The Y-Wing has been my favourite star wars ship since seeing the films as child. I'm always trying to put the into lists to get them to work, with varying degrees of success. With Scum imminent, and the beautiful (if that's the right word) repaint in Most Wanted I really want to try them out with Scum and try something new.
Looking at the Scum Y-Wing pilots, Kavil stands out to me as having a really great ability, but how to get him to work?
Firstly, he needs to have a turret, so we've got three possible options:
Firstly there's the usual favourite, Ion cannon. This seems like a poor choice on him, as rolling a extra dice will still only cause one damage. It might make him a bit more effective against phantoms, but generally seems like mostly he'll get not value from his special ability.
Secondly, there's the Blaster. Generally a poor choice, but given that it would mean he had a 4 dice R1-2 turret that keeps its crits, surely that's pretty powerful. Give him an agromech and he's got a target lock he can use on the attack too. But there's still the problem that if he bumps he won't get to shoot at all. Can that be mitigated by flying him well or is it just too much of a liability?
Finally there's the autoblaster. It's cheaper and 3 dice without reply could be nice. It could tie in nicely with a bomb, too, as he gets into range 1, blasts them then drops a bomb as he flies past. But he needs to be at range 1, which I think is harder to achieve with the typical "chase me" manoeuvring of turret combat. At R1 he's also potentially going to be jumped on by everything, and killed quickly, and, whilst its potentially great against interceptors and phantoms, it's a bit pointless vs the falcons and decimators that seem to dominate at the moment.
So here's my plan:
I want to fly the blaster turret build.so I've built a list around it. I'm thinking about a control list but with Kavil providing some punch to back it up.
A couple of Scyks with Ion and/or Flechette cannon(s) to deal out some stress, Dace hanging around with an ion cannon and a tactician so that he can deal stress and ion, and make one of the ion attacks deal 2 damage (It's good that his ability's range 1-3, so he can help the Scyks deal more damage even from range 3). And then Kavil himself with a blaster turret and agromech. It leaves me with (depending on the Scyk set up) 2-4 points for torps/EPTs on Kavil or Dace (my set up for first try-out of the list is one of each on the Scyks and Predator on Dace).
With one Scyk on each cannon type I can potentially cause 2 stress and 2 ion each turn. The low PS flechette cannon/high PS tactician combo means I can double stress an opponent too. If I get a turn where all three can hit, it's going to deal 4 damage too. Then on top I've got Kavil flying around with a 4 dice turret to deal out some big hits.
I'm really keen to try it out. Has anyone tried Kavil yet, or are planning to use him?
Ben