Edit: FACTION SPECIFIC PILOT* ABILITIES...
I had an interesting idea earlier this week of faction-specific pilot abilities, kinda like "Rebel/Imperial only." cards, but abilities unique to pilots themselves. Example:
Tam Blackstar
"When attacking a ship, if you are outside of the defender's firing arc and if the defender is Rebel, you may reroll up to two of your attack dice."
Or
Pash Cracken
"When defending, if you are beyond range one and if the attacker is Imperial, they may not spend focus or target lock tokens or reroll attack dice."
I think it would be interesting to see abilities like these now that we have S&V coming out. It offers a static buff to certain ships against certain factions, which does two things; It rewards players fighting against a specific faction, but also punishes them by risking having a ship without its effect in place when paired against the same faction or the other enemy faction. If Tam went against Imps or Scum, or Pash went against Rebs or Scum, neither of them would benefit from their potentially powerful abilities.
I think that now that there are three factons to choose from, limiting powerful abilities to only work against certain factions will give leeway to more dynamic kinds of list building in a competitive meta. People will have to build in mind of the positive and negative effects of bringing a Tam or Cracken-like pilot to the table. And I'm not saying it should be just Imperial-Rebel or Scum-Rebel/Imperial, things like Rebel-Rebel, Imperial-Imperial or Scum-Scum effects would be cool too. But I especially think Scum-Scum abilities would be fun to see.
What do you think of faction-specific pilot abilities?
Edited by SpikeSpiegel