If the Victory looks as big as a falcon how big is the Imperial going to be when it's finally released? O.o
Star Wars Armada Unboxing video
If the Victory looks as big as a falcon how big is the Imperial going to be when it's finally released? O.o
The ISD will probably be just slightly bigger than the VSD. FFG is working on a relative scale on this game. Unless you want to pay $80+ for a ISD that twice the size of the VSD and unplayable on the table.
If the Victory looks as big as a falcon how big is the Imperial going to be when it's finally released? O.o
The ISD will probably be just slightly bigger than the VSD. FFG is working on a relative scale on this game. Unless you want to pay $80+ for a ISD that twice the size of the VSD and unplayable on the table.
I didnt get what that is supposed to mean from the covenant video. does that mean that if they have ships of 100,200 and 300 meters length they dont scale 1 to x to lets say 1, 2, 3 but also adjust the steepness of the straight line through the 3 points (keeping some point in the middel (2 in this example) which they think fits nicely on the table fixed) to maybe 1.9, 2, 2.1 ?
i hope that theyve thought about the biggest unit they ever want to create using this system and its size on the table and the relevant scaling ahead of time.
Proxy for the deathstar.:

on the other hand assigning shield and firing zones to the death star might run into similar problems as squaring the cirlce ....
release it! ![]()
imo it doesnt realy matter if it fits to any scale as long as the large things look larger and more imposing and the smaller things look nimble.
Also the range ruler, medium range does appear to be shorter than short or long range - with the dice being in the middle of each ruler section as per the FFG sample attack page.
i measured pixels on a screenshot from the unboxing video and the length of the ranges are
1, 0.5, 1 for short,medium,long or in other words the middle distance is half as long as each of the two others.
VIC base size is ~ 5,5 x 10 cm based on size of tarrot card of 7x12cm next to it. ok off to doing something usefull
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1" = 2,51cm btw.
off topic funny english length units:

for the metric system the same chart: ![]()

or in short "times 10".
Edited by madtulipVIC base size is ~ 5,5 x 10 cm based on size of tarrot card of 7x12cm next to it. ok off to doing something usefull
.
1" = 2,51cm btw.
off topic funny english length units:
for the metric system the same chart:
or in short "times 10".
I really wish the US would adopt metric already.
VIC base size is ~ 5,5 x 10 cm based on size of tarrot card of 7x12cm next to it. ok off to doing something usefull
.
1" = 2,51cm btw.
off topic funny english length units:
for the metric system the same chart:
or in short "times 10".
As an American living in the US my entire life, only 4 terms on that entire chart are ever used. Inch, foot, yard, mile. Perhaps people who frequently sail use things like fathom, league, and nautical mile. I live in the middle of the country and do not run into those units of measurement ever. The rest of that chart? Never ever ever used. For anything. More than 75% of those I'm seeing for the first time and I half think are made up.
The range ruler thing is weird to me. Especially because even a small ship could angle incorrectly and jump from long range to short on that scale.
The range ruler thing is weird to me. Especially because even a small ship could angle incorrectly and jump from long range to short on that scale.
I think that's the point. That is going to be where the skill comes in with this game, especially as Rebels, is keeping the opponent at medium range but out of close range.
also on the squadron side the 5 ranges are not of equal length.
i measured the length of the thing in pixels and normalized the length of the whole stick to 1.
so if the whole stick has length one then the end of the range section 1 to 5 are at.:
0.2318 0.3820 0.5794 0.7854 1.0000
That means that the length of the individual sections is.:
0.2318 0.1502 0.1974 0.2060 0.2146
so section 2 is the smallest and 1 is the largest. 3 to 5 are about equal. might be measurement errors and a little bit of skewing due to perspective here in my picture. section 1 is only ever used to determine firing range of squadrons as far as i know so they just shoot further then one fliing section.
all fighter so far move only speed 2 to 5. so one could think that mabye absolute lengths of section 1 plus 2 divided by 2 would be the same length as section 3, 4 and 5 and they have just moved the line which ends section 1 in order to increase weapons range but that is also not the case That would be 0.1910 and thus still a bit smaller then section 3,4,5.
maybe thats a skewing thing and range 4 is realy twice range 2. one thing that is sure is that range 1 is longer then half of range 2.
screenshot taken from this video at 8:18.:
also on the squadron side the 5 ranges are not of equal length.
i measured the length of the thing in pixels and normalized the length of the whole stick to 1.
so if the whole stick has length one then the end of the range section 1 to 5 are at.:
0.2318 0.3820 0.5794 0.7854 1.0000
That means that the length of the individual sections is.:
0.2318 0.1502 0.1974 0.2060 0.2146
so section 2 is the smallest and 1 is the largest. 3 to 5 are about equal. might be measurement errors and a little bit of skewing due to perspective here in my picture. section 1 is only ever used to determine firing range of squadrons as far as i know so they just shoot further then one fliing section.
all fighter so far move only speed 2 to 5. so one could think that mabye absolute lengths of section 1 plus 2 divided by 2 would be the same length as section 3, 4 and 5 and they have just moved the line which ends section 1 in order to increase weapons range but that is also not the case That would be 0.1910 and thus still a bit smaller then section 3,4,5.
maybe thats a skewing thing and range 4 is realy twice range 2. one thing that is sure is that range 1 is longer then half of range 2.
screenshot taken from this video at 8:18.:
If you are using the GenCon video, I can tell you you are wrong. The range ruler for squadrons is used for movement and shooting, meaning it most certainly will be more regular. It is broken up into 5 sections. Sections 2-4 are equal in size. Section 1 is twice the size of the rest (as that is the only section used for firing).
well i counted the pixels from min 8:18 of that link. your suggesting i cant count? ![]()
Having the middle range for caps' and the 2 range for fighters smaller makes sense. For caps the middle range is also the most accurate die, blues having no blanks. For fighters the abbreviated second range puts greater emphasis on placement since anyone within range 1 gets locked. Being able to fall just shy of an enemy squadron so you can pass or make an attack will require some precision flying. Either way, for capitals and fighters, it creates a sweet spot. Nice effect.
yea i also think thats a very good move. none linear range rulers and also dice (i.e. hit chance or damage just decreasing over range) together with the need to estimate those ranges on the table make it a lot harder to math out the optimal move on the fly while gaming which at my current state of mind is good.
Earlier i was creating tables of all stats, weapons and costs of all units in warhammer 40k and calculated plain efficiency (damage/cost) values for each unit/weapon combination vs each other unit i might face in order to just min/max that. turned out that the game was not balanced and i won. game ruined, nerver played again. apart from triing to not even think in that box anymore i appriciate get a little bit more clouded in smoke.
good design of the rules in my impression so far. simple, but it seems there was a lot of thought and experience beeing put in the details.
Edited by madtulipThe range ruler thing is weird to me. Especially because even a small ship could angle incorrectly and jump from long range to short on that scale.
I think that's the point. That is going to be where the skill comes in with this game, especially as Rebels, is keeping the opponent at medium range but out of close range.
Considering how limited the movement is (it isn't like X-Wing where you can change speed on a whim), this really limits the effectiveness of ships with primarily blue dice. If it is split up into 5ths, with only 1/5th in the middle being range 2, it will be nearly impossible for ships to intentionally be at that range.
well i counted the pixels from min 8:18 of that link. your suggesting i cant count?
I'm just saying I was there and held it in my hand. The ruler is essentially 6 parts, with 2-5 being the same size and 1 being twice the size of any of those.
well i counted the pixels from min 8:18 of that link. your suggesting i cant count?
I'm just saying I was there and held it in my hand. The ruler is essentially 6 parts, with 2-5 being the same size and 1 being twice the size of any of thos
well i counted the pixels from min 8:18 of that link. your suggesting i cant count?
I'm just saying I was there and held it in my hand. The ruler is essentially 6 parts, with 2-5 being the same size and 1 being twice the size of any of those.
well ok if you payed attention specifically to that instead of just remembering it.
just on this picture 2 is definitely smaller then the 3,4,5 parts, but mabye the scale in this example is wrong.:

on this screenshot from the gencon video 8:18 (lower version of the range ruler is a copy just rotated) it also seems to me that the 2nd section is smaller. i counted pixels in that image with the above results (measured on the bottom rotated copy of the ruler). given that the ruler was not filmed in a 90° angle to the camera so it is skewed a bit.

but anyway i guess we will find out
.
I'll just stop now. FFG seems dead set on making me question my memory.
[ FFG whispers: Yeah, you can afford it. Remember that other banking account? No? Shhhhh, it's okay. We do. ]
Hey everyone, take a look at what i've found by an accident on youtube.
Sadly its in german only, they open the boxaround 10:00.
Be happy that you couldn't understand what was said. I could and it made me cringe. The commentary was terrible. And they mentioned nothing of value.
Watch the video with the sound switched off - big improvement.
They explained a bit of the rules - but there is a GenCon video by Team Covenant that did that a lot better.
Edited by MaverickNZI'm just saying I was there and held it in my hand. The ruler is essentially 6 parts, with 2-5 being the same size and 1 being twice the size of any of those.well i counted the pixels from min 8:18 of that link. your suggesting i cant count?
The range ruler thing is weird to me. Especially because even a small ship could angle incorrectly and jump from long range to short on that scale.
I think that's the point. That is going to be where the skill comes in with this game, especially as Rebels, is keeping the opponent at medium range but out of close range.
Considering how limited the movement is (it isn't like X-Wing where you can change speed on a whim), this really limits the effectiveness of ships with primarily blue dice. If it is split up into 5ths, with only 1/5th in the middle being range 2, it will be nearly impossible for ships to intentionally be at that range.
Don't forget that Blue dice don't just fire at medium range, but short range also, and it is just about as much about the dice faces/results/odds as the range factor.
