I've got to figure it's only a matter of time before the two YTs get scum pilots.
Prediction time - what _will_ we see in Wave 7?
I'm going to go against the grain and predict repaints and slight variants of existing ships.
Think about someone getting into XWM for the first time:
1."Hot ****, I get to play a cool minis game about those Star Wars ships in the movies. What should I get?"
2."A T-Wing, a K-Wing, a TIE Stroganoff, and a Milmorekadikrampus Zeta-Double-ship."*
1."??? What the hell are those?"
So I think they're going to do card upgrades for existing ships, and release them in "aces" type boxes with repaints and resculpts that add little details to existing ships.
*I may have made some stuff up there.
Assault Gunboat, Assault Shuttle and Stormtrooper Transport so I can quietly recreate battles from zither Tie Fighter PC game...
Hopefully the Gunboat, the Pulsar Skate (could be rebels or scum) but I'm honestly not sure about the rebels. I think the well is running dry without getting really obscure.
Edited by EstarriolEither more S&V ships or 1 imperial and 1 Rebel and 2 (or more) S&V faction ships.
A real outsider is one of the many X-Wing upgrades the EU has, like the XJ series.
However, I can see that being an extra ".5" wave release at some point.
This thread is not giving me much hope. It seems like people are scraping the bottom of the barrel with the TIE-Absurd and the choose-random-letter-to-make-a-ship-Wing.
I'm still undecided, but I think the 1R,1E,2S formula sounds appropriate.
Clawcraft's area of SW lore (NJO and right before NJO) got nuked by Episode 7. It's unlikely to happen.
Considering the very ugly e-wing was a new republic fighter, and there is possibly no new republic in the new movies, your argument is invalid.
I think that wave 7 will be scum only again !
4 ships :
- Individual Firespray (new scum painting)
- Individual HWK-290 (new scum painting)
- Individual Z-95
- Individual Y-wing
Edited by fab74I think that wave 7 will be scum only again !
4 ships :
- Individual Firespray (new scum painting)
- Individual HWK-290 (new scum painting)
- Individual Z-95
- Individual Y-wing
If that is indeed the case I think Mara Jade may make an appearance as a PS8 Z-95 pilot then (with all her work with Talon Karrde) but personally I don't know how many more Scum pilots they could dig up for the other 3 ships though.
What about the Preybirds from the Hand of Thrawn series? They could be Imperial or Scum and I don't think they looked terrible.
This thread is not giving me much hope. It seems like people are scraping the bottom of the barrel with the TIE-Absurd and the choose-random-letter-to-make-a-ship-Wing.
I'm still undecided, but I think the 1R,1E,2S formula sounds appropriate.
Meh, they haven't really plummeted to the same depths as FFG. I have some cards in the LCG that will likely work for Scum (after they finish the Bounty Hunters, hopefully) that I have never seen before. I'm also willing to see what FFG's miniature wizardry will do to some of the "ugly" ships.
Aha! Another thread where I can beg FFG for a green X-wing, with a Corran Pilot card and an astromech called whistler :-)
A Cloud Car would be fun too, as would be a repainted bomber!
Then for Scum maybe a Rihxyrk (or something like that)
:-)
Clawcraft's area of SW lore (NJO and right before NJO) got nuked by Episode 7. It's unlikely to happen.
Considering the very ugly e-wing was a new republic fighter, and there is possibly no new republic in the new movies, your argument is invalid.
The E-wing is about five years after Endor, not 25 ABY. It's also appearing in FFG's GCW work, which suggests they've ported its inception backwards.
Besides, the Clawcraft isn't Imperial.
This thread is not giving me much hope. It seems like people are scraping the bottom of the barrel with the TIE-Absurd and the choose-random-letter-to-make-a-ship-Wing.
I'm still undecided, but I think the 1R,1E,2S formula sounds appropriate.
What would you want to see?
Edited by TIE PilotI don't think it would be in FFG's best interest to continue to release a line of increasingly obscure ships. While there is still a fair number of EU scum ships that are viable options, I predict that we will not see any new rebel or imperial ships for awhile but rather more aces style packs. After scum catches up to the other factions, there will probably be a shift away from new ship waves in favor of repaints/aces, environment minis (asteroids, debris fields, planetoids), and scenario packs.
My prediction for upcoming releases (waves 6.5,7,7.5):
Scum
Jumpmaster 5000 (Punishing One): Large base, asymmetrical dial, turret upgrade, salvaged astromech, multiple illicit
GAT-12 Skipray Blastboat: Large base, turret primary
M12-L Kimogila heavy fighter: Small base, roughly equivalent to B-wing
Rebel
Heroes of the Rebellion pack:
X-wing repaint including new X-wing title, PS6 Rogue Squadron generic with EPT and PS3 Wraith Squadron generic with illicit
Y-wing repaint including shiny new ordnance and pilots with EPT, including generic
Imperial
Imperial Veterans pack:
TIE Bomber repaint including new and improved ordnance
TIE Fighter repaint with new pilots some of which have abilites that help counter Phantoms
Epic
Star Jewel : Jabba's yacht comes with yet another Z-95 and includes upgrades such as Jabba the Hutt (Huge ship only, of course), Slave Leia and everyone's favorite cargo, Han Solo in Carbonite!
