very much paper/rock/scissors. PTL Dash is good against most stuff but gets murdered by phantoms.

After getting killed by Echo too many times I switched to VI Dash with Nien Numb. This turns out to be an amazing counter against Echo and still good vs Whisper. You can easily stay at range 3 and shoot first with HLC. Unfortunately for me, our phantom heavy local meta decided to change things up for the store championships.

The trouble with VI Dash is that you lose your action economy against anything else. You use the action for repositioning most of the time and have nothing left for defense/attack. Those green dice are worthless even at range 3 and against multiple ships you can't arc dodge everyone or turrets.

Dash is fun to fly but too dependent on the opponent's list.

How effective is it to support Dash with Roark Garnet?

How effective is it to support Dash with Roark Garnet?

Not that great.

Dash needs his PS boost during Activation so he can dodge arcs and keep at range 2-3. Shooting first is just a bonus.

Won my store championship with him, as mentioned in the results thread :)

Well so far, after attending two 20 person store championships with him I've won both. Don't tell anyone though, I want everyone to keep letting him fly under the radar.