Best Pilot for the Job (missile weapons)

By Marinealver, in X-Wing

Okay for missiles in no particular order but the first one.

  • Concussion Missiles best if you have a focus token with you.

Darth Vader (TIE Advanced)

Simple you can focus and TL for double your attack. Even if you wiff you are guaranteed 1 hit. Runner up would be Kaa'to Leeachos With the ability to steal a focus can almost guarantee the focus token with the TL on the same turn. Only downside is ability is range 1-2 while concussion missiles are range 2-3 so some efficiency lost there.

  • Assault Missiles Horray for splash damage

Lt. Blount (Z-95)

Since this pilot always trigger hit effects the splash damage is guaranteed even if the defender is unscathed. Best is to target the lowest health ship in the swarm. Runner up would be Krassis Trelix with the ability to re-roll a die for secondary weapon attacks to ensure hits.

  • Cluster Missiles The double barreled shotgun of the missiles. Low range but double tap attack.

Krassis Trelix (Firespray-31)

Since this Bounty hunter can reroll 1 dice for secondary weapon attacks she gets 2 dice with this missiles since they count as two separate attacks. The runner up would be N'dru Shulak for the ability to get extra dice when attacking with no support. Only thing is you can still miss with 4 dice and no modification abilties makes this pilot take second place.

  • Homing Missiles For a lot of points you get to save your target lock.

Darth Vader (TIE Advanced)

Get a TL and focus and it is impossible to miss with this attack. No need for rerolling abilities it comes with the saved TL. Runner up would be Kaa'to Lecheros again with focus stealing at range 2 though out of luck on range 3. good thing you kept the TL token for re-rolls.

  • Ion Pulse Missile Zap those big ships in one shot.

Lt. Blount (Z-95)

Surprised, I think not, this ensures Blount will do atleast 1 damage and is a guarenteed ionization of any ship in the game from the big bad decimator, to dodgy dash, even a phantom will find itself out of control. Runner up would be Krassis Trelix with the rerolls to ensure it hits causing the effect.

  • Proton Rockets The missile that everyone has been waiting for.

Rexler Brath (TIE Defender)

You need a focus token to fire this missile but you don't need to spend it. If the attack hits with no focus results guess what you now have a focus token to turn all damage cards face up. Runner up would be Darth Vader who can Focus and TL the rerolls for all those blanks. Though I do have to mention Kaa'to Lecheros ability to steal a focus from the defender at range 1 and use it against them. Sure the attack would be 1 less but 4 attack is still 1 more than what Lecheroes can do at range 1.

  • Advanced Homing Missiles The latest thing from the advanced weapons shop that happens to not be a total rip off.

Major Rhymer (TIE Bomber)

The most range restrictive weapon is not much of a concern as far as this pilot ability. Being stuck at range 2 can be troublesome and with tactician all around many people have learned to jump the 2 gap. Now if this weapon was range 1-3 like Rhymer makes it it would be worth the 3 points. Cheaper than APT but not much. Runner up would be Lt. Blount as always with all missiles. Once in range 2 you are taking a crit through any shields you have.

XX-23 S-Thread Tracers Not so much a weapon as much as it is a command from Admiral Akbar (Concentrate all firepower). Does no damage but gives target locks even to those who can't take target lock.

Lt. Blount (Z-95)

No surprise here, Target locks for everyone. Runners up could be Darth Vader or Redline for their ability to make sure the missile hits with extra tokens. However if I had to chose a 2nd place I would pick Redline for the rerolls.

Do you agree with this list? What are your Match ups.

Edited by Marinealver

I've used Vader with Concussion Missiles quite a bit. He's great that way. Give him Predator and he's even better.

Vessery for Cluster.

Proton Rockets: Vader or anyone with PTL or Alozen

Regarding cluster missiles: slap 'em on a couple of scimitars escorted by Jonus and watch your opponents' wide-eyed terror as you reroll up to two dice for all of your double attacks. Target locks are overrated!