Epic
Star Jewel : Jabba's yacht comes with yet another Z-95 and includes upgrades such as Jabba the Hutt (Huge ship only, of course), Slave Leia and everyone's favorite cargo, Han Solo in Carbonite!
Oh, I didn't think of that. That's a great prediction for an Epic Scum ship.
Edited by Jokubas
To give an idea of what TIE variants are left for Imps that are actually viable, since most of the variants are purely absurd:
[image snipped]
(and even then the Avenger is kind of iffy)
Each X represents a ship you don't think could be introduced? Because the Scimitar Assault Bomber is a favorite of mine, and I hate to see it lumped in with stuff like the TIE Star Cruiser.
Why do you have to be hating on the TIE Star Cruiser? That's got to be the ...
...
Okay, even I can't make that quip.
Still, I don't see why the Lone Scout had to be crossed out.
The Scimitar is visually pretty silly, not to mention overly phallic.
Freud could have filled volumes' worth of notes if he'd met you. I'm with UnfairBanana at this point: you might want to look into an Introduction to Anatomy course.
There seem to be a lot of people here with obsessions over the plausible phallic shapes of spaceships. As if real-world rockets, which thrust their way into space to unload their cargo upon reaching orbit, don't have their own connotations. I say, if it's fine for NASA, it's fine for Star Wars.
And I'm not sure if Anatomy 101 will really be helpful here. This sort of Star Wars Rorhschack test demonstrates that some minds gravitate towards the phallic with only limited stimulus.
ANYWAY,
I'd be disappointed if FFG goes with XG-1 or the Missile Boat. Look, I loved the TIE Fighter game as much as anybody, but these non-TIE looking TIEs just never sat well with me. Same goes with the Defender, which I'm mean-spiritedly happy is not seeing a lot of play. I think enough is enough on those. That said, FFG does seem to cater to the people who grew up with the video games much more than they cater to those who grew up with the RPGs. (Yes, I feel discriminated against. Meh.)
So, while I would like them to do the Skipray (with both Empire and Scum pilots) - and I think it would be good for them to do a ship of that sort - I don't actually see them doing it, precisely because they are catering to the video gamers rather than the RPG players.
The Cloackshape or Otana-whatever also might be in the cards, but I would point out that I don't like 'em, and I'll be grouchy if they decide to go with those.
I'm with you on the non-TIEs. I always preferred the depictions with some military-industrial unifiormity. Role-specific variations of a common theme. The XG-1 and Missile Boat never sat well with me, at least not in that context.
I do like the TIE Defender, though. I like the modularity of the TIE series. I'd be happy with an Aggressor too.
I don't think it would be in FFG's best interest to continue to release a line of increasingly obscure ships. While there is still a fair number of EU scum ships that are viable options, I predict that we will not see any new rebel or imperial ships for awhile but rather more aces style packs.
I totally agree with Nyarr here. I think some of the EU ships are so obscure they lack a Star Wars look and feel to them - especially the Rebel and Imperial variants. I can give a pass to the Scum and Villiany faction because they are mostly full of EU designs as it is. Personally, I hope they stick to that formula. Aside from Ace packs, I think we will be seeing new Ep. VII designs for the Rebels and Imperials in future waves to bring in new players and ride on the excitement of the new movies.
I think there are already a lot of solid predictions in the thread and would really be content with any of them so just to be different I'll introduce a new one.. Instead of one ship for each faction I think there's a possibility we'll see some dual faction ships. It fits nicely with the lore considering the most famous bounty hunters are already working with the Empire during The Empire Strikes Back.
Not only could it work thematically, but my reasoning stems from FFG already retro-actively introducing dual faction ships and including dials, cards, and tokens for them (HWK-290, Firespray-31) and may continue with it.

Scum/Imperials
JumpMaster 5000 or YV-666 Light Freighter: Large turret equipped ship with dials and cards for both Scum and Imperial faction. Punishing One or Hound's Tooth title card.
Scum/Rebels
YT-2000: Large turret equipped ship that includes dials and cards for both Scum and Rebel factions. Otana being one of the title cards.
Scum
G1-M4-C Dunelizard: Small base fighter, similiar stats to an X-wing. Scum doesn't seem to have a solid faction back-bone type fighter yet, and I could see either this ship or a similar ship filling the role.
As far as Rebel and Imperial small base ships go I think we'll be seeing Ace packs instead of new additions. Starting with repaints of the TIE bomber, TIE fighter, X-wing and Y-wing with improvements to ordinance, new pilots, and upgrade cards. Not sure which Ace pack will come first, probably Rebels. I think they'll also include a proto-type/experimental 4 or 5 point stealth X-wing upgrade so Rebel fleets can have a ship with a similar cloaking mechanic Imperial fleets have.
