Initial experience
Rather easy to learn, really smooth gameplay, very interesting scenarios and potential escalating situation that may or may not affect some or all players.
Flavour texts on the cards are a great read (out loud) and enhances the experience a lot; And beautiful art.
The unique mechanics to the different characters added a lot of flavour.
We had a great time and laughed a lot at our misfortunes and interesting encounters on our journeys.
Where the experience was lacking a bit
The game-board is a bit big, I hope there will be expansions, but not game-board extensions.
Not enough monsters to encounter, we went through the bronze and silver monster tokens rather early, and only "spawned" two golden and encountered one; Most (if not all) of the monsters were too easy after having just a few development cards on the table.
It felt too easy to get rid of the Foul Fate tokens and Damage tokens.
Getting money and managing our coin purse felt trivial and a non-issue (in a bad way). For example there is only 2 routes that costs money to travel via, which left the "feature" feeling a bit cheap.
Negative
Having the monsters represented by tokens felt awkward somehow, mostly because it felt like there would've been room for more diversity if they were represented by cards instead.
Overall
We got a bit sad when the game ended, which is a good thing, we wanted to play more!
I'm looking forward to potential expansions to the game.
What I want to see in the future
More monster tokens.
More money sinks.
More damage/foul-fate token magnets.
More setback/foul-fate cards that escalate into more setback/foul-fate card draws.
New maps, map modifications or smaller extensions; Already hard to fit everything on a rather big living room table.
Thank you for the good gaming experience and for many more play-throughs.
Kind regards,
One happy customer