But so too is there a problem that I have with the universe, and it's not even with the universe. It's with some of the fans. I've been meaning to make a thread dedicated to it so I'll only touch on it here. I'm sure everyone has experience with fans who don't explore anything beyond what is covered in the Black Library books, and even then only the ones they have read, refusing to acknowledge any other possibilities. That kind of person (who I've had in several campaigns) tends to wind up being a bit of a stick in the mud compared to those who are willing to explore, most often because they cannot metagame knowledge about the universe. It's incredibly frustrating sometimes to try and have a discussion about what could be in the 40k universe only to be met with "ANYTHING BUT CATHOLIC SPACE NAZIS IS WRONG AND YOU ARE AN IGNORAMUS FOR SUGGESTING OTHERWISE".
Summation (tl;dr): I play it because of it's endless storytelling potential, but I have issues with the mindset that some people bring to the table.
On the other hand, I can appreciate people who want to play within the game in a way that feels like how that character would actually play, rather than "knowing everything, and just working to get the next shiny." Now, I won't say you said you support that, but my experience is that many of my friends who do read then don't accept the fact that their characters don't. We know certain things about 40k because we get the "God on a cloud" seat, we know what Necrons are, that they have Gauss weaponry, and what it does. We know what Tyranids are, and that there is a Hive Mind behind them. We know that the Eldar created Slaanesh, and are slowly dying out, and that the Tau might be Commies who might be sterilizing non-Tau to limit their pop growth, even as they preach about wanting the bountiful lives to further enhance the Greater Good. Blah, blah, blah. This doesn't mean that the characters, some of the singly dimmest beings in existence, depending on your game, also get to know everything you do. Some things we know would get us shot by the =][= for knowing them (the Emperor is a psyker, and also soon to expire). I can appreciate when my players choose to behave more like people in the world they are laying in, rather than gamers there on holiday, who already know all the secrets. Flexibility, and a wanderlust, are great, but do they fit with how your character grew up? I want my players to act like 40k people, in character, more than themselves, with all of their real-world experiences, ust transplanted there for a day. Are you on holiday? Why are you so happy and chummy? You're all in a warzone you will die in. Sort of like on RT, where I gave a nice speech on Navigators and mutations. I'll spare you the bulk, but they wanted to know how to circumvent some of the mutations, to get the powers they wanted without the hindrances they didn't. Now, I can see that, and am often guilty, too, but the player wants this. The character grew up a Navigator, surrounded by others, raised to see their mutations as a part of what they were; they accept them, and would not, necessarily WANT to alter them. If you are a Dwarf, and get the leg extension surgery, because you want to be taller, you will potentially catch much flak from the rest of your fellows, because what you did is unnecessary, and you were just ashamed, or some such. You, the character, who want the best for the least might feel a certain way, but your character should feel a way that fits with them, more than he is you with a character mask on, unless that's what you've been playing. If they aren't metagaming knowing crap, then they SHOULD behave like someone there actually would. Also, I need to stop doing these tirades when half-asleep; I make more points when I can think.
Might sound like less of an ass, too, but I don't know.
One sour point I frequently have with 40k is that, aside from the camaraderie of a working unit, or a group of players, there is so little camaraderie. I accept that it's the grimdark, but so many people-groups are their own little rock, and to hell with allies. Could the Eldar use help? Sure, but they won't ask, they'll still look down their noses, and they won't even help you help yourself. If you are going to make our mistakes again, we'll just let you, because it'll be fun to watch it happen to someone else, this time. Dark Kin are the bad guys. Won't help, but don't want their help. Orks don't barely do teamwork amongst themselves. Nids can't be reasoned with, and just want to eat. Necrons want to kill everyone, too. The Tau put on the face I expected of the dying Eldar, trying to get allies, but most of them have little the Tau should want, other than labor forces and resources, and they still view their own race as superior, weakening their partner-organisms to keep them compliant. And Humans? The great bridge between the disparate? The people who dream of seeing everything, and maybe banging a hot alien on every planet? Nope, they are as bad, or worse, as everyone else in existence. Just once, even for a little while, it would be nice for two races in 40k to act in concert, without either looking to weaken the other, shiv the other, or see the other as worthless. I don't need a United Federation of Planets, but when every people stand alone, the Nids just win. You've played Starcraft, you know it is true.
Still, a great setting, mixing aspects of "science", magic, the past, the future, and the now, all in a way that I don't have to feel bad for rooting for whomever I want to, because they are all equally culpable. There are some ideas I would love to introduce to it, and the nice part is, the way 40k is done, in many ways, it invites me to, sort of like pre-Disney Star Wars used to, and maybe still will, after the buzz of new stuff dies down later.
Edited by venkelos