2 squads need input

By DarthStarkiller, in X-Wing Squad Lists

Rebels:

Keyan Farlander 29 Points

Push the Limit 3 Points

Fire-Control System 2 Points

B-wing/E2 1 point

Jan Ors 2 points

37 total

Biggs Darklighter 25 Points

R2-D2 4 Points

Hull upgrade 3 Points

32 total

Kyle Katarn 21 Points

Blaster Turret 4 Poitns

Recon Specialist 3 Points

Moldy Crow 3 Points

31 points

100 Points total

Link : http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!88:18,36,-1,-1,-1:-1:11:U.75;4:-1,3:-1:6:;47:-1,37,38:3:-1:

Imperials

Link http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!78:-1,-1,-1:-1:9:;68:-1,-1:-1:-1:;23::-1:-1:;23::-1:-1:

Echo 30 Points

Advanced Cloaking Device 4 points

34 total

Delta Squadron 30 Points

Alpha Squadron 18 Points x2

100 Points total

or another option is

Link http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!78:27,36,39:-1:9:;10::-1:-1:;10::-1:-1:;68:23,-1:-1:-1:

Echo 30 Points

VI 1 point

Fire Control System 2 Points

Saboteur 2 points

Advanced Cloaking Device 4 Points

39 Points

Delta Squadron 30 Points

Heavy Laser Cannon 7 points

37 Points

Academy Pilot 12 points x2

100 points total

any thoughts on these two builds? thanks in advance

Say No to the Saboteur on a Phantom. It is eating an action to use and is unreliable while the Phantom usually should be using its actions to either stay alive or boost damage.

In the first I'm not a fan of so many points to upgrade Biggs. Of special interest is adding the Hull Upgrade when you have an expensive Shield recharger. Keyan can be strong but is it really worth spending 32 points on Biggs to "protect" him when you could try a more offensive X-Wing instead.

Your last list looks fun, except I'd drop Saboteur and upgrade Echo to Whisper. You could stick with Echo, but I'd put those 2 pts into something else, like upgrading to Obsidians, or Tactician crew, something like that.

Idk why j never put that list together though, haha, looks totally like something I would at least test out. Delta + HLC has been at least averagely effective for me in the past, no complaints about it.

The Rebel list looks a lot like one that I won a Summer game night with.

Keyan Farlander with PTL

Rebel Operative with Ion Cannon Turret and Jan Ors crew

Airen Cracken with Veteran Instincts

Biggs Darklighter

Being able to give the evade to Keyan or Biggs is a nice thing to have.

I don't know that you're going to be able to recover many shields with Biggs, so that makes R2-D2 not worth it to me. Same with the hull upgrade.

Putting FCS on Keyan with PTL seems like overkill. I would just use evade and target lock + the focus/stress, and that should be enough to destroy a ship and move on to the next one.

With Kyle, even with the Recon Specialist, once you start spending focus on the Turret and sharing them, and then wanting them to modify attacks and defense, I'm not sure how often Moldy Crow would help.

Shaving off a few points like this pretty quickly gives you enough to throw a fourth ship in.