I decided to try converting werewolves from world of darkness to EotW. It seems to work and I managed to kept it simple. I will post up what I have after I get a chance to playtest it and make sure the war form isn't too overpowered.
Werewolves?
Um...WoD doggies would tear humans apart. Or are you statting them up as PCs?
PC's. It's no fun if you can't play them.
How are you handling special abilities? I'm thinking of running a Dresden Files game with this system, but I'm coming up with a blank for some abilities.
Can we possibly make this into an overall urban fantasy skin for the game? I'd love to be able to play as vampires, werewolves, mages, etc
Forms:
Homid
- No change from base character
Glabro
- +Powerful
- +Tough
- -Ugly
- -Rough Spoken
Crinos
- +Powerful
- +Tough
- +Large
- +Enduring
- -Ugly
- -Animal
- -Limited Speech
- -Terrifying
Crinos also gets Teeth (2 positive dice/ +3 damage, Claws (1 positive die/ +2 damage) and tough hide (+2 physical resistance).
Hispo
- +Large
- +Enduring
- -Animal
- -Can't Speak
Hispo also gets Teeth (2 positive dice/ +2 damage) and tough hide (+1 physical Resistance)
Lupus
- +Heightened Smell
- -Animal
- -Can't Speak
Lupus also gets teeth (1 positive die/ +2 damage)
Shapechanging takes a turn but you may move at your starting forms speed during the turn you transform. After your turn is over you are now in the form you were trying to transform into. You may also use Essence to transform instantly and still take an action (See below).
<DESIGN NOTES> I designed this to sort of pyramid towards Crinos to help connectivity through the forms. I wanted each form to offer unique advantages while not overshadowing Homid and Lupus. Yes Crinos is overpowered, its a war form for a reason, but the nature of the system means that most of the qualities are phycial as is the restiance. Werewolves will still be quite susceptible to mental and social stress, the latter of which was very important when designing them as I love werewolf social structure.
Modified Character Creation
- Distribute 10 points among your 6 charistics
- Choose one positive and one negative quality per charistic group
- Choose one positive and one negative quality for Breed
- Choose one positive and one negative quality for Tribe
- Choose one positive quality for Auspice
You should have a total of six positive qualities and five negative qualities.
<DESIGNERS NOTES> A new character creation system to help you craft a fictional character. For building yourself the system is fine, but voteing seems to be of limited use when it comes to not having a real world baseline. This also ties the two books together as you get to read up on the idea of the Get of Fenris tribe and then choose qualities of that tribe to build your character.
New Aspect; Essence
Essence is a 1 to 10 pool of spirit energy the werewolf can use for various effects. The pool recovers at a rate of one point per hour, two per hour in the spirit world. Essence can be spent on the following;
- Shift to any form instantly
- Pass through the Gauntlet (perception roll to find a locus)
- Heal wounds. Cost equals number of physical stress removed. For physical trauma, werewolves get 1 week, 1 day, and 1 hour to better represent their sheer tenacity
- Activate a gift
- Activate a fetish
New Quality: Rank
<COMING SOON>
Cool. Can't wait to see more.