Spurred by Red Winter's recent "Porkins saves the galaxy" thread, I was compelled tonight to assemble this proposed breakdown of optimal pilot/droid pairings for the X-Wing spaceframe. And, while I'm at it, assigning the most naturally fitting elite pilot talents to the top four of our eight unique X-jockeys. (I have not considered the ordinance slot.) Improvements and disagreements are welcome.
My approach was to assign named droids uniquely, so that all eight ship builds could theoretically be flown simultaneously. Point cost was not a consideration, only maximizing upgrade card synergy for each unique pilot trait. I also treated each pilot independently, making no attempt to maximize synergy among pilots or build support functions into this list (other than Garvin Dreis' native ability).
In descending order of pilot skill:
PS9
Wedge Antilles (29)
R7-T1 (3)
Push the Limit (3)
=(35)
The idea with this is to capitalize on the fact that Wedge, with his potent attack capability, usually moves after all of his potential targets have settled into position. With this build, he can acquire target lock and then boost into range 1, then add focus at the cost of taking stress. So he can go from being naked of tokens at the start of the round, to having a TL+focus 4-dice attack against a reduced-agility defender, all without the need for squadmate support.
I considered Opportunist or Outmaneuver, instead of PtL, to boost the dice differential, but these are too situational, too opponent-dependent to my tastes.
Edited by PaulTiberius