12 PS swarm tactics ion control list, AKA The Phantom Player Tear Siphon

By ParaGoomba Slayer, in X-Wing Squad Lists

Roark + Ion Turret

Gray Squadron Y Wing + r2d6 + swarm tactics + ion turret

Blue Squadron B Wing + ion cannon

Rookie x wing + the stressbot

Roark passes off 12 PS to the y wing, y wing passes it off to something else. Two 12 PS ion shots for screwing a phantom, and a stress Bot to further screw it. You can pretty much ion their decimator at will also. If something is about to die, boost it to 12 PS for one last shot.

I play swarms. If Phantom players aren't going to allow me to have any fun playing a swarm, they're not going to have any fun playing their 5 dice FCS Gunner totally not OP meta strangler either. I think if everyone collectively ran this list we'd completely eliminate the phantom from the meta.

Edited by ParaGoomba Slayer

Is this list theoretical or field tested?

I am too a Rebel player looking for ways to consistently defeat Phantoms, and I like your High PS/Control approach, but aren't the chosen ship types themselves detrimental to this strategy?

All 1-Green Dice ships can be focused down pretty fast.

The Ion Turrets only have range 1-2.

Maintaining formations after the first break-up with 4 individual ships, each with different dials,will be difficult at least.

Maybe you can you elaborate on your list?

Roark's ability is range 1-3. With turrets and that you can fly very loose as long as the y wing is within range 1 or something else.

It's field tested. Phantom immediately gets ionized and a stress stacked on it. You can ionize decimatirs at will pretty much. Need to fly it more against other fat turrets but I know it hard counters Phantom Decimator.

I've run something similar with good effect:

Roark, ICT, Mouldy Crow, Jan Ors (29)

Cracken, Swarm tactics (21)

Blue Sqn, E-2, Tactician x 2 (50)

Ps12 shennanigans wih Roark and Cracken, use Crackens free action to barrel roll a B-wing into R2 and arc of a phantom and stress on. No ACD for the phantom and it's straight forward from there.

It's far from an auto win as it still requires the phantom player to fly into your arcs. You can run a loose formation as Roarks effect is R1-3, and that's the key, on that critical turn when the phantom is ready to commit you need to broaden your arcs so he can't escape.

Against non phantom lists, it's a fair jousting list as you can use Roark and Cracken to pump the two B-wings up to ps12 and ps8 to get the first shots in, tactican makes K-turning behind you a difficult prospect as well. It also hurts large ships, PTL Dash with a pile of stress tokens is easy pickings, I'll even consider barrel rolling out of R1 just to load up another stress.

Often Roark is the last man standing, and I've found myself wanting the blaster in those instances, the Ion just doesn't do enough damage. Whilst it is handy for control I'd consider swapping it out, probably trade Jan for Recce spec in that instance.

I believe the Spanish Nationals was won by something close to this (pre rebel aces, so might have been ion cannon rather than tactician B-wings), in the right hands it is definitely playable.

Hmm, here is an alternative version:

24 Roark + ion turret

25 Blue Squadron + ion turret

30 Green Squadron + test pilot + swarm tactics + opportunist + cluster missiles + munition failsafe

21 Rookie pilot

Roark gives Green a 12 PS who can pass it to another ship. Green has cluster missiles and opportunist combined with 2nd ps 12 should be a great alpha strike.

My version isnt play tested but I just like to see if there is a variant that doesnt require rebel transport or the corvette purchases.

Yeah, I can't bear to spend 20 points on Craken. Every time I see Cracken in a 3-4 ship list (s)he's the first to die. Also, tactician seems finicky, I can attempt an ion at any range. Since I have a Y-wing I don't have to worry about arcs. Everything in my list has the potential for control, cracken doesn't have any role in the control.

I have 3 ships with ion capability. So it makes it much easier to ionize big ships because 2 of the 3 are usually close and if one ion dies I still have two ion ships. The X wing with the stress Bot pretty much always Stressbots and just does a green next turn.

The Phantom decloaks, gets shot with an ion weapon before it can recloak, then gets stressbotted so it can't cloak. Even if it does manage to cloak it's still ionized and stressed. Once it gets ionized once it's then easier to ionize it again.

Stressbot isn't crucial, and r2 d6 is nice, but not super critical. I have a feeling you could put swarm tactics and flechettes on nera dantels for the cheapest b wing with an ept. I can't stomach a 30 point a wing, nope. The build originally had a y wing instead of the b wing, so you might be able to save points on ion y wings and sacrifice some firepower.

Edited by ParaGoomba Slayer

roark+ICT

Dutch+ICT+r2d6+swarm

BSP+FCS

Rookie

OR

Roark+ICT

Dutch+ICT

Hobbie+stressbot

bandit+IPM

Honestly, Roark + Nera is all you need to ruin a Phantom's day. Give her Deadeye, Flechette, Munitions Failsafe, and job's a good 'un. You don't need any other fancy tricks. What you need after that is numbers (or firepower) and the ability to block. Give this a shot:

Roark Garnet (19)

Ion Cannon Turret (5)

Nera Dantels (26)

Deadeye (1)

Flechette Torpedoes (2)

Munitions Failsafe (1)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Total: 99

Edited by floof

Best way to beat a phantom is throw VI on Han or RAC the current meta triangle is phantom beats swarm like lists, swarm puts the beat down on large ships, then the large turreted ships always taking shots on the phantom (even better with VI)

I played against a very competent player with Roark +BT + RS, Nera + Swarm, Airen + Swarm, Biggs. Basically you can't touch Roark first round and 3 ships get PS12.

I was Phantom Decimator, took him apart without any losses. Sure, this is just anecdotal at best, take it as you will. I still consider skill to be the decisive factor.

I just took a semi similar list to store championships and made a top 8 losing to fat Han. It was pretty abusive to phantoms but struggled against turrets, in part due to sub par flying on my part in those games.

The list was as follows

Nera Dantels 26

Swarm tactics 2

Flechette torpedoes 2

Flechette torpedoes 2

Blue squadron 22

Blue squadron 22

Roark 19

Ion cannon turret 5

I didn't do a single point of damage to a phantom with the torpedoes just the ps12 stress and occasional ion let the ps2 b wings do some great work. I met another rebel control player and after some brainstorming the next list ill fly is

Blue squadron 22

B wing e2 1

Tactician 2

Blue squadron 22

B wing e2 1

Tactician 2

Roark 19

Ion cannon turret 5

Gold squadron 18

Ion cannon turret 5

And that leaves 3 points I haven't decided what to do with yet, maybe stressbot for the y

Moldy Crow for Roark?

I've been playing 7 weeks and I went to s Store champs......... I win 3 and lost to a double YT24 list twice ( 2 diff versions )

My list is sort of a variant of the original post.

Roark………… nien numb / moldy crow / ion cannon

Prototype A wing ( refit )

Biggs

Wedge……. Swarm tactics