Vessery for Cluster.

Proton Rockets: Vader or anyone with PTL or Alozen

Vessery for Prockets as well!

Cluster Missiles: N'Dru will be the king of this missile. Two salvos, with four dice per attack. Add Lone Wolf or Predator to increase your average damage per attack.

Proton Rockets won't be bad on him, either. A five-dice attack for only three points as long as he's not in range 2 of a friend.

Edited by PhantomFO

Okay, so I know old thread but I went back and updated it with the spoilers of the next coming wave. Not too much has changed to be honest. We did get two new missiles since Wave 6 so that is worth mentioning.

We get LRS and chips in the next releases I really wanna see if they are gonna make a difference. I feel like on Missiles they might but I kinda feel like there still aren't any good toepedos really. I may be wrong.

Redline is better than all of them combined, except Blount with Ion Pulse Missile or Advanced Homing Missile.

Cluster Missiles: TIE/A's with Accuracy Corrector, since you're guaranteed at least 4 of 6 hit results. With Tempests, you can fit four of them in a list, all with Cluster Missiles for one hell of an alpha strike.

Edited by Hawkstrike

Doesn t matter who has the missile, just make sure Captain Jonus flies beside them ;)

yeah, Redline beats everyone on this list handily outside homing missiles, where the scimitar/gama bombers wins hands down with only miranda for competition

Generic Punishers can do the same trick as Advanced with Accuracy Corrector and Cluster missiles. And they can take extra munitions too. They just end up a lot more expensive, whereas you could field a TA with AC and CM for 25 points.

Scum Boba Fett with Clusters at range 1 will get rerolls, and he can take Predator and Recon Specialist for different ways to modify results.

yeah, Redline beats everyone on this list handily outside homing missiles, where the scimitar/gama bombers wins hands down with only miranda for competition

:P doesn't beat Lt. Blount though. So you can re-roll? That's cute, I never miss! ;)

Kaa'to Leeachos only steals focus from friendlies so I don't think he is a particularly good pilot.

I'd put down A-Wings, namely Jake and Tycho as the best Proton Rocket Users due to their ability to boost to range 1 and their action economy.

N'dru Shulak is great with clusters and Lone Wolf plus Glitterstim, for rerolls and focus on 2x 4 dice attacks.

Tie Defenders arn't great with missiles given cheaper ships can fire them almost as well (or equally well) and the new guidance chips competes with their TIE mk 2 upgrade.

yeah, Redline beats everyone on this list handily outside homing missiles, where the scimitar/gama bombers wins hands down with only miranda for competition

:P doesn't beat Lt. Blount though. So you can re-roll? That's cute, I never miss! ;)

Redline's best for literally everything that spends a Target Lock to fire. Maybe Glitterstim N'Dru might edge him on Clusters.

And Rexler is kind of a poor choice for prockets. For one thing, rolling 5 dice you're overwhelmingly likely to get at least one Focus be put in a situation where you're having to choose between spending the focus to cause extra damage or keeping it to use his ability. For another thing, prockets don't mesh well with either of the new Defender titles.

Edited by Rodafowa

We get LRS and chips in the next releases I really wanna see if they are gonna make a difference. I feel like on Missiles they might but I kinda feel like there still aren't any good toepedos really. I may be wrong.

I know LRS and GC will make a difference for me!

You don't think Torpedoes are any good? What about Guidance Chip and Proton Torpedoes? Averages are 2 hits, 1 Eyeball, and 1 blank. That means you can turn that into 3 hits and a crit (or 2 and 2 if a ship with 3 attack die). Heck, it works on eyeballs, too. So, your chances of doing a lot of damage are pretty high with Proton Torps and GC.

Y-wings can get a Proton and Extra Munitions for only 6 pts instead of the 8 before, so they are even cheaper.

Flechette Torpedoes have always been good. You get to stress them out even if you don't hit! It was a key card on my Xizor list vs. Bro Bots, Phantoms, and Soontir Fel.

