Here is a list that I have been playing with that is a TON of fun. While I don't think it will win in a competitive scene, I am thinking about taking it to a local store championship just to bring something different.
*Soontir Fel
-Royal Guard TIE
-PTL
-Shield Upgrade
-Stealth Device
Yes, I know that Stealth Device is hit or miss. However, doing what I can to make sure that the first round of shooting is at range 3 gives me enough dice to make it work. Yes, if it works once it equals a Hull Upgrade, if it works more than that, it pays for itself.
Sigma Squadron Pilot
-Intel Agent
-Enhanced Scopes
-Stygium Particle Accelerator
Omicron Group Pilot
-Enhanced Scopes
-Autoblaster
-Intel Agent
-Mara Jade
- Anti-Pursuit Lasers
These two ships offer something that most players don't expect or use - the ability to go first, and see where your opponent is going. A lot of times where they are going is obvious, the question is did he do a hard 2 or 3, what straight, etc..... By getting there first you can:
1. Setup an ambush with the Phantom
2. Setup a "Blocker" with the Shuttle
3. Use the Shuttle to do 1 damage with APL
4. Stress them all @ range 1 with Mara.
So, this entire list is setup to have two ships move first, and then a final ship (which can get into great position with all its abilities) get into a great covering location. And, with Fel's PS 9, very few ships can match or beat it to get into an even BETTER position. True, Turrets are a problem, and both the shuttle and the Phantom are sitting there for quite a while before they can shoot, and are easy targets. I have with a few (un)lucky dice rolls had my Phantom killed outright before it could ever take a shot.