I think the announcement for the second Imperial Epic ship (I'm hoping for the Gozanti Cruiser unless there is something cooler on the horizon in Ep. VII) will coincide with the announcement of the corvette sized Scum ship much like the Rebel medium transport and Blockade Runner did.
I really like Nyarr's ideas about that as well:
Epic
Star Jewel : Jabba's yacht comes with yet another Z-95 and includes upgrades such as Jabba the Hutt (Huge ship only, of course), Slave Leia and everyone's favorite cargo, Han Solo in Carbonite!
But I think instead of another Z-95 it would be packaged with a Hutt fighter like the G1-M4-C Dunelizard with new pilots and upgrades. I can see Scum and Villiany ships amassing around a Hutt ship as the corvette sized command ship for that faction.
Edited by jonnyboy0121What you really need is a YT-2000 and a repaint YT-1300 for Scum. Get the whole Azzameen family in there.
R-41 wouldn't be a bad choice for Rebels or Scum, though it's more or less a Z-95 equivalent with a cannon slot; Rebels have **** near run out of everything barring new smuggler ships (Pulsar Skate) or the K-wing (though the A-9 Vigilance Interceptor did see some use with the Rebels/Republic and showed up on the same page as the E-wing in Dark Empire; probably more or less a Scyk with four red dice due to it's dual HLCs). Rogue Squadron X-wings or K-Wings will finally sell me on the Alliance faction if they ever show up (New Republic era is just cooler).
Imps will be getting more TIE variants (probably/maybe an Avenger) for sure, and I'm with most other folk in demanding the Starwing.
Scum will most likely get one or two bounty hunters next wave (and likely they will be getting two of what is probably a four ship wave) and probably the next epic ship after the Raider (either a star yacht or the Hound's Tooth as a relatively small huge ship). While a part of me wants an Ugly or two (Deathseeds especially), there's pretty much no way that's going to happen due to no <12 point ships. TIE/DIE-wings are more or less the most iconic of Uglies, but I can't see a ship with a TIE statline (but less than three green dice) and a Y-wing dial would be worth more than 8 points or so.
I doubt we'll see another YT for rebels, they add nothing the rebels don't already get from the Falcon or the 2400. There are still small base designs out there and plenty of room for Ace packs as well before giving us another pancake freighter.
I find myself agreeing with the people saying there won't be new Imp or Reb ships. Balancing the currently existing ships is probably better for the longevity of X-Wing.
TIE/D needs some buffs and a generic with a EPT.
TIE/sa needs a lot of help (imo) as does Ordnance in general.
TIE/Ln is actually pretty good, but it hasn't gotten any type of update since Wave 1.
X-Wing needs a lot of help, even after all the updates.
YT-1300 needs a generic that doesn't lose a bunch of non-Pilot Skill stats (imo).
E-Wing could use an update as well.
I think they'd do best by releasing a few Veterans, Bomber Aces, Prototype Pilots, Smuggler Miscreants, style packs.
They are not going to ignore the Rebels and Imperials. There is enough for a few years worth of new ships. And they are not going to ignore the movie ships. Repaint packs makes so much business sense for them.
Tie avenger, assault gunboat and missile gunboat because screw anyone who does not support the empire ![]()
I only hope they make some missiles worth firing before they release my precious Missile Boat.
I totally want to see Scum get the Dunelizard, as I think that's just a fun-looking ship. The CloakShape is also high on the list for them. I grew up so much with X-wing, that I never even realized it was extended universe. To me it was just one of the many starfighters used by pirates in Star Wars. Plus, it has a neat look to it that's unique, without being non-Star Wars. I feel like the R-41 Starchaser, the Planetary Fighter, and some of the other ones from the games just didn't look the same to me as the movie stuff. That's what I like about the Dunelizard. It feels to me like it carries on the cobbled-together, slightly-banged up, hey is this a WW2 airplane or a spaceship feel of the movies.
As for the Imps, despite being a hugely devoted TIE fighter player in the old game, I never much agreed with the Assault Gunboat or the Missleboat. They felt like cop-outs to me in the game. Actually, the Defender and Avenger did too. The whole cool factor of flying the TIEs was you got to be super fast and agile, but you had to be good enough not to take a hit. Plus, I feel like the design of the Assault Gunboat and Missileboat are driven by the graphics that were available in the mid-90s. If you look at the X-wing series of games, lots of their fighters have a very similar look to them, because it's what you could do with relatively low polygon counts. And that's why, in my mind, they don't look much like the ships from the movies, which were based around old-school model-making. Actually, that's why, in my opinion, X-wing is such an incredible miniatures game. Old school model-making results in some pretty awesome miniatures.
what i'd like to see is no new wave, instead FFG fixing the ships we already own.