Doesn t matter who has the missile, just make sure Captain Jonus flies beside them ;)

I've found Jonus is too expensive for what he gives you. Just spend 1 pt more and go for Homing Missiles. Not only do you get to re-roll as many dice as you want, but they can't use an Evade, either.

yeah, Redline beats everyone on this list handily outside homing missiles, where the scimitar/gama bombers wins hands down with only miranda for competition

:P doesn't beat Lt. Blount though. So you can re-roll? That's cute, I never miss! ;)

doesn't necessarily hit either; only one shot

If your opponent is obliging enough to fly his whole list in close formation despite you basically taking out a full-page newspaper ad announcing your intentions by including Lt. ****ing Blount with ****ing Assault Missiles in your list then... yeah. In those circumstances, he's better for Assault Missiles too.

Presumably you've brought something that doesn't like to be blocked by a formation but can otherwise handle the enemy nicely. Or maybe you hate Crackswarms with a vengeance.

"Redline's best for literally everything that spends a Target Lock to fire. Maybe Glitterstim N'Dru might edge him on Clusters."

Actually Drea's the best torp carrier in the game due to R4-B11 access, buy you're right on missiles.

Ndru is the best missile carrier in the game, because he can use them, glitterstim, crackshot and add a die in the same turn. Homing missiles are one hit kill machines.

Kaa'to Leeachos only steals focus from friendlies so I don't think he is a particularly good pilot.

I'd put down A-Wings, namely Jake and Tycho as the best Proton Rocket Users due to their ability to boost to range 1 and their action economy.

N'dru Shulak is great with clusters and Lone Wolf plus Glitterstim, for rerolls and focus on 2x 4 dice attacks.

Tie Defenders arn't great with missiles given cheaper ships can fire them almost as well (or equally well) and the new guidance chips competes with their TIE mk 2 upgrade.

A for some missile such as concussion missiles it was decided on who could set up TL and focus on the same turn not considering upgrades. Just the pilot ability and the secondary weapon. Which is why Darth Vader won some categories and Lechoros was next as you could steal focus from any nearby friendly ship. Vessery ability synergizes with proton rockets the best and if no focus results could use the pilot ability. So most pilots were judged on maximum viable attack.

yeah, Redline beats everyone on this list handily outside homing missiles, where the scimitar/gama bombers wins hands down with only miranda for competition

:P doesn't beat Lt. Blount though. So you can re-roll? That's cute, I never miss! ;)

You only get one shot with Blount, though, and he only guarantees a hit not damage. He's better for Ion Pulse Missiles, Thread Tracers and that's it. If your opponent is obliging enough to fly his whole list in close formation despite you basically taking out a full-page newspaper ad announcing your intentions by including Lt. ****ing Blount with ****ing Assault Missiles in your list then... yeah. In those circumstances, he's better for Assault Missiles too.

Redline's best for literally everything that spends a Target Lock to fire. Maybe Glitterstim N'Dru might edge him on Clusters.

And Rexler is kind of a poor choice for prockets. For one thing, rolling 5 dice you're overwhelmingly likely to get at least one Focus be put in a situation where you're having to choose between spending the focus to cause extra damage or keeping it to use his ability. For another thing, prockets don't mesh well with either of the new Defender titles.

I only judge on a single weapon attack not who could take more weapons. As for redline he literally is meh but that is the problem when you are forced with meh weapons. Sure as for loading up a ship with missiles and torpedoes Redline would be the best but loading a ship up with more than 12 points or ordnance upgrades is like painting a big fat bullseye on it and watching it get blown up before half of those points are spent. So even with multiples of missiles redline isn't that good.

Ndru Shulack with:

- Lone Wolf

- Cluster Missiles

- GlitterStim

Killed last week a B-Wing with a single salvo of pure pain and evilness

Two four dice attacks, with one reroll each and changing eyeballs into hits on both attacks