Escalating teaching list:

By skrapsan, in X-Wing

So I have constructed two escalation lists for teaching new players X-wing. I based it on the core sett, but you will need a few more ships than that. It's splitt into four rounds and gradually introduces new ellements for the new guy to learn and master.

Round 1:

Imperial: 25pts

1x Academy pilot (Tie Fighter).

1x Obsidian squadron (Tie Fighter).

Rebels: 21pts

1x Rookie pilot (X-wing)

Idea: Basic barebones X-wing for learning what stuff is.

Round 2:

Imperial: 46pts

1x Academy pilot (Tie Fighter).

1x Obsidian squadron (Tie Fighter).

1x Saber Squadron (Tie Interceptor).

Rebels: 43pts

1x Rookie pilot (X-wing)

1x Blue Squadron (B-wing)

Idea: Basic X-wing that also introduce ships with new says to move.

Round 3:

Imperial: 49pts

1x Academy pilot (Tie Fighter).

1x Obsidian squadron (Tie Fighter).

1x Saber Squadron (Tie Interceptor) + Push the limit.

Rebels: 50pts

1x Rookie pilot (X-wing) + R2-D2

1x Blue Squadron (B-wing) + Advanced sensors

Idea: Introducing and showcasing how upgrades can transform and enhance various ships.

Round 4:

Imperial: 100pts

3x Academy pilot (Tie Fighter).

1x Backstabber (Tie Fighter).

2x Saber Squadron (Tie Interceptor) + Push the limit.

Rebels: 100pts

1x Rookie pilot (X-wing)

1x Bigs Darklighter (X-wing) + R2-D2

2x Blue Squadron (B-wing) + Advanced sensors

Idea: Fully fledged lists with ships the player should now know and be familiar with. As well as introducing pilot powers.

I'm not a 100% sure about how good the imperial list is in showcasing the difference in their ships, or how balanced it is toward the rebel list.

I also have no idea when to introduce asteroids. Although it should either be at the end when the new player has started understanding movement. Or early so that they will learn to live with them right out the door.

Last time I taught someome, the noob had either 2 Z's or an X, I forget which, against my roommate (who is less experienced than i) flying two academies. Lasted 4 roumds nefore shr understood, and we bumped it up to bomber/squint/Vader against B/Y/Named X.....both came in about 75 points, after adding some upgrades. It was a bit of an acelerated learming experience, but she caught on quick.

4 games is a long time. Mine was 1.5, and it seemed good. First round of game 1, introduce moves. Secomd, shooting. Third round is when they always ask about colored moves, so we add actions. Now they have a basic understanding of the game.