Hi everyone,
My group played the first session of my new SW campaign last Sunday, which was the first time using these rules for all of us. During the first firefight, one of the PCs was hit by a blaster shot and took a critical. The player wanted to spend a destiny point to have a crate fall in front of the bolt so his character wasn't hit.
I ruled that this was more than a destiny point could do - was I right? My reading of it is that a destiny point can affect a roll before it's made, by upgrading skill or difficulty, and introduce background narrative e.g. the 'isn't it lucky we packed those breath masks' example in the books, but can't be used to negate a roll after it's been made.