If a character is attempting to lie in wait for a target and spring an ambush, how many rolls does this require? The AOR Core Rulebook suggests that at the very least, the ambush requires an opposed roll, the ambusher's Stealth versus the target's Perception (AOR p. 126, p. 129, p. 213).
Assuming the hiding character wins this check, what happens next? Does the ambusher get a free attack? Or do both parties roll for initiative once the ambusher decides to attack (the ambusher's Cool versus the target's Vigilance)?
I see conflicting information on this in the Core Rulebook. On the one hand, most parts of the rules seem to suggest that springing an ambush requires an initiative roll, with the ambusher rolling Cool and the target rolling Vigilance (AOR p. 120, p. 131, p. 211). On the other hand, in the sample adventure, there's an encounter with some Ranats where the Ranats can ambush the players based on a simple Stealth vs. Perception contest (AOR p. 449). Also, I don't think any ambush predators we've seen have any ranks in Cool (see the Sand Panther and Sludge Panther in Suns of Fortune, for instance).
On the other hand, there's the notion that having the "element of surprise" grants the attacker a boost die on the attack (AOR p. 27) and possibly also on the Cool check for initiative (Operation Shadowpoint, p. 32). The ambusher would also presumably be able to aim should she pass her Stealth check, which would potentially add a second boost die to the attack (AOR p. 28, pp. 213–14). Finally, an ambush may also require a fear check by the target (AOR 314–15). If this is the case, the initial Stealth check would be necessary to permit these additional bonuses for surprise, aim, and fear.
Finally, what impact, if any, does it have on all this if the ambusher has the Quick Strike talent? Would it potentially offer the attacker another Boost Die to the initial attack, provided the attacker wins initiative?
Edited by SavageBob