I am trying to decide and tweak my lists for an upcoming SC and, having played a lot of large rebel ships and rebel swarms, I am trying to find something that might actually be a good all-comers list to fight off swarms, phantoms and decimators. Biggs seems to be the key here, so I came up with 4 lists that I am considering, some with and without Biggs.
YT-BX
Leebo with Draw Their Fire, Cluster Missiles, EU and Tactician
Biggs with R7 astromech
Blue Squadron Pilot with FCS, Jan Ors and B-e2 upgrade.
The idea behind this list is to clump Leebo and the Blue ahead of Biggs and keep them close together. I'll want to single out their best ship and unload Cluster Missiles at range 2 on them, resulting in double stress on the target. The B stays in range of Biggs and, with FCS, is the primary damage dealer. Jan Ors and B-e2 I envision as being more for Biggs, giving him an evade, while R7 lets him reroll attackers die, helping a lot with survivability.
The YT 2400 is really just there to soak up damage off of Biggs while dealing out stress.
BBXZ
Nera Dantels with Draw Their Fire, Advanced Sensors, Ion torps, Tactician, and B-e2
Biggs with R7
Blue Squadron Bwing with nothing
Bandit Z-95 with nothing.
The general thought with this list is to maximize damage while still keeping a control element in play. Biggs does what he does, hiding out behind the line to help split damage a bit between him and the B's while being close enough that bigger threats can't just take out the B's. Nera helps keep Biggs a live a bit, but she is there to dole out the harshness with Ion Torps, unleashing 4 die in a 360 arc to any phantom or swarm that gets close enough. The damage output comes from the two B's and the Z can get into better positions to quickly multiply force or block as needed.
YTBZZ
Blue Squadron Pilot
Bandit Squadron Pilot
Bandit Squadron Pilot
Han Solo with Draw Their Fire, Tactician and Gunner
This list drops Biggs and brings a lot more firepower to the table. Han is taking Gunner shots with Tactician to try to deal out some stress on more than one ship each turn, or twice on one ship as needed. Even if they are avoiding range 2 like the plague, Han is still dealing plenty of damage with Gunner and his passive. The blue backs up that firepower while the Z's fly as blockers to help keep range 2 secure.
YTB
Han Solo with Marksmenship, Tactician, Gunner and EU
Keyan Farlander with Lone Wolf, Advanced Sensors, Flechette Torps and C3P0 with B-e2
This list drops two threats on the table and was my starting point when trying to figure out how to approach the meta. This list deals damage and stress in equal amounts while working to keep both ships alive and pumping out hits. That said, while this list hits fairly hard, it's still only dropping 6 dice each turn on the enemy, or 8 at range 1. Neither of these ships are afraid of getting up close, but with only 2 defense dice between them, they will almost certainly suffer from any mistakes in positioning.
BBZZZ and BBBBZ
Finally, these two lists, 2 B's and 3 z's, or 4 B's and a Z. My problem with these lists lie primarily with how easy it is to break up the swarm and the over all lack of mobility. However, it packs a lot of firepower and a bit of resilience.
I would definitely appreciate any feedback, doubly so considering how much information I have put above. If any list looks ill-conceived or you have recommendations, definitely go for it! I'ld love to hear the feedback. Hopefully this will help other